Holy Priest M+ Dungeons

M+ Dungeons are really boring. They are now in a position where I can’t grind items because of the Crest limit. They are really boring because I can only craft one item this week and there are no more items left to grind. We won’t even be able to UPGRADE. What is waiting for a weekly chest every week? World Quests are useless.

Raider io has turned into a pissing contest. Resto Shaman has an extreme advantage and other healers can’t join the party at all. You are a company that hasn’t been able to scale dungeons properly for years. The game will not be refreshing unless you end your meta dog.

You have to make separate talent features for raid and mythic dungeons. If a class is strong in raid, you should nerf the raid and buff the mythic. The very simple solution is that you HAVE to do this for balance.

Just an example; For Holy Priest
PoH in Dungeons > 300-400 k healing… (For example purposes)
PoH in Raids > 150 k healing… (For example purposes)

You HAVE to do these for every class. Although, you are not a company that listens to users.

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Healer balancing between top and mid in m+ is extremely bad atm.

Holy priest vs shaman

No kick, only magic/disease dispell (MD 2min CD LOL), CC/stop only in close range, no BR, no BL, no functioning AOE heal vs shortest CD-kick in the game, dispell magic/disease/poison and even curses (so short dispell everything with ease), decent CC, at least self-BR, BL, strong AOE heal…

PI brings nothing to group survivability, so it doesnt even out anything relevant to priests huge disadvantages.

And even disc priest is suffering from most of these points and you have to play far more coordinated and struggle to make it work even nearly as effective as rsham, that easily works in pugs atm.

I love playing holy in raid atm, but M+ at +9-10 makes me want to quit playing m+ completely.

Blizzard: just play resto shaman bro

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