Hello there.
I’m personally loving this expansion, and most if not all of the game feels like it always does smooth as butter and the hero talents really breathe new life in some classes for me but lets get to the point. There are a few minor things that I do not quite understand and would love to see changed in the future as to me they make no sense and kind of punish PVP for no apparent reason.
Honor.
First of I have no idea why there would be a Honor loss upon transferring Honor from one character to another as this is almost solely used to gear alts(Green gear) and or buy sockets for PVP only equipment and punishing this seems so irrelevant as there is nothing really that would make sense to me why this is the case…
Conquest
While this obviously makes sense of not being able to be transferred at the start.
It does kind of lose it’s value when the season lifts the cap for this and everyone else is fully geared. Previously we were punished by having to buy RNG Gamble boxes that with my luck gave me 10 trinkets in a row before.
This to me does not feel okay or worth my time and effort. Therefor if and only if the conquest cap is lifted and people are able to have bought and kitted out their entire character I feel like this also should be transferable without any negative effect of loss.
PVP Gear
Honestly, The crafting and fixing of the stats of the Algari equipment is really the only thing that feels great because it gives you access to the stats you actually want on pieces that previously couldn’t have them unlike the tier pieces.
Maybe it’s just me but some classes get way better access to correct stats trough their tier pieces and some get stats they don’t ever even want…
Personally I would love the PVP vendor to just sell every stat version of every single equipment with versatility. and when changing these to tier pieces they get to keep their stats…
War Mode
Also I will never understand why warmode on does not just always activate the PVP set.
I’m’ pretty sure there has been scaling issues when you take more or deal more dmg just before it scales you to the pvp ILVL. And this is extra code that has to apply every time while it could just be active all the time is bound to fail sometimes.