Holy Paladin is Trash

Iv been healing for over 13 years and holypaladin just feels horrible. It’s not even to do with holy power since MoP was amazing spec wise.

Fol literally doesn’t do anything i was spaming it in a dk and his hp just wouldn’t go up.

Holy light just feels way to slow that you’re watching people die around you waiting for it to go off.

Holy shock feels weaker.

WoG doesn’t heal for as much as it should.

LoD just isn’t even worth wasting Holy power on, use BoV + WoG does more healing.

And gcd just feels really bad on holy now, the whole spec just feels cluncky as hell.
p.s lego’s are lack luster.

Please just do something to the spec.

11 Likes

Maybe turn Holy light into the warcraft 3 version? Then it’d just cost mana instead and you could just have mana food with you?

The problem is our mastery.
You see? The close you are the more heals you do and since most holy paladins still play with the healer mentality(which is stay behind pilar when enemy is around and Just heal), which is the right thing.
Holy pala mastery needs a rework.
Maybe bring MoP mastery with the shield (its kinda lame for some People but atleast Its a decend one), or something else.
!!! REWORK HOLY PALA MASTERY!!!

8 Likes

The first mistake you made is trying to play it like any other healer. You shouldn’t even be casting holy light.

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I barely use holy light, period.

I not sure what you’re pressing but paladins not like bfa anymore (thank god) it’s back to its old roots. Using fol is a waste of mana because of how little it heals compared to its mana cost.

Using holy light with shock procs means you’ll never go oom, i hardly ever drop below 43k mana and haven’t found the need for any drinks yet at all.

It’s just still lack lustre to what it could be, LoD is like a tickle heal. Bring back Eternal flame, Mop Mastery and Holyradiance and it will be fantastic.

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At this point i cant see myself playing Holy Paladin without having Divine Toll. Its such a fantastic and satisfying ability, you will miss a lot if you dont pick it. Id wipe our party dozen times in dungeons if not DT.

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Oh 100% i picked it, totally agree. Tbh if DT was half the CD it would probably cure all problems with the spec. It’s such a satisfying ability to press!

Divine Tool is a great ability, that was nicely implemented. You can compare it to monk Reneval but with 1 min cd.

At this stage of the game I dont find myself having problems with healing however it is too early to evaluate. We will see how are we doing in raids and higher mythic + in comparison to other classes.

Fully agree. 10 years playing this game as a healer. Never felt like this. Holy is now awful and unrewarding.

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this 100%. The only thing I’d like to see is maybe a 45 sec CD instead of 1 min.

I agree with the HL issue. Flash is for when your party is around 20% hp and when shock or WoD isn’t available. HL when shock procs is a massive heal but it’s just so so slow. I mostly use it when I know there’s big damage inc.

Situation: tank with Beacon, I have 1 Holy Power from whatever spell I cast before and have a Procc from a HS crit. I see the tank starting to take damage or I see boss casting his big damage ability, I cast HL and finish off with a shock. I have 3 Holy power at that point so I can cast WoD on the tank if it isn’t enough (or on other party members).

It’s a great system but HL cast time is a tad slow atm. 0.5 - 1 sec faster would be ideal imo.

Personally I don’t have to many issues with healing on paladin, besides heavily AoE fights where its consistantly high AoE damage. Even then I end up healing around 4-5k HPS without to much sweat.

I agree on Holy Light. It feels so slow to cast and its like your watching people die. And Flash of Light feels measly to say the least. But on other healers I can’t seem to reach upwards of 4-5k HPS so they feel a bit off to me.

Regarding the Paladin mastery. Keep it or remove it. I really don’t mind it.

Mastery is the reason i wanted to play holy palla in the first place, im digging it

although you should have some sort of movement speed or it should be buffed on power

Possibly to fix paladins sluggish mobility. You could do it so that mastery has an additional effect, where you get % movement speed from it. So if you had 30% mastery as an example It gives like 10-15% movement speed with it to help get in better proximity of your group.

