[H(/N?)-RP] - A Roaming Hub - In the Shade of the Vale 🌴

And here we are, off to round one in exactly 12 days!

The map is all set:

And the missions are all on the board; now what awaits is the kicking off!

1 - Yo Ho Ho and a Bottle of… Water?

Recent reports state that the old Alliance forward camps in Durotar have recently been reoccupied - by privateers initially, but in the lawlessness that being a backwater fostered, it quickly turned to a pirate’s cove. Or so the report claims, anyway. The bounty is for the removal of a crew that has settled itself into Southern Durotar, after repeated reports that they’d been stealing and robbing various minor settlements for their belongings.

2 - A Scaley Surprise

Though it’d been largely quiet in recent years, Spitescale Cavern on the northernmost of the Echo Isles has recently started making slithery noises again. Main problem; as far as all Darkspear scouts have been able to ascertain, everything in there is still dead. A worrying combination of news. Far more worrying, perhaps, is the source of the sounds within.

3 - Wellness Check

When the Southfury plains first flooded, several Burning Blade camps nestled in the area were crushed by the force of the water. Farmers in the region have reported seeing the flooded ridges aren’t as quiet as they used to be however, as several figures seem to be stalking the edge of the ridge at night. What their purpose is, none seem to know.

4 - Feathery Fear

A particularly worrying report from a hunter embedded in the Drygulch Ravine states that one of the harpy tribes there recently lost their old matriarch - only to have it replaced with one far more intimidating, and far more… Scourge-like in appearance. Whispers suggest it may be one of the Mawsworn, but what would they even be doing here?

5 - Old Threats

A recent disagreement between two influential Orcish Taskmasters has erupted into a full-blown picketing. The cave systems under Orgrimmar, rich in iron and copper, has had all the peons working there flushed out. The workers have been replaced with striking Grunts, Braves and Darkspear trolls, all led by the same demand of better working conditions but strangely, the person leading them definitely doesn’t look like the tall, strong Orcish Taskmaster they say is their leader.

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This kicks off on Monday! Anyone interested in tagging along should prod me in-game or on Discord (profile in the main post) - have fun, and we’ll see you on the road!

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If you’re interested in tagging along for this session of the Roaming Hub, you’d best get moving! We’re lingering about in Durotar until the 14th, then a brief hiatus for Kosh’harg, before we move to a new location!

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Any chance for a hint to where you’ll be going next? :smiley:

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Probably going for another continent - we’ve been around Kalimdor so much already. As to which one exactly, the poll will tell!

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With one more event tomorrow, stop 1 of this Roaming Hub comes to a stop, and we’ll be going into a month-ish hiatus, to attend

a) Kosh’harg, on the 22nd-28th of March

b) The Return of the Damned Campaign, on the 8th-18th of April

I’ve put the next destination continent up to a poll vote, and as it stands right now, it looks like we’ll be going to the EASTERN KINGDOMS next. Where exactly we’re landing will be subject to another poll in a few weeks. :smiley:

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Indeed, the Roaming Hub will be going to the EASTERN KINGDOMS next, exact dates pending. As it stands with the poll, it looks like we’ll be going up n(e)rth, but that might still change! Stay posted.

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Looking forward to returning to the homeland.

Turns out the exact destination will be:

Hillsbrad Foothills/Alterac Mountains!

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Followup, the next stop of the Roaming Hub will be starting on the 23rd of April!

A little earlier than anticipated, but I have both the time and the space of mind to continue maintaining the hub’s in-game activities in the coming week. :smiley:

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Aaaand we’re off! Next stop begins this Friday.

With it comes a map:

A primer:

Rare was it that the Forsaken actively asked for help. And they didn’t particularly enjoy having to, either, but the combined labour of trying to recover their homeland in Tirisfal while keeping the Alliance from resettling Lordaeron had let several minor threats slip under their radar.

So was it that a local Executor eventually signed the order to send a plea abroad, asking for Horde adventurers to aid the region in return for a sizable cache of treasure left over from the War.

Perhaps more curiously, it was an effort the Frostwolf Clan signed on to. While the two groups hardly saw eye to eye, even a fool could recognise that if the Horde’s grasp on Hillsbrad collapsed, so too would Alterac Mountain - eventually.

And the first missions on the noticeboard!

1 - Foul Resurfacing

As far as anyone had anticipated, the noxious Blight dropped on Southshore during the Fourth War ought have begun to recede - and it had, until recently. A foul, visibly green and very malodorous stench had begun to roll ashore with the inland winds, and upon contact with the “goop”, the decay of the Blight seemed to stop.

