There already is a run/walk hold, the keybind is âmove and steerâ (default middle mouse I believe), which runs/walks on hold depending on what youâve toggled your movement speed to.
I think so. currently, it works like caps lock. imagine if you are playing a fps like half life. if you press caps lock, then your character always runs, until you press caps lock again.
but you can also just hold the shift button and you will run until you let it go.
What we have now kinda works, but youâd have to bind to say shift or something so youâre not taken out of whatever youâre doing but Iâm sure they could make a âPush to Walkâ button instead, canât be that hard I think. Would be nice to have.
I donât understand then, if youâve toggled on walk and press middle mouse you walk until you let go. If you toggle on run and press middle mouse you run until you let go.
But you said âhold to run. or hold to walk depending on what the current toggled state is.â so you implied you already had to toggle.
And âautorunâ already walks/runs at your current toggled speed too.
So yeah. If you want a separate button for something else then macro it.
a) if the player has pressed âwalk/run toggleâ and their character is set to WALK, then holding this proposed button, would make the character run while moving and letting go of it would revert to walking while moving.
b) if the player has pressed âwalk/run toggleâ and their character is set to RUN, then holding this proposed button, would make the character walk while moving and letting go of it would revert to running while moving.
I found this video somebody made. I think it demonstrates what I am talking about.