Final days of attempting to pvp and I am wondering how exactly is Destro (mainly) supposed to “flow” in pvp.
Honest question, when it was designed what was the vision?
I would love for someone to describe or even show it in a video. Genuinely curious.
For e.g. for melee it’s pretty obvious - you just go in and uh… hmm… combo-wombo-mongo-cc kill everything?
- you decide when skirmishes start or pause or finish
- you got the cc, the interrupts, the unlimited chases
- most importantly you got the instant uninterruptable higher for some reason damage
For casters
- you wait to be attacked or eat an opener
- you mostly react and get countered by better toolkits
- you are outclassed in your attempt to do damage, since it’s lower on Training Dummies compared to melee with no interruptions and standing still, but in PvP it’s (hint for designers) slightly different.
So, how is it supposed to “flow”, since obviously i am not at that skill level or i’m not grasping the concept.
Open to opinions!
Cheers! Respect your time.