Why does last boss in Heroic Warfront as Horde can kill /wipe group and does dmg/there are multiple more faster mechanics compared to Alliance when there is lack of them?
Is this something like “alliance is lame” so we ultra nerf last boss for them or Horde " are pro" so boss can kill/mass murder them?
you know very well there is almost 0 visibility to see somethign so small and you know very well there are multiple waves at once than there are glaives up.
Which you can barely throw more liek 10 yards range .
And i am asking why there is difference not for nerf of it.
Never had problem with visibility, it glows like mad, cant miss it, big purple circle.
Usualy 2 waves coming, one from left to right, other from top to bottom, pick glaive as tank, position boss, wait till those waves cross, hit where they are crossed and vua la, u made room.
Even if u miss, if your healers arent afk making hole in one wall is enough.
Maybe blizz saw all those horde bias threads and wanted to give something to aliance? Idk, if it was on me ill gave them another horse, i heard they love horses
The point is you don’t even have to pay attention to that stuff as Alliance. I kept dying as Horde tonight, and was left thinking… “wait, what? I didn’t have to worry about that on my main” (this char).
Alliance = staying afk infront of the horde base at the end, while the 3 catapults attack the base.
Horde = wave after wave after wave spawn ontop of the 2 (3) catapults, if you dont def them insta, they gonna break!
I just wonder why the alliance catapults are out of harms way, while the horde are next to a wave spawn, luckely i am a engi (or, atleast, know where the hammer spawns on alts to repair the catapults on horde side), still, on alliance side, you just sit there at the end, since nothing will ever come near the catapults.