Hi
I’ll start with saying that I actually personally like the Sentinel fantasy, similarly as you might like Dark Ranger, but that doesn’t change anything about the title or content of this post, which is about broader perspective and long-term health of Hunter fantasy. While this suggestion is unlikely to happen, it’s still worth the try because of the long-term impact.
TLDR:
- ALL other Hero Talents emphasize/extend the established class/spec themes (i.e. more fire to fire, more light to light) → there’s no alteration of existing fantasies
- ONLY hunter Hero Talents ignore existing class/spec themes (shots/traps/explosives/…) and enforce new altering themes (i.e. shadow and lunar on top of MM/BM/SV) (sure, these themes exist in lore, but they have nothing to do with our characters and their in-game specs)
- no “re-design” can fix this, Dark Ranger and Sentinel have to be completely replaced with something else ASAP, especially since this is not a short-term borrowed power system
- skip to my proposal #1 and #2 below
I understand the original idea for Hero Talents taking inspiration in some existing characters, but this hasn’t worked out well in practice. Because the selected “Hero fantasies” don’t fit the established “spec fantasies”. And while a few Hero Talent trees are based on such a character inspiration (Sentinel/Dark Ranger/Sunfury), majority of them ended-up as a general extension of the established class/spec fantasies. And those are the winners.
Dark Ranger and Sentinel are cheap and lazy choices, that just tried to superficially mimic some existing hero characters, but the idea did not reach beyond the surface. They don’t fit our in-game versions of Hunters (i.e. in-game specs) at all. While they would be great options for cosmetics (“class skins”), they are terrible choices for Hero Talents, that are unavoidable.
What all of the Hero Talents do is that they stay within the boundaries of their class theme, they double-down on a certain aspect of the class/spec, and they sometimes offer a bit of “theme hybridity” across the specs (e.g. Frostfire for Fire/Frost, Sunfury for Arcane, …). Simply said, Mages get more fire/frost/arcane, Paladins get more light, Shamans get more lightning and so on. Brilliant. In other words, no Fel Druids, Unholy Paladins or Holy Demon Hunters as Hero Talents.
Now, what we have for our Hunters? More cool shots, exotic pets, smart traps, devastating explosives or anything else out of the multitude of in-game Hunter themes?
NO. We have Shadow Hunters and Lunar Hunters. Completely new themes for Hunters (“new” with respect to the three in-game specs), infusing new cosmic forces into our existing grounded specs.
Themes that are alienating or unacceptable to many players.
Themes that make no sense for many races such as Orcs or Dwarves.
Themes that completely remove the grounded nature-based Hunter option from the game, because we just have to pick one (esp. as MM).
The only Hero Talents theme that make sense is Packleader, which has the potential to double down on Beastmastery theme as its “main” spec, while (just for example!) returning the stolen pet fantasy to MM as its “alternate” spec. We now need similarly approached Hero Talent trees for Marksmanship and Survival as their “main” specs.
[Proposal #1] What I would like to see at the next occassion:
- completely remove Dark Ranger and Sentinel Hero Talents
- introduce Dark Ranger and Sentinel as cosmetics / “class skins” / ability glyphs for players that are interested, while also giving an option to avoid these themes completely
- introduce 2-3 Hero Talents trees (Packleader could stay) that respect the boundaries of the established Hunter fantasies and emphasize some of the existing themes coming from their “main” spec (ranged shots / pets / glaives, traps, explosives, melee attacks), maybe provide a bit of hybridity to their “alternate” spec
I chose to play hunter because of nature and shots/pets/traps/explosives (i.e. MM/BM/Surv). Why my MM hunter now HAS TO become either Dark or Lunar? No other class is suffering from this. It’s just fundamentally wrong.
At the very least, I am sad that many Hunters will now have to be cosmic-force users, shining blue or purple in all directions.
Blizzard, introduce whatever new classes/specs you want, that would be “opt-in”, but here you’re messing with the identity of the existing ones, and especially with the identity of our already existing characters! That’s immersion breaker. Stop it.
[Proposal #2] A completely separate note on what Hero Talents could have been as a “class-skin” system instead (untying power from aesthetics, avoiding the balancing issues):
- Hero Talent trees are cosmetic only
- as usual in a new expansion, each spec gets a single set of 10 “standard” new talents → new gameplay for each spec, no balancing/viability issues coming from multiple Hero Talent trees per spec, no issues with forced fantasies (because of the tree imbalance)
- while adventuring, you earn “cosmetic points”, that you place into the Hero Talent tree and gradually unlock new visuals for standard abilities (within the selected Hero Talent fantasy)
If anyone find this (or the TLDR) worth reposting to the US forums, I’d be eternally grateful