Hidden pvp nerfs and scallings

Atleast those 3 lowbies currently have a chance to fight back (thanks to scaling).
Remove scaling & they insta-die.

Personally, I’d tweak scaling waaaay more than it currently is (perhaps 20% disparity between min-max), so that you know everyone on your team has the potential to be useful & skill/tactics are more of a decider than how much M+ someone has farmed.

There’s zero skill in one-shotting someone.
I prefer balanced/competitive matches where, even if you lose, it was a damn good fight.
But, I’m aware not everyone shares that sentiment.
Some prefer to farm M+/abuse exploits/queue with premades/remove scaling in an effort to have such an advantage that they’re one-shotting people.
…then actually come to the forums to whine when a lowbie hits them back.
”scaling ruined my nub-stomping experience!“ :face_with_symbols_over_mouth:

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The psychology of GREED and EGO, you mean?

No, scaling is a good thing, because it means casual players can join a BG just as well as serious players, and HAVE FUN.

That’s what this is all about, right? SOME differences can occur, but the completely unscaled version is pure hell for everyone except a handful of ELITE players with super gear.

If you could AT LEAST gear from BGs and not -have- to grind PvE stuff, there could be some argument against scaling.

Anyone and everyone should be able to kill anyone and everyone in a BG. Sure, healers are harder to kill, but other than that, there’s no point of a 680K warlock one-shotting everyone because they played 8 hours of mythics for a month, while someone that can only play a couple of hours a day or few hours a week can never have that kind of gear.

It was satisfying back in Legion, when you could do good damage as a really low-geared char, and as you progresssed, your damage dropped - so you got an IDEA of what it will be like after you gear some more, like a preview, whetting your appetite. A really fun and good thing.

It’s like Blizzard has tried as hard as possible to take ALL FUN out of the game, and only reward EGO and PvE grind, and nothing else.

So much could be done to reward teamwork and doing the objectives properly - maybe you could get better gear, the better you have been doing the objectives - running close to our FC would, for example, give you points, peeling a healer would give you points, capping flags, obviously, etc.

So much could be done, but “no scaling” only benefits the egomaniacal, greedy PvE people that just want to stomp lowbies and laugh without having any proper challenge against players.

They sneakily AVOID having skill matter, they go AROUND having any kind of challenge against people, by doing PvE until they have super high gear level, then they can just smack everyone around and never have to experience what it’s like to have a challenging fight against another player.

I think THIS is the worst thing about ‘no scaling’, and I don’t see how scaling would take fun away from normal, casual players that aren’t obsessed with PvE.

Those super geared people should only play rated BGs, or only play against each other. Then it’d be fair.

Maybe there could be several LEVELS of BG - a ‘casual’ one (the one I would play exclusively), which ‘levels’ both teams as well as possible, and makes sure nothing and no one is OP, regardless of class, gear, level, etc. Everyone would have pretty much equal POWER.

Then what we have now could be some kind of weird ‘mid BG’, and then rated at the top, or there could even be some ‘high-geared-only’ BGs that you can only join after high-enough item level, so the higher people could fight each other instead of stomping regular PvP players that have no interest in PvE.

At the very least, they could EXPERIMENT with a BG, where gear does not matter, and then see for real, whether it would ‘ruin the fun’ or actually ‘be a lot of fun’.

I think it’d be the latter, but I would actually ENJOY not being stalked by DKs and even 516K HP DHs. One DH killed me twice and I couldn’t escape it, I couldn’t kill it, I couldn’t damage it, my CC seemed completely ineffective, and it slowed me, I couldn’t slow it (as usual… I don’t know why blizz does this to arcane mages, but this is ALWAYS the thing - I can’t slow anyone and they slow me to a halt).

When arcane mage can’t even escape a DH and the DH stunkills the arcane mage with multiple ‘Eye beams’, there’s something wrong with the game and balance, and this non-scaling gear crap. Does gear really allow someone to stalk lowbies and kill them without trouble? Is this what non-scaling means, and what these people that hate scaling really want?

