Hex is better designed than Polymorph

If you waste it on Grounding or Spell reflect, it gets on cooldown. You’re punished for having been greedy and for not paying attention.

There’s no such thing with mages. They can instantly cast it again.

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Theres a honor talent for shaman which massively reduces the cool down of hex and I’m sure it even makes it spammable, don’t get too excited.

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yep, which is only fair being the worse version of polymorph… why can mage spam poly with no cd and shamans have it on 20 sec cd and plenty of classes that can remove it ? :S
honor talent makes it instant but raises the skill cap by alot because unlike polymorph it will lock shamans nature school which can be deadly for shamans (mostly resto)
and u have to give up on honor talent obviously :smiley:

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A lot more classes can remove poly than hex…

I think you meant the honor talent reduces its cd to 0, its not instant.

Poly is, apart from its spamming nature, quite a weird form of cc.

It is afaik the only cc which heals the target. It breaks from any and all damage, where Hexes, fears and roots usually break after a certain amount of damage taken. And sheep removes any active dot on the target (same as Paralyses).

So let’s not 1 on 1 compare ccs which work completely different even though similar as base.

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Incaps and traps also break on damage, because like polymorph, the target stays at the same location for the duration of the CC.
Fear can send you into an AOE that’d break it instantly, and you can still move your character during hex (into a bladestorm for example).
It makes sense for CCs that don’t lock you in place to be able to take a bit of damage before breaking.

The fact that polymorph heals the target doesn’t matter. You’re trying to set up a kill on someone else when using it. It’s a very small price to pay for an 8 sec, spammable CC that’s not even on your DPS school of magic.

Sure bud, remind me how bad hex is when more than just mages, druids and shamans(?) are the only classes who can dispel curse.

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Mage ia broken so who cares?

Think alot of people would care, personally I wouldn’t like my classes abiltiy to be fun to be perpetually tied to a 3 vs 3 comp. Off subject to the forum post but yeah, already working on other classes which are 10 times more fun just by how the class overall plays currently.

No, it’s not better than sheep for all the reasons mentioned here. Not every healer can dispel it as well.

In my opinion shamans shouldn’t even have hex, their cc’s should be centred around roots and slows. I could tolerate hex when it had a cd tied to it, but now it’s just plain stupid.

If you play with PvP talent, Hex has 0 sec CD. For healer.

You can’t really compare Hex and Polymorph, the only thing they really share is that they’re both on the Incapacitate CC DR.

Polymorph

  1. Breaks on any damage

  2. Magic debuff (dispellable by all healers, spriests and some outliers e.g. Warlock Imp)

  3. Rapidly heals the target

  4. No cooldown

  5. Target wanders aimlessly

  6. Removes all DoT effects

Hex

  1. Only has a chance to break on damage

  2. Curse debuff (dispellable by Mages, Druids and Shaman)

  3. Doesn’t heal the target

  4. 20 second CD (Restoration PvP talent removes cooldown)

  5. Target has full control of movement

  6. Doesn’t remove DoT effects

They’re not even remotely similar.

it’s such an apples and oranges argument to even make. mages whole schtick since forever has been CC. shaman is not a cc based class.

we aren’t expecting rogues to have a cooldown on cheap shot and sap just because there’s a cooldown on rep, storm bolt, hoj, asphyxiate (list goes on) either, because they’re 2 completely different classes.

we also dont expect sub rogues to be doing monk/warrior levels of sustain damage because again, two completely different classes and playstyles (even though monks rn do more sustain and burst than rogues but thats another thing entirely)

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