With changes to tmog rules in 8.2. I hope we will also get option to hide 1 of the shoulderpads. Many NPCs (especially in warfront) can hide them no problem. It would be cool if we also could do that to improve already [poor] customization.
Yeah and I’d like to hide 1/3 of the fingers in my gloves too
Then you also need to bring up option to add one shoulder because there are some that are only half …
I don’t find why the 1 shoulder option would be so bad for you. There are some shoulder that are better looking if single-sided.
With the difference that most of them are just a single-sided option of shoulder that are already obtainable in pair. There are more pair shoulders then single-sided ones. Far more i would say.
Add an option for 1 shoe too. And I’m serious, I want to get a homeless vibe. As we all in game since we are living from inn to inn :^)
So many npcs have only 1 shoulderpad that a person can think it is effortless addition. No reason to limit players from having it as well. Also, it does not seem to be awful lot of work to add it.
When it comes to your idea if hiding fingers, that would be something new, so I might imagine it would pose some challange for developers.
It’s not that easy to do with the current system. Each appearance has assigned a specific displayID that specifies what textures and models are displayed. For shoulders they have left and right model and texture so they would need to add some override to not display one model.
With NPCs it’s a different story. They don’t wear any actual items. They just have some item models attached to them. This allows for more flexibility.
Oh I see. That changes things then. For some reason I thought they are just dressing npcs like we dress up our characters.
Cheers for clarification.
Not in most case.
Attument the Huntsman for example have its own model, it’s all attached together, and that’s why there are not actual items that resemble its model (i could say for many more NPCs).
But that’s not the case for most NPCs that wear a single-sided shoulders, Blizzard does specific items for them, for example Warlord Zaela (prior to SoO) wear the Warrior Furious Gladiator gear, only with the one-sided pauldron.
So no, in that case isn’t a model with its own texture, why should have they done it if they actually had the Orc model already on the game? They took a Female Orc model with the Dragonmaw NPCs-only colors, created another itemID for the Furious Gladiator shoulder and then dressed her up.
The reality is that Blizzard alot of times do items specifically for NPCs and made them unavailable to players, that’s the example of the one-sided shoulders of Warlord Zaela and other NPCs, some times they made NPCs with specific textures like Attument the Huntsman, the Bonechewer Behemoths and so on.
Now, would it be hard for items that doesn’t actually have a one-sided version of them? Yes it would if they try to change the same itemID, the best way is to create another itemID with one sided pauldron.
What I meant is that NPCs that use character models don’t have actual character sheet with all the items. And by items I mean entities that have name, ilvl, stats, icon assigned to them. They don’t need those. NPC’s attack power, health, etc is set in database and not determined by the armor it has.
They just create a template that equips specific armor textures and item models without. And they just use that template to put npc with that equipment in the world.
The biggest difficulty with masking one shoulder to be hidden is how to make that option in the UI. Making the item model not render isn’t difficult, it’s just one if statement to add to the code. The question is how to you present that option in the UI.
You solution sounds simpler at first but also requires some coding. First you need to create 2 duplicates of almost every shoulder pad displayID in the game and make one with only left shouler and one with only right shoulder. Then you need some code that will retroactively add those to all the players that already unlocked normal versions of shoulderpads and some code that will add 2 additional appearances every time you unlock a new shoulderpad appearance.
Yes but the item itself it’s already in the file, they call it Kul_Tiras_Leveling_Cloth etc, then they bring that model and apply it to items wich have names, stats, etc (i’ve taken the Kul’Tiras cloth Armor just as an example).