Though Holy Light is a slow cast. I believe it can heal quite a fair bit. I have had crits between 12-14k before. A possible fix would be to speed it up a little bit, reduce the critical healing of it by a small amount so it compensates.

With flash of light I would give it a heal increase. 2-4k healing is really meh on targets with 25-45k hp. I would compensate the heal increase with a small mana increase.

Regarding Divine Toll the covenant ability. It is very suitable for holy paladins. I would not bother changing it.

I think Holy Shock is okay. Not bad, not great.

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Yea it’s beyond bad, I wish they would just redo HPala completely and turn us into full melee healers like disc priest is for ranged healing, the state we are in right now is horrendous, pathetic aoe heals which is required now in every encounter, an absolute trash mastery and nerfs to buffs like infusion.

Do Blizzard actually want people to play Healers anymore? I am 1 week into SL and regret going HPala already.

What are we expected to cast then genius?

Judgment not generating holy power is straight up just wrong. wtf are blizz thinking!

2 Likes

I really don’t see how people are directly struggling with holy paladin. Unless you are simply playing it incorrectly.

I can easily heal mythic dungeons, not had any issues with any of them so far. Can do 4-5k hps when needed. Never had any mana issues.

I do think they could be a few justified buffs. But mostly to cast speeds and to movement.

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I want to agree - I just switched to Holy to try it out and I really must say it’s terrible. Like you said you watch people around you drop like flies.

Take a typical instance encounter for example (Plaguefall):

Here are some problems

  • Harmful (but dispel-able) dots that if left unchecked for any time do serious damage to the players afflicted
  • Splash/AOE damage

I have an 8 second cleanse which means I can either cleanse myself or the tank while the rest of the group drop health at alarming rates - my answer to this? Direct cast heals and a weak instant heal - which would not be too bad if they actually healed for a decent amount, but they don’t. So tank gets dispelled (and still needs heals as they are tanking …duh) so I have to continue healing them while I take serious damage from dots (conundrum). At same time my team mates health evaporates as they are also dotted … the direct healing spells just don’t cut it.

Now I am new to healing so please point out my mistakes and I’ll happily take that on board. But after 2-3 instances and people dying (I was quickly beginning to think it was all my fault and thus blame myself for being a noob) but then I came to my senses and realized that the entire Holy Paladin spell-set is a mess. I mean why do I even have Crusader Strike and Judgment? It’s like I have 20 spells and feel like I should be doing some complex matrix-style rotation using all this bloat cough I meant lavishly pomp spell-set and that’s the real reason I’m failing but in reality most of the spells in the Holy set are mere fluff because they simply don’t do enough to be useful so I keep falling back to the old Flash of Light and Holy Light spam while filling with Holy Shock (in between getting confused by feeling the need to run in and melee with Crusader Strike) - I’m so shocked at how little the Paladin seems to have evolved here given the last time I played Holy was 2005 and then all I did was Holy Light and Flash of Light and cleanse but at least I knew where I stood (and didn’t have a spell bar that looked like the Las Vegas strip yet none of it was actually of use) because my heals actually healed, if I remember Holy light healed like 1/3 of a players health.

So please someone tell me this is a bad dream or tell me that I just suck and that if I just did x,y,z and played my keyboard like Mozart I’d more than easily keep the group alive.

Though I can’t help but feel that we’re in bad need of a few HOTs.

Feedback very welcome!

2 Likes

Yes, HPallies are pretty meh now and the only thing that makes them fun and viable for me is Divine Toll with Glimmer talent and Ringing Clarity conduit.
Blizzard simply half-baked the spec. Its under-melee and under-ranged healing spec which sucks.

They must make up their mind with the philosophy of the spec.

Either its melee (then give us AC baseline, make our autoattacks splash heal for certain period after WoG or HL use, or Concecrate AOE heal, and LoD give DR for allies, so we could feel ourselves actual semi-tanks, front battle healers, that can both ST and AOE heal and sustain).

Either its range (then make Judgement giving us Holy Power, make CS ranged and remove it from CD and put a talent that replace our current mastery with something more fitting for ranged healer).

Its simple.

4 Likes