Is this their motivation? To raise a weak class to such high standard that even arcane mage can’t escape it (I used everything I had multiple times and my blinks and invisibilty and all - nothing helped, and after iceblock, the DH killed me ALTHOUGH I used a glider! completely ridiculous situations, but there you go… this is what Blizz wants, I guess)

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I think the main problem is this: Imagine for example fresh 120lvl char he has i dont know 3-4k dps ?? You gear him, you get lucky with corruptions and so on and woala you do 60,70,80k+ dps depends on rng. Its just so big difference. And Yea DHs are so bad for pvp game i mean they are op(braindead kid do pressure like pro player and he just do 1 2 1 2 1 2) however if we played MoP now for example everybody could kill DH easily why ? because everybody had slow,stun good cds an so on. I think i am good pvper i do it for looong time but some times i feel hopeless againts DHs not because of me but because of spec i play, some specs dont even have stuns, slows, heals and dh have everything basically baseline i dont mind OP classes if good players can beat them but this ? this is just not fun for anyone. That feeling that i dont have a chance because i have nothing to play with. And all of this is happening after 15 years of blizzard experience.

Except casual players had fun in BGs prior to scaling so why is that ?
Giving casual players a reason to get gear is the best type of motivation they can have, I was a casual once that got clapped in BGs and the journey of watching my character get stronger with every piece of gear turned me into a not so casual player because it was fun.

Random bgs were way more popular and played by a broader range of players in expansions where no scaling or such existed.

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bgs reward 425ilvl thats a joke if most of the people are 470+ from mythics at least drop their pve ilvl down to 445 or 460.As i said im a returned player from bfa season 1 pvp was a joke back then but now is worst than ever.I had a warlock that i made it to rival but i quitted after becouse if you remember assa rogue disc priest dhs etc but now its the same plus the corruptions

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They can remove the gear , so we would farm just transmog.

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Scaling may be one reason some people rage quit WoW, but to imply it was the catalyst for the majority is disingenuous.

Respectfully disagree.
It’s not the ‘chasing a carrot on a stick’ motivation of gearing before I can BG that I (personally) enjoy about bg’s.
I do understand some people thrive from gearing up & getting ‘stronger’ -but once the disparity is so huge people are getting one shotted in bg’s, the bg’s cease to be challenging & it’s the challenge that motivated me to play bg’s.

It weirds me out that people want their gear to matter so much that they have one-shot potential, then want to remove all the lowbies from bg’s so we’re all a bit more similar!?
…but templates & scaling (which made us more similar with a larger player pool) are scandalous!

Another one. BM Hunter mastery is reduced by 50% in PvP. New Hunters will wonder why they do so little damage in Pvp, that’s why.

The problem is that you can´t see that anywhere, there is no tooltip for that, nothing. If you know it you will be able to prefer different stat at least. Its just not fun for players.

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Lancelyn-DieAldor Melee hit You 21,018 Physical.
Lancelyn-DieAldor Hammer of Wrath hit You 47,132 Holy.
Lancelyn-DieAldor Choking Brine damaged You 1,554 Nature.
Lancelyn-DieAldor Blade of Justice hit You 68,787 Physical.

https://worldofwarcraft.com/en-gb/character/eu/moonglade/Lancelyn

the 438ilvl ret meets the 483.81 ilvl rogue

Meanwhile my bleeds crit for 900 and my envenoms on him for 3k, hence the fact tooltip says 22k non crit. So if this guy comes to my ilvl and gear could one shot the entire bg by blizzards logic. Opened 3 tickets and they refuse to understand their coding is sh1t.

I dont care if they want lowbies to be more versatile, but giving them 90%+ dmg reduction on certain lvl threasholds while their gears scales to 500ilvl equivelant cause…reasons, its pure bull, and like shadenox says this type of mathematical error in 2020 with current tech is fail beyond repair.

But im pretty sure its on purpose since i dont see it happen in arenas. If i meet a 430 ilvl in arena i just delete him. Its happening in bgs and open world.

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