I personally am of the opinion that the currently proposed P8 Holy Paladin set bonuses are thoroughly lacklustre, and furthermore represent a fundamental lack of understanding of the spec and how it functions - both on paper and in practice.
2-Set - Lay on Hands also grants you 20% spell haste for 1 min.
To start with the good.
This is a fine bonus and in theory (despite demanding that we remain firmly tethered to our current T3 2p to mitigate Lay on Hands’ otherwise prohibitive cooldown) the idea of a 20% uptime personal mini-Heroism meshes well with our playstyle.
That said, from a practicality standpoint I do have some concerns regarding the GCD cap. With T3 gearing, Holy Light is already nearing the baseline GCD whilst under the effects of Light’s Grace. With a 1.28 second cast time on Flash of Light, as of writing this it is impossible to buffer sequential casts of the latter cleanly.
4-Set - (Originally) Casting Holy Light, Flash of Light, or Divine Light on your Beacon of Light target causes you to gain 100% of the spell’s base mana cost.
This was concerning. Holy Paladins have functionally, in a raid environment, been privy to infinite Mana since P4 - P3 even assuming the presence of a Shadow Priest. The notion that we would forfeit the vital role that Beacon of Light plays in our kit for the sake of a Mana refund effect is quite frankly asinine to me.
This was not proposed by someone that understands the spec. Much in the same way that the initially proposed T2.5-set bonus suggested that we heal our Beacon of Light to splash 30% to a nearby (random) ally instead of merely… healing that ally directly and allowing Beacon to transfer 75% to its target?
Ironically enough, it even came as direct anti-synergy to our currently proposed 6-set bonus, which I shall touch on shortly.
4-Set - (Current) Your Beacon of Light now also triggers when you heal your Beacon of Light target, but at 50% reduced effectiveness.
This is… better? It no longer directly opposes our 6-set; in fact, it synergises well with it.
The issue is that more single target healing has never been something that SoD Holy Paladins have ever needed, nor asked for.
We have already replaced Flash of Light with Holy Light, and we have long been healing our fellow co-Healers and DPS from 1-100% in a single cast - oftentimes with thousands of overhealing to spare.
Of course, should the Scarlet Enclave come with unprecedented levels of Tank damage - the likes of which would demand our full throughput on a single target at all times, then perhaps this current iteration of our 4-set could shine. I do however find this unlikely.
6-Set - An additional 25% of your healing is transferred to your Beacon of Light target.
This is just… sad.
First and foremost yes, this is strong. Regardless of whether it is additive or multiplicative, it synergises well with our currently proposed 4-set and is, in the most boring terms imaginable, worthwhile.
Going into P5 (BWL) Beacon of Light was nerfed from 100% down to 75%. It stung, of course, but evidently the consensus was that we needed it.
My core issue with it is… why now? And why… like this? If you feel that we need it, why are we not getting it in the form of a walk-back of the original nerf? Why is it being stapled to a 6-set?
It has no effect on our gameplay, it’s unimaginative, it’s debatably unnecessary, but most of all it just feels bad. Our carrot, the final culmination of our set’s power, the thing that many people strive for in a tier… is - in a best case scenario - simply undoing a nerf.
Disenfranchised would be an understatement.