Hidden pvp nerfs and scallings

I think players should know this. For example Expose weakness(Sub rogue talent its in normal situations 40% but in pvp 20%) however tooltip does not say that. Symbols of death(sub rogue baseline spell which gives you 15% dmg increase) in pvp its only 10%. And i dont know how many specs and class spells work like this. Why there is no tooltip for that ? for example : Deal 200 dmg(100 dmg in pvp situations). It is not fun for me i feel like a dont have control of my character and yea this is on top of pvp “scallings”.

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This is true and it’s everywhere. It’s discouraging to play something you have no control over and it really shouldn’t be like that. Blizzard shouldn’t be so lazy to the point they’re giving their customer subpar treatment and basically deceiving/lying to them. Also Ion Hazzikostas could be part of this problem as he is a part of so many other problems.

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The worst offender is the actual ilvl scaling in non arena PvP, that went right under everyone’s nose the entire expansion really. It’s crazy to me how people aren’t outraged about this - I’ve been trying to raise awareness since BfA s1.

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Why be outraged about scaling?
…unless ones pvp mentality is to stomp lowbies?

Because, not only is it not fun for your gear to not have an advantage over someone with significantly weaker gear than yours, for the first two seasons of BfA, having lower ilvl literally meant you were stronger. I had a 120 druid with 270 ilvl for the first two patches. Farmed out all the vers mastery gear that I could (with all super low ilvl ofc), went into BGs, and I was borderline oneshotting people - with 0 gear. That is not how WoW - let alone an MMORPG - should work.

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When bfa came out on the second month I was leveling this warrior. I killed 120 level mage twice while I was 114 level.

Imagine this situation: You are leveling new char, and discover oh this talent is so fun and cool i want to play with this its so much fun. Then you log into pvp and you discover that this spell/talent has literally no dmg in pvp or it doesnt have that fun effect. I mean sometimes little tweaks are necessary i guess… but all this scaling its just not fun. I want to progress my char i want to see him growing stronger at least in randoms bgs … Legion was worst example of that, everything was scaled… Was it balanced ? maybe… Was it fun ? hell no… Be scaled feels like playing DEMO version of this game basically everything you do is useless. I agree that you shouldnt have chance again full geared dude BUT you should be able to gear up you char through pvp too(Vendors). Get better and then you destroy everything not IK everything with random procs… But you know that feeling when you feel you have very high dmg. Sorry for my english

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Separate Scaling (the extent the disparity between ilvl is reduced) with ‘abuse of malfunctioning scaling’ (targeting gear (gem slots) that bypasses scaling & enables one-shotting in bg’s).

I think scaling is a great thing.
It (should) mean everyone in your bg team is useful in an attempt to balance games (something a lot of us strive for).
The alternative to a balanced match seems to be: ”1million+ hp Tank vs 65k dps in a bg is a good thing. M+ gear should matter, it’s an mmorpg” …but ironically, when a lowbie inevitably joins (random bg’s are FOR EVERYONE), the lowbie seems to get verbally abused & often kicked out for being a lowbie.

^ This argument honestly confuses me.

A 60k dps can pretty much get one-shotted currently, in a bg.
Are you saying this is a good thing?

I agree, that’s not how WoW should work.
…so why were you doing it?

I’d rather not have bg’s where people can be one-shotted (whether it’s from ilvl, corruption, M+ gear, broken scaling or abuse of exploits).
I want balance, but it seems people like you don’t.

You have a point, and currently, oneshotting as a low ilvl is nowhere near possible in regular play (unless you are Rextroy). However, scaling is still within the game, and it’s still just simply unfun.

Although I do agree that - at the moment - scaling is a neccesary evil, as Blizzard has no intention to fix their gearing system. PvP gear is atrocious, and there are 45 ilvl worth of gear difference each patch, with not a single piece of gear (aside Razor Coral) that actually transfers between patches.

Oneshots should be possible in non rated play, yes - if you stack the right consumables, on use effects, passives and berserk. BGheroing exists for a reason.

For experimental reasons - and because Blizzard doesn’t care. Although I had more fun oneshotting raiders at Uldir entrance with my lvl59 frost mage.

