My trinket does not remove stuns, you are more than welcome to try it yourself and post your embarassing results.
Blink removes roots and stuns, nothing else, and it DOES remove grenade.
While it does NOT remove Gouge, Sap, or Rocket Helm.
Do I need to explain myself any further?
I’m using Blink as a tool to prove my point, and yours wrong once again.
“i find your language highly inappropriate, princess.” Nice opener. Anyway have a gander at your own posts before you criticize others.
mmmkay i’ll post some results here in a moment and make you look quite foolish.
brb.
i believe this settles it. can do it with grenade too, if you insist, princess.
So what did u prove with your insane 2005 research ?
Hello?
Sap and gouge are INCAPACITATE - can not be escaped through Blink - can not be removed via stun removal of insignia - unaffected by Hardiness
Grenades are STUN - can be escaped through Blink - can be removed via insignia - affected by Hardiness
Holy mother of all the chimps
that sap/gouge/grenade/repentance is not a stun effect.
why don’t you scroll up a bit and read before asking, jeez.
okay so you want me to post a video proving that i can’t trinket out of grenades now?.. i was going to include it in this video but unfortunately the rogue was not an engineer…
are you sure you want me to to do this? 
Go get full sap deminishing and ask him to throw a grenade .
Before that you can google wiki, grandes stopped being stun efffect in 2.4 patch wich is TBC.
are you sure you want me to to do this? 
Yes please do.
well **** me, looks like grenade actually DOES count as a stun, which is weird since its not really a stun but more of an incapacitate effect that is cancelled on damage.
i was still right on the gouge and sap though, pretty sure its the same for repentance, but unfortunately i can’t really get a paladin to test this with.
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No one ever claimed Hardiness is affecting Sap, gouge or any real incapacitates. Grenades have never been incapacitate in vanilla, despite the tooltip which is not accurate. Also, it does not break on first hit but it can sustain 2 damage hits before breaking.
This is why against mage nova+grenade is useless, unless you know their blink is in cooldown, or you silence them during the combo
i actually claimed that, because grenades are literally textbook incapacitate effects except for the fact they are not.
they work in the exact same way as all incapacitate effects does, yet count as a stun. which kinda f***** my argument here. so congratulations to Caturday, turns out he was right.
They work like a superior effect which include the perks of being incapacitate (berserker rage breaks it) and the perks of being stun (blink escapes it). On top of that it shares DR with both the categories as well as being a generic “movement impairing effect” that is removed by LAP / FAP
okay, that’s settled then. good to know for sure, because i was convinced the tooltip was simply wrong.
So we find out what tooltip on grenades is actually true, now back on topic, how does it feel to be heavily overpowered in pvp environment
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feelsgoodman
is that what you want to hear?
we’re not overpowered for the reasons you are convinced we are overpowered for though.
Some nice post from us forum, i just leave it here
The racials themselves are utter bs, especially orc stun resist, allowing the orc to basically ignore one of the main CCs in pvp. Will of the forsaken effectively nullifies playing a lock or shadowpriest in pvp for an alliance ( who happen to also be some of the most overpowered pvp classes) because not only do undead posses that racial but many of the classes available to undead have a trinket to break fears and charms as well, basically putting fear on full dr before they can even be feared in the first place. So indirectly speaking horde also have better access to the most over powered classes in pvp as well since the alliance can’t ignore the classes only CCs. Even the worst racials the horde have are still amazing, a 2 second aoe stun, a buff to cast time. You name it the horde has it.
Alliance racials have their uses, for example i can remove poisons and bleeds every few minutes which can help in some niche situations, it can only hard counter one single important ability I can think of which is blind. But how does that even compare to being able to be a walking FAP or effectively being immune to fear completly?
I’m just glad i rolled alliance so I know when I take someone down in pvp its not just because i cheesed the fight with a racial.
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