High rated players at low rating

What the hell is going on, we are only facing 2500+ players… we are only casuals the max we reached is 2100 in season 2 and now its gladiator , gladiator , gladiator… were is everyone ? should we just drop mmr and rating until 1k to have some fun ? we dont have tiersets etc, but we are getting hammered by DH , warriors etc who are just bursting us down… the rating and MMR system is complete BS and completely F*****. why the hell are people who reached 2500+ allowed to end up vs 1500 -1800 players… no wonder low rated players are leaving pvp arena since you have no chance vs elites geared full tierset blasting gladiators… can you please fix something because we are at the point that we rather just go play different games then pvp in wow… players who reached 2500+ shouldnt be able to drop below 2.5k anymore , many games have this that will lock you at a certain rating so you wont face new players or low rated casuals.

Edit : and were is the fun for the high rated players to play against people who offer no challenge whatsoever? free rewards and title… yay…

13 Likes

The main reason you face gladiator at low rating is due to conquest capping
Since they can’t gear full their main they are gearing their alt to fill conquest week limitation.

and since high ranked player find ranked arena faster in LFG, they can cap faster and so do more cap on more alts.

That is why conquest cap has to be gone.

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if you face gladiators now is because last season 2.5 was like 1.8 now, the people that is currently 2500 is the multi r1/awc people

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mmr fak up honest unfair sould face player same rating you not multi gladetiors sorry but not fun

Due to the high mmr Inflation Last Season blizzard decided to reset the mmr of every Player by 500-2000mmr depended on your Last Season Rating.
For example 3500 players at start of the Season had After the reset 1500-1800 mmr or so

And almost everyone else got resettet to 1500 mmr
Which mean glad and normal Player where way more next to eachother in terms of mmr.
Which results in really hard games and hard climb up.

Just wait a bit last season was so inflated cause a hidden mmr gain was implemented.
Every player was gaining 10 mmr hidden every week which resulted in hyper inflation.

So don’t be angry about glad players at 1800 :slight_smile: take it as training. When your 2,1k there are almost only 3k+ players atm. :0

Just wait a bit so they go ahead and wait for tier sets. Rogues with tier sets just killing left and right.
I will sort out my alt meanwhile.

You forgot to say that hunters and craven should be nerfed.

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Games dead so high rated players make their £ boosting.

Are you referring to the blue message in season 1 when they deflated it, where they talked about artificial rating inflation being 10 rating per week? Because that wasn’t referring to a hidden mmr increase for everyone, it was referring to the macro scale rating inflation averaging out at people rising 10 more rating by playing on the same level each week.

On an individual level, it can vary much greater than that, but what the blue post referred to was that in the grand scheme of it, then the artificial inflation (which has been a thing ever since they introduced a separate MMR from CR) was set to average out at 10 rating points increase per player per week (not MMR).

I’m not saying they don’t accomplish it with hidden artificial MMR adjustments, but that doesn’t mean it’s 10 MMR per player per week, it means the hidden MMR adjustments results in 10 rating per player per week, on average.

It can also be accomplished by manipulating the matchmaking metrics behind the scenes, not necessarily only due to hidden MMR adjustments.

But yeah, in season 2 then they did talk about inflating it more iirc (wasn’t playing at the time, but people have referred to it after I got back), but judging by the results, and considering the circumstances all year, they probably didn’t expect the season to last as long as it did.

9.2 was more than likely delayed due to the chaos in their offices, and they waited with deflating it until season 2 was over while the inflation automation kept going on during all of this presumed delay.

Also, there’s natural rating inflation and deflation as well, which happens every day. Which can happen in a few different ways. But due to the way it works, natural rating inflation occurs more often than natural rating deflation.

oww they should be! you know that by now!

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As someone that was 2.4k last season, I’m truly struggling getting rating this patch so I might not be the only one I’m not the best player by any means but this patch is truly [ED: Bad word!], even compared to the past few, just seems like everyone is popping everything and one shotting.

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fast meta is not bad, the problem is that ppl do that oneshot every 30-60 sec so as healer this season is insanely unfun (unless you are a holypriest, but even then…) what i did is just got 2.1k first week of the season, and since that i just do 1 win/week for vault, rated bg for 3/3 and then play alts, waiting for a pvp tuning (ye ik im optimistic) but i expect one soon bcz its the break before the circuit (awc).

Blizzard just simply don’t care for PvP, I mean really, they added set bonus’ and double legendaries at the same time, whilst also crapping on a bunch of defensives, what were they actually expecting?

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Ofc people are struggling to get their max now when mmr is -1000 compared to last season.

And idk about oneshots, feels same as last season imo.

How could it possibly feel the same when you have an extra legendary and set bonus’ by definition there’s way more damage output

Barring some specs it is similar because even though a new legendary has been added plus a set bonus we have bigger HP pools and lost some raw damage with the change to the PvP trinket bonus. So it roughly evens out overall.

I find your name quite ironic considering your complaint about 1 shots.

Wotlk was the epitome of that. The ‘‘Down goes Venruki’’ meme exists for a reason. It was literally an expansion where a missplayed global could mean death.

I rolled ele shaman in early Cata specifically due to all the arena/bg videos of them one shotting people with Lava bursts (together with destro locks - it seemed really fun).

I also find complaints about getting stomped in bgs/low arena by higher geared players weird - barring Legion, that was always the case…

exactly, and theres nothing wrong with that, i played wotlk for years on… well you know where, and theres nothing wrong with that, if you play good you win, if you missplay that 1 global you die… simple,BUT when i que up on around 2.2k mmr which is not even high, i’d say its avg nowadays in eu, the assa rog (with 4p obv) are on my m8, im max ranging, he starts running to me for an obvious blind go, i bre overgrowth bark the go, but he dies thru… so in summary, i’d say shadowlands pvp problems are the insane amount of modifier that everyone have, if you think about it, most of the specs bursts coming together from a lot of modifier like talents, procs, etc and the result is just too extreme and not even balancable and the other problem which only affect some of the classes but still a big problem is the cooldown on the burst, like its mindblowing to me that an rmp on 3s or a rog priest on 2s, can just do a horrible go, and then “its whatever guys we go again in 30 sec” then they do it again now less horrible, force a defensive cd(and trinket most likely), i wont even name the cd bcz most of them have a 2-3 min cd, and then what they do? ok guys they have nothing, lets go again in 30 sec and win, which is fine against certain classes with more defensive cds, or comps that can rotate more cds around that, but some classes like for example what can a dh do against rmp? or rog in general? i mean ik dh is broken but for this example its the best one bcz it has technically no defensives that can be used in a stun, so once trinket is out, it just dies bcz the enemy burst comes up faster than trinket…and ik its a 2v2 game, the dhs m8 can also trinket, but then next go its gg bcz blind sap, healer no trinket, dh dies even if he have trinket bcz cs spamm, or just raw damage

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Hunters and craven should be nerfed.

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fixed it for you