So yes, Warlord Zaela it doesn’t really wear the Furious Gladiator gear itself, it just use the model template given to that gear, but if she wear a version of that template that show only one of the shoulderpads, it means that they already worked on that template, they just didn’t gave its model to any item in the game
I’m not sure about the fact the it wouldn’t be difficoult. Take the Artifacts for example, to be specific, the ones that fits both the main hand and the off-hand, if you mog the main hand, you cannot mog the off-hand one with another item, that’s because Artifacts are actually just one single item, the off-hand one basically have no texture at all, and that’s also why sometimes when you logout with a duel-wielder character wich you mogged the artifact weapon, it bugs out and in the character selection screen you see the off-hand model as you didn’t mog it. I think that it works in the same way for the soulderpads, it’s just one item but in comes in pair, that’s why i’m not sure it’s so easy for them to allow this: they already said in a Q&A that they are still wondering how to allow players to use a dual-wield artifact in the main hand and another mog in the off-hand, they just didn’t came at a solution for this.
Yep, i said it’s simpler because they didn’t came at a solution for the dual-wield artifact trasmog “issue”, but it would need indeed some coding and some work about that, in fact i don’t pretend that all the actual shoulderpads in-game should come in the same time with 2 other models (tbh i’m not pretending anithing, i just think it would be a nice addition), that would require alot of work, but maybe they could do it in different time-frames, like first create the 2 items that use the template of the already created one-sided shoulderpads, then maybe the patch after add some others, etc etc, it doesn’t need to be a massive works that must be totally done in only one single time.
And for the fact that they need the code that retroactively unlock the one-sided version of the item for the players that already have the normal one…well…i wouldn’t be against farming them as a brand new item, maybe add it to the loot table of the NPC that wear it, like you can drop the one-sided shoulderpads of the Furious Gladiator warrior set if you go to UBRS and kill Warlord Zaela, but if you buy the normal one, you can’t have the one-sided version if you haven’t already dropped it.
It would be ok for me if they would treat it as a normal item added to a certain loot table, i have to farm it, but it’s ok, it makes sense, and it would add even more interest about old content too, i don’t think me and the OP are the only one players that would like one-sided shoulderpads
You’re not thinking big enough. Why stop at shoulders? Let us have half everything! I’d love to be half naked, half geared to the max. With half a weapon!
Half mounts spells and pets too ? Half finished spe… Wait we already have Shadow priests.
The thing is left shoulder pad is a one 3d model and the right is another 3d model. They aren’t linked in the game files. They are only linked by an entry in database for the item appearance. That’s why it’s possible to do it for NPC and technicly is possible to make one shoulder variants for players. Becasue they are seperate files.(Technicly if they are symetric they use the same exact file but one is mirrored but still they are rendered as seperate 3d objects attached to the character model).
The offhands have their own textures for artifacts. The reason why you can’t just mog main hand to artifact and offhand to something else is to make the system consistant for all. It’s just a design choice. In the beta with early version of the artifact transmog system it was possible. As for character screen not displaying it correctly it’s just because it follows the normal transmog rules and for each slot it pulls the appearance of it’s transmog. And artifact transmog is only applied to the main hand slot. Ingame system recognize it and apply appearance to the offhand if necessary but character screen or armory don’t have this special case coded.
As for solution, there’s an easy one, leave Legion Artifact as special pair transmogs but also add additional variant that is stored in the correct weapon type and just follows normal transmog rules. Just like it was in the beta. This variant will be more limited in terms of mogging it on anything but you will still have a Artifact Pair version for that. And item entries in the database for offhands do exist. When you equiped the artifact with offhand the game putted a virtual item in your offhand slot.
I’m not against the idea of implementing some sort of solution to that, but first let me mog wands into artifacts. Everytime I loot a wand I have to say bye bye to my friend Thal’kiel. Then the shoulderpads. Because options are always good.
Hm, i always thought it was because the artifact itself it’s a single main-hand item (if you take it as a bag slot) wich applies the off-hand model when necessary, nice to know.
I wasn’t into the early beta, i would say i joined it just before it became in the middle of it, didn’t know about that thing of the artifacts.
Oh yeah, that’s another one i would really like to be implemented in-game, i main a Lock since the end of Uldir and when i geared it to be prepared for BoD i really can’t stay about the fact that i have to wear this damn wand, thankfully the BoD staff i wear now is better then the wands in the loot table. Hopefully it will be the same with the next raid.
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