Hide bartender when weapon is sheathed

Hello guys
Im trying to make a macro for hiding/showing some of my bars in bartender when i sheathe/unsheathe my weapon, i tried to create a macro from the conditional visibility tab in bartender but i guess its only possible with a macro so i hope you can help me
I would really like to hide all my bar from the bar 1 to 6 if its possible
Tyvm


edit

So i tried to use multiple macros to trigger the appearance of my ui but i did not manage to find a command which detect when my weapon is sheathed or unshethed

i tried this :

on btn109

/script if (BT4Bar1:IsShown()) then BT4Bar1:Hide() else BT4Bar1:Show() end
/script if (BT4Bar2:IsShown()) then BT4Bar2:Hide() else BT4Bar2:Show() end
/script if (BT4Bar3:IsShown()) then BT4Bar3:Hide() else BT4Bar3:Show() end

on btn115

/script if (BT4Bar4:IsShown()) then BT4Bar4:Hide() else BT4Bar4:Show() end
/script if (BT4Bar5:IsShown()) then BT4Bar5:Hide() else BT4Bar5:Show() end
/script if (BT4Bar6:IsShown()) then BT4Bar6:Hide() else BT4Bar6:Show() end

then a macro to trigger both button

/click BT4Button109
/click BT4Button115


I tried a few things like

/run if GetSheathState()==2 then click BT4Button109

or the command (isSheathed) or togglesheath … nothing seemed to work…

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