Holy Light in M+

Hi

What is the point to have in our skills bars or even use holy light in M+?

I can understand the benefits in Raid (save mana) or in PVP, with the right PVP it is amazing to use, and very engaging (I love it).

Also this PVP bonus makes more sense than the raw HL that we have in PVE… so we the PVP talents we could have a slow but big heal + armour buff + 30% heal as Dps and a quick heal but small (without proc).

I don’t understand why they didn’t do something similar in PVE (m+ ) content. Because the only benefit you can get right now is with azerit some mana back and a very very small extra healing.

Do you use it in m+? If so, when?

I hope in Shadowland they add more complexity to the healers and variarty in their toolkits.

Thanks

I use Holy Light in M+ only when I really have mana issues, which is very rare, it really happens only when I start pushing higher keys and my tank goes bonkers on big chain pulls with healing intensive affixes(grevious, bursting).

Overall HL will not see much of a use in M+ content, unless you are playing a non-glimmer build, which in this case you will be concerned more about your mana efficiency.

It’s a pointless skill in m+. People having mana issues will usually swap to every rising tide before using holy light.often the scenarios where you would consider using it are the scenarios where you need the raw healing from other skills

Also side point for raids use cs instead of holy light you will generate more hps for less Mana just getting hs off cd quicker. If you are outside CDs The healing for hl will be almost nothing . And inside CDs youl shouldn’t ever touch it. if you really have nothing else to use cast lom and use the infusion on a flash. It’s more effective

And for Mana issues pots do a world of good

Yes,that is the reason why I said Blizzard should do something with these useless skills. I have the same problem with the priest… Heal …

I hope in the new expansion they design a better experience for healers…

Also, I hope they add an alternative for pally who wants to heal in range. Like the MW they have two game play now. Range and melee.

Blanket healing, or comfy healing. I love the long cast time it has and I use it when it’s safe to do so. It’s impact on your mana is noticeable. I haven’t drunk any water since!

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^
Yup that answer :slight_smile:

I use it for pre-emptive healing to avoid “oh crap” moments, and is a much better alternative to the faster and non-mana efficient version spell. You save a lot of mana.

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Sounds good doesn’t work. In practice you won’t get these moments in higher m+ unless you are out of combat in which case just drink for Mana

If you take a step outside the “if it isn’t used in redicilously high mythic+ then it should not exist” mindset, it IS used.

When I do dungeons I use Holy Light 3 times as much as Flash of Light (the faster but non-mana-conserving version). I might not be a world famous mythic+ runner, but us regular folk use it constantly.

To be honest I like to cast long cast and it should be like the standard heal… and use flash like an emergency. I think it was the original design. I cannot understand why the class design in this expansion is so so so bad… even if they move some PVP talents to PVE it will make LH like the main heal spell to use, even with just move the 30% heal to dmg, it will be a nice thing to use for holly pally who wants to do DPS far away of the mobs like me. :slight_smile: I hate the new melee thing…

You might hate it but that’s what the devs are pushing for since Legion. Paladin is becoming a melee healer with every passing expansion and I can actually understand the reasoning behind it.
Also long cast heals stopped being the strong heals since Legion in every healer spec. Long casts are the cheap and weaker heals while the fast ones are the strong but expensive ones.

It’s more the point I was making is that in every scenario there are better options. Low keys and low raids let you case holy light but you will always get more bang out of a flash. And if they only need a holy light to top themselves off why are you even healing them. At that point you should be judging, concercrateing and crusader striking. We are a strong single target triage healing spec. Trikel healing from holy light is the very opposite of how our spec was designed to work. With respect to my comment about higher content. That was in regards to the Mana saveing aspect of holy light. In that the only scenarios I can think where you would need to conserve Mana are also those scenarios where you are most vunrable so why would you comprimise your healing out put when you can just drink. I understand that I wasn’t clear and that has frustrated you. I hope my elaboration is more clear. And let me be apsolutely clear my critisisum isn’t that if you are casting holy light you are doing something wrong. It is just that in every pve scenario there are more effective uses of your time and Mana. It’s not going to cause a wipe if you cast holy light but why bother when mage food exists.

Ultimately the spell has been made obsolete, Mana hasn’t been a concern in either m+ or raiding since the glimmer spec was introduced. I would love you see hl get a buff or perhapse a return to the wrath splash healing effect on hl so we can more effectively deal with some aoe scenarios. But at the moment it is just meh

Well. MW have two game plays melee and range why is not possible with the holy pally?

Anyway, I hope they can design a better class gameplay in Shadowland something more complex and more synergy between all the toolkit.

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