Well, I told you already what I’d like, and let me elaborate on that a little more. WoW is a casual MMORPG, or at least, it is supposed to be that, until a lawyer started designing the game according to his own corrupted wishes. In a casual MMO, we used to have not such a great gear disparity, and not such a huge grind to get good gear, but now we do. So the bandaid of scaling was created, instead of fixing up the game.

Low geared players getting deleted by high geared people was the cycle of life. The big fish eat the little fish, the little fish want to be the big fish. The little fish got his gear from BGs, then went on to do rated PvP. Over time, the little fish became a big fish. That is how it should be in any MMORPG. WoW isn’t an esport, and it’s not supposed to be fair and balanced - it never was, and it never will, despite the efforts of our corporate overlords, although they did bump their ugly noses into WoW.

At the moment, everyone is just a little fish. That is not fun. No matter how hard you work, you will forever and ever be the little fish. Unless you do rated where scaling thankfully doesn’t exist.

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I once hit a player who had 77k health at 100% health for 174k (on my screen, ofc). He was still alive. It was a 68k hit on his screen.

Yes scaling is great, yes yes yes.

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I’m really sorry to hear that.
Did you have to hit him again?

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It wasn’t even about oneshotting him, we were testing things with a friend to check out the scaling. I don’t enjoy preying on people who can’t make it worth my time.

The end of the matter is, the fact that the game displays, at the same time, a health pool of roughly 80k, and a hit of roughly 180k, and the health pool not fully depleted it absolutely stupid.

That they make a scaling that slightly evens things out is okay. But a scaling that allows such mathematical errors is amazingly stupid imho, and shows some big issues with the reasoning behind the scaling.

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I don’t really see an issue with this kinda scaling if it isn’t broken in some way that allows you to gain advantage from wearing low ilvl stuff. Gear wins you games anyways and an undergeared character has little chance with a geared one. We’re giving fresh 120s at least some way of striking back.

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It is broken at some very high ilvl thresholds. You can actually get one shotted by some 100 ilvl less than you, cause of scaling. I opened tickets about that matter many times by they just simply dont understand whats going. And lets face it, blizzard coders are not the brightest out there.

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I love how Blizzard created all this powercreep by making so many difficutly levels for everything then invalidated that power by scaling which means there is actualy sevetar itemlvls what are nothing but ilusion of character progression and getting stronger just for sake of acessability.

The game is …king potato man… the worst exp ever. Everyone scales dif everywhere,
its a clown fiesta.

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If anyone argues that scaling is good for the games doesn’t understand basic psychology.

It is the worst thing for a player to feel disconnected from their character to the point where they don’t know what their abilities hit for on the other players screen.

PvP just feels awful and some people don’t even know why, because blizzard never put out a solid explanation on how the numbers on scaling work, it’s actually pathetic.

I won’t be coming back to the game unless blizzard brings back something similar to the old and way simpler system that everyone understood. (Any pre legion system is fine tbh)

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I dont know what you guys say my 445 warrior gets destroyed in random bgs even cloths dont take damage at all i have to play everything correct to bring a 500khp+ around 60% before i die.Im a returning player and bgs right now are not fun at all i dont have good i lvl and corruptions i know but i dont bother since shadowlands is near.btw i find lower level pvp more fair and fun than high end

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Same.
Gear still matters.
A fresh 120 will still currently get chewed up & spat out vs max ilvl (though it may take 2 hits instead of one).

I don’t know anyone who knows how scaling is tuned, they just regurgitate ‘scaling bad, gear should matter’
-seemingly oblivious to the fact that their gear does, infact, matter.
So (thanks to scaling) someone is effectively 40ilvl(?) lower than you instead of the 70ilvl(?) it claims they are. Oh the inhumanity.

If they fully removed scaling, I imagine all low 120’s would insta-melt in one-shot / whilst caught in aoe.
Lowbies would literally be useless in bg’s.
That wouldn’t make for a better game experience imo.

But if that’s honestly what the majority want (the ability to one-shot lowbies so they have no chance to fight back & become über useless in bg teams), then bring it on!
People are already crying & kicking & discouraging lowbies from bg’s. Can’t wait to see the rage if/when scaling is removed & all those people on our teams are extra useless.
That’s what people are advocating by removing scaling.

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For me it’s the same actually. Pvp should be skill. I hate to see when I queue 5 man to random bg and having 3 ppl with 100k hp near my team.

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