Writers just come in and write whatever the F they want lol. It’s useless to be into this lore. They’ll just change anything they want on a whim, wether it be for an agenda or a writer’s personal interest.
Yeah I don’t care anymore. The consistency on Warcraft is long out of the window. Writers come and go and view the Warcraft universe as a fan fiction or some sort to add onto.
I just stopped caring altogether. This expansion is worse than WoD.
I enjoy WoW lore most when it’s a self-contained theme park. For example, Drustvar: great lore, fun and consistent characters, and an interesting story that you complete and move on to the next theme park.
As for the overall story and “main” characters, I don’t care at all, because the current WoW universe is probably the most inconsistent thing of all fiction, games and movies I have ever seen.
Today there must always be a lich king, but tomorrow you can break his helmet and open the gateway to the afterlife.
Today you are the hero of Azeroth defeating Sargeras, tomorrow you are on swimming pool cleaning duty whilst taking selfies.
Today you are one of the more respected and revered members of your faction, tomorrow you decide to literally stop your nation from winning by not killing an enemy “because it’s not honorable”
Today there is a guard with a regular halberd guarding a gate, and also spaceships with lasers and nuclear bombs.
Might as well just enjoy the beautiful cinematics, where every character speaks with the speed and vocabulary of a five-year-old.
Quantity of contradictions to the older lore is high enough to make me look at the last year of going through stories and think “why did I even bother digging any of it out?”
Community is fun though. As usual most likely we’ll never meet again after the subscriptions expire, but maybe something will still remain, from forum battles around the tree™ story, to trying to put together interesting stories from the disjointed bits in the game.
/offtop
Sometimes the actual consequences of the events appear much later in full swing. One of things that happened around Shadowlands was the 2019 revelation about how the current dev team views the Chronicles. And with this shift, that is what was abandoned
Story sucks. But people here rock. Those who still here and those who no longer show up.
I maintain a cursory interest in the story and how it develops but I can’t really say I’m invested. These days it’s more akin to watching the final season of Game of Thrones, or Star Wars Episode 9. You don’t approach it thinking it will be good, you approach it because you kind of want to see how badly they can mess up. Which is a really cynical perspective to have but… it is sadly far too common these days to see many beloved franchises suffer blows because someone wants to make an easy buck. And I suppose the irony is that by watching these train wrecks reach their stations one is actively rewarding them for this, but when you’ve been invested in a franchise it’s difficult to look away.
The problem, as I see it, is the manner they’ve chosen to tell their stories. Shadowlands was, to me, the complete antithesis of how I want to experience a narrative in an MMORPG. The buzz word was “player choice”, yet I’ve never felt like I’ve had less choice than what I had when I levelled to max level in Shadowlands. In the end I couldn’t even pick a faction because they were all uninteresting to me, and the abilities they gave you felt like such a leap away from the class fantasy. I disliked Azerite Essences for the same reason. So I quit, and these days I play classic trying to pretend that the narrative developments from the end of WLK and onwards doesn’t exist.
I probably wouldn’t be playing WoW anymore, if I wasn’t a role-player, invested in our player-generated content. And there we are clearly beyond the point where the official lore is more often a hindrance than a help, since you really want to avoid retconning your own characters experienced history. Sadly, the official lore is still the common denominator between different rpers, and thus not really optional. More often than not you’re working around it, rather than with it, but you can’t ignore it. So… yeah, there is some investment in the lore that I can’t get rid of, as long as I want to continue what I’m doing. I don’t have to care about Sylvanas and Anduin, but I do have to care about the repercussions of their adventures, to some degree.
Pretty much yes. Well the overall point, not so much about the writers. Often even game play/ rule of cool / art are coming before the lore and the writers have to find a way to make the story “work”. This goes for raids and I’m pretty sure even for zones etc. Shadowlands seems to me like some kind of D&D fanatic D&D’s Shadowlands. Yep same name. Even the part with soul splitting and evil souls staying in the mortal realm is from there.
It’s sad because the lore was the thing investing me the most in this game.
This. Too many major lore retcons are simply killing my enjoyment for the story. Some here and there over years? Maybe. But they took it way too far.
But Steve said they are not retcons, so they are not retcons of course! (/s)
It is not a question of modifying history but rather of reframing the events that we have seen in the past under another prism.
https://fr.millenium.gg/news/380364.html
[tl;dr: I wrote a book and called the previous one a PoV of titans, so it’s clearly not a retcon]
retcon
a piece of new information given in a film, television series, etc. that changes, or gives a different way of understanding, what has gone before. Retcon is short for “Retroactive Continuity”.
Little stories in SL are great as they were in older expansions. However I hate all this cosmic gods, being chosen one and resurrecting old characters.