Arena has never been as bad, low quality, and as miserable to play as it is right now.
SO many changes need to be made to improve the game, and off the top of my tired head here’s a starting list:
Echoing Resolve : needs to have an internal cooldown of at least 60 seconds. This trinket promotes some of the most auto pilot gameplay the game has ever seen, passively countering many compositions and classes with zero thought process.
Eternal Aegis and Resonator: I believe that the Eternal Aegis should be usable in stuns. Not only does this help with survival vs compositions that can take great advantage of using multiple resonators in one go, it boosts the survivability of specialisations susceptible to dying in stuns, such as Elemental Shaman.
Chastise: range has to be reduced to a range such as 5 yards. The long range that chastise currently has combined with the ability to use greater fade and speed increases on a very low recharge rate gives Holy Priests a virtually risk free offensive playstyle that is very difficult to punish. The contrast between Discipline and Holy is night and day.
Holy Ward : duration has to be reduced to a duration of around 10 seconds. The duration is as long as its cooldown, this is poor design.
Resurrection legendary: Disable it in arenas or realistically, have the priest return to life with 10% maximum HP.
The damage and healing buffs that Holy Priest received on the launch of 9.2 have to be reverted or nerfed. Holy Priest is undoubtedly the best healer in arena, by far the most forgiving to play, and it needs serious attention. We are also heading into week 3 of the AWC where we have seen pure Holy Priest / Fire mage domination; in ladder play, Holy priest is running riot, with a 47% representation of all healers, whereas the second most represented healer has a representation of 18%.
Dragon’s Breath: cooldown is too short. It should be increased to 30 seconds. It is one of, if not the best offensive and defensive tools in the game and it is readily available far too frequently.
Shifting Power : another cooldown that is too short for how powerful it is. A change to a 90 second cooldown would be more appropriate. The fact a mage can counterspell you, shifting power and have another counterspell available is extremely overpowered, as well as this it reduces the cooldown of Mage’s already extremely low CD toolkit.
BM Hunter : Craven needs to be reworked and damage needs to be lower. The pouch legendary that gives the hunter a top 3 damaging ability PASSIVELY every single game as well as being pretty much immortal is insanity. I expect this note to get attention from BM hunters attempting to derail my thread, please do not allow them to.
Survival Hunter : again, damage too high, immortal vs casters, broken tier set.
Creation Catalyst access and use : I do not expect, although I do wish to have access to the catalyst right now as I have 0 tier pieces and every game I face players with 2 sets and 4 sets. However, what I hope Blizzard implement is the removal of the time-gated restriction of upgrading 1 piece of gear to a tier piece a week (correct me if I’m wrong here). As soon as the catalyst goes live, we should be able to craft as many tier pieces as we want. We have earned the currency over the last month, we have earned the gear and we are being punished further for simply being unlucky. It is a realistic possibility that many players will not have their 4 set until the end of April or well into May. We are already over one month into the patch and people still have no tier.
Tier sets: in an ideal world they would be disabled from instanced PvP, the same way legendaries were in Legion, but I do not see that happening. There are so many that are simply too good, and I will miss a few out here out of forgetting and not experiencing them all, but SV hunter, Destro Warlock, Enha Shaman, Assassination Rogue, Fury Warrior and Havoc Demon Hunter in particular have ridiculously strong bonuses that warrant tuning.
Thanks for reading, let your thoughts known below. I have probably missed some things out so sorry about that. If discussion takes place please do not allow the main goal of the thread to improve the game be derailed by instances such as hunters arguing their spec is fine.