Holy paladin feedback

spell rework;

  1. holy light : A powerful but expensive spell, healing up to 3 friendly targets with righteous jundgment aura, remove aura after casting. Spell cooldown 15 sec. holy light healing does not transfer to Beacon of Light.

add interactions to spells;

  1. Shield of Righteous: reduces the cooldown of judgment by 1sec, it costs 2 Holy power

talents rework;

  1. Ligftforged Blessing: Shield of the Righteous] heals you and up to 2 nearby allies for 1.0% of maximum health, and grants absorb shield for 1% of your maximum health. Multiple applications may overlap

  2. Righteous Judgment: Judgment has a 100% chance to cast Consecration aura on friendly target(dps), up to 3. can’t be placed when Avenging Wrath or Avenging Crusader is active.
    The limit on Consecration does not apply to this effect.
    every 2 holy power spend extend duration of Consecration aura by 1 sec up to 6 sec

These changes are intended to create an environment in which the Holy Paladin will be able to heal outside of globals, not just relying on Holy Shock and Dawnlight every 30 seconds.

That’s why I thought of a loop that could be created with Holy Shock, Judgment, and Shield of Righteousness.

The changes to the Shield of Righteousness structure are intended to provide a small amount of shield when focusing on dealing damage. At the same time, it reduces the cooldown of Judgment, so we’ll be able to create up to 3 Consecration Auras from the reworked talent, which we can use in emergency situations with the reworked Holy Light talent, which is rarely used anyway. Therefore, I’ve imposed restrictions on Holy Light to prevent it from getting out of control. Using Holy Light on players with Consecration Aura erases all auras, giving us the option to maximize damage or maximize survivability. Additionally, the restriction on the Righteous Judgment talent aims to control the healing burst when the strongest cooldown of Avenging Wrath or Avenging Crusader is active.