Higher Difficulty MC=More Loot

I personally think the higher difficulty modes they teased for MC shouldnt give more loot or any reward at all tbh.

They can exist for players that get bored with the raid and are seeking a new challenge.

This only leads to a more miserable pugging scene and way more gatekeeping than before.

Please try to reconsider this decision.

2 Likes

Obviously it will be difficult at the start but I’m sure that everyone will be able to experience the highest difficulty setting sooner or later.

I personally think they should give more loot.
Afterall every1 in end will get geared anyways, even noobs.

No downsides at all.

Simply dont join pugs that want to do harder mode join ones that do the dog mode and thats it, problem solved.

Right now anyone can beat the raid and get the best loot in the game if they put in some time and effort. If hardmode has unique rewards, people will be upset that they can no longer get the best rewards.

Hiding items behind mechanically challenging skill content is not in the spirit of classic. Please do not do that.

everything you said there is wrong.
that’s not whats happening.

the hard modes won’t give better loot, they will give more loot.

If the enemies drop more loot, you have a much higher chance of getting better loot. Its pretty easy to understand.

so then do more raids?
if you want the loot, you can raid twice a week (on the hardest difficulty) like everyone else who want loot as fast as possible.
if you don’t have the time and skill, go play the more casual mode (which is made for you) and get the loot at a slower pace.

you invest less time = you get less goodies, this is also pretty easy to understand.

how can you honestly expect it to work any differently?

You create an environment where if you aren’t raiding twice a week, and/or raiding on the highest difficulty, you feel like you’re wasting your time and the clear doesn’t mean much.

Its psychologically annoying to wow players.

sucks for you i guess.

to you.
its psychologically annoying to you

Wrong. This is the common sentiment among both 99 parse hardcore guilds and casual guilds.

speculation.
where is the proof of that?

there is clearly a divide, and my side of the coin wishes to play the game more whereas yours wishes to play it less, and you don’t want us to play more because you personally don’t want to or don’t have the time, which is selfish and unhealthy for the game to boot.

if the question is; should we kill the game or not?
guess what option blizzard goes with.

Here is an example: https://us.forums.blizzard.com/en/wow/t/two-lockouts-in-p4-is-far-more-punishing-than-3-day-lock-outs-of-a-single-level-up-raid/1883831/124

I’m happy to raid the highest difficulty of MC twice a week, I never said that I wasn’t. I’m just concerned with how this philosophy might affect Season of Discovery in the long run (and any potential future iterations).

ok, that’s cool, but maybe you should at least give it some time and see what happens before you claim the sky will fall.

this is just one self-proclaimed raid leader out of many who THINKS having more raids will cause burnout.

how come there wasn’t burnout in phase 1 and 2 where we had upwards of 2-3 raids per week?
because this concern is ultimately invalid.

fear of falling behind is a joke anyway, there is always someone out there who will be ahead of you in one way or another.

seeking to be the best and the fastest is an unrealistic goal and if you are trying despite that, then you should expect hardship to come with it.
its not easy being the best, nor should it be - that is a title reserved for… well… the best of the best.

That is acceptable

That’s a fair point, and that’s the whole point of Season of Discovery after all. Still waiting for the retrospective from Devs on whether banning GDKP’s was overall better for the game or not. Maybe one day we’ll get a blue post about it.

Perhaps, but I don’t think it’s unfair to suggest that players getting pigeon-holed into playing the game more will not cause burnout. This is especially the case with WoW players, who’s entire identity is revolved around feeding an alter-ego (in general)

I’m going to push back against this and say that there was burnout towards the end of Phase 2 due to the gear token system in conjunction with the lockout cadence. We didn’t see the burnout in full swing as the next phase came out sooner than Phase 4.

Phase 1 doesn’t count here because people were hyped and the level bracket was lower, so people leveled their alts to try out the systems in a Classic WoW environment.

This is true, there will always be someone in a videogame who cares more than you and will use every exploit or every niche to gain an advantage over you.

as long as they never put higher item level in harder tuned raids they can do what they want, dont harm anyone. more loot dont bother me, but stronger loot would.

fun
/fĘŚn/
noun

  1. enjoyment, amusement, or light-hearted pleasure.
    “the children were having fun in the play area”

I understand playing the game for fun is an alien concept to many in the WoW community, but it is something you should consider trying out some time.

Fun is subjective and therein lies the problem. The Devs can’t please everyone which explains the litany of threads since 2004.