With new safety standards in place and the threat of ambush lessened by the end of the war, the Royal Apothecary Society has asked for someone to examine the ruins for an explanation.

2 - A New Strain?

A report from one of the Deathstalkers surveying the farther parts of Hillsbrad mentioned recently that the activity among the nearby undead gnolls had gotten more organised.

They’d begun to hoard the glowing mushrooms growing on their run-down farm, seemingly shipping them away on stolen carts to places she could not identify. The report noted that a human covered in purple robes oversaw the effort, though he neither spoke nor seemed to move much at all. Uncover the purpose of this strange mission - and if possible, stop it.

3 - Radio Silence

Ravenholdt Manor, ever an enigma in how it operates and whom it supports, has been in a state of complete diplomatic silence since the end of the Horde-Alliance war. Recent attempts at reconnecting with the rogues were met by an even stranger sight; the passage into the hidden valley had been blocked off by what appeared to be a cave-in. Find a way to reach them, and ensure that the powerful rogue order remains on amicable terms.

4 - A New Claimant

Perhaps the strangest of recent reports from the area, the Crushridge ogres of Alterac have united around a new warlord. Or King, rather. A two-headed ogre styling himself Pere’Nolde has taken up refuge in the ruined kingdom, and whipped the ogres into shape with frightening efficiency. The Frostwolf Clan has requested aid with assessing this new entity: Understand their strength. Pry for weakness. Find ways to limit the threat.

5 - A Dance of Bones and Marrow

The recent resurgence of the Cult of the Damned had, perhaps predictably, led to a rise of the group in their past hunting grounds as well. Appearing seemingly from out of nowhere, a lich styling himself “Coldreaver” had suddenly appeared, hovering above the old Dalaran crater.

He seemed to be drawing upon the powerful arcane magic left over in the crater, moulding and reshaping it to raise and sustain a frighteningly competent group of undead, largely composed of the dead left over in the area from the Third War. Figuring out how the Lich draws and channels so much power is likely a good start.

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Looking fun! with plenty to do…

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objects in Ravenholdt

jk great to see this initiative again ^-^

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Hello, how long will this last ? Do you have any estimated date by any chance ?

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A rough estimate for our current stint in Lordaeron is mid-late May at the moment; the Frozen Paw has some other things in the works for the summer and we want to reserve some time for that. :smiley:

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This is proving rather fun!

Though I may need to tone down the barrel-charging through ogres, if I want Arhnum to survive this visit :thinking:

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Aaaand stop 2 of this leg!

1 - Cutting them Off

One of the most immediate threats to Bambala and the rest of the Horde settlers in Stranglethorn is the influx of enslaved naga, trolls, goblins and ogres that the Cult of the Damned expedition are bringing in from the Cape. Should their path be closed, perhaps their numbers will with time become manageable.

2 - An Empire of Lies

The Mosh’Ogg ogres never seemed to be very much a threat, until they came under the influence of a new Warlord that has demanded that most of his tribe consume the mind-altering, strength-enhancing serums from once-infamous Zanzil the Outcast. With his tribe far more powerful than it has any right to be, the Warlord appears to have sworn allegiance to the Cult of the Damned expedition. Cut them off from their source of power, by any means necessary.

3 - Venture… Coop?

An unusual change in the behaviors at the Venture Base Camp has sparked alarm with High Command. While the Venture Company is usually a sly, backstabbing operation, the workers and Taskmasters here seem to have come to an agreement - coerced or not. With newfound strength, they’ve managed to block the only road into Bambala. The path must be opened, that Bambala may be relieved.

4 - Kurzen’s Gate

Perhaps the most successful of the Cult of the Damned expedition targets, the old Alliance colony of Kurzen’s Compound has been repurposed into a necromancer’s dream. The bodies of the dead have been raised, and those still alive have been turned to mind-slaves, helping feed the ever-growing needs of their allies to the south with bodies and necromantic magic. The Death Knight overseeing this horror must be brought to justice.

5 - A Curious Affair

Seemingly wholly separate from the affairs to the east, a group of trolls recently landed near the shores of Zul’Kunda, and earned shelter among the local tribe. The usual small raids from this tribe have since died down, and High Command is unsure why. The first task at hand is obvious; learn what has changed - and what to make of these new inscriptions found by a scout showing three ghostly figures.

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Are you guys recruiting? If so how can I meet you?

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Currently the Roaming Hub is in Stranglethorn Vale, Grom’gol Base Camp. The current session is scheduled to last until the 22nd this month, after which it’ll go into hiatus again.

The Roaming Hub isn’t a guild, it’s essentially just a community activity that kicks up whenever there’s interest + people to help run it :smiley:

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