I think horrific visions should be easier with more people engaged.Especialy Full party.
It should be possible to solo but with party it should be easier.It is mmorpg and it would incite us to group up.
Scaling in delves is awful as well, an Underpin Bodyguard solo is 80m HP in Tier 11, while as a full 5 man group they’re 700+m hp… that’s way more than x5 the health nevermind it being a group containing a healer and tank where there’s less overall DPS to that scaling!
It’s just hell of a lot faster playing alone, 5 manning it takes forever.
I think the scaling should be equal it’s just a personal preference.
In another thread I laid out what I would consider “fair” scaling:
- Initially agree on the base values of enemy hp and enemy outgoing singletarget damage and enemy outgoing AoE damage for a damage dealing character
- For each additional character present, increase the above base values additively (not multiplicatively) by:
– Tank character: HP by 40%, ST damage by 60% and AoE damage by 10%
– Healer character: HP by 40%, ST damage by 10% and AoE damage by 60%
– Dps character: HP by 100%, ST damage by 5% and AoE damage by 5%
– NPC assist character adds 80% values of the above. - If it’s only 1 character inside the instance and that solo character is not dps but tank, then reduce enemy hp by 70%, increase ST damage by 60% and increase AoE damage by 10%. If the solo character is healer, then reduce enemy hp by 70%, increase ST damage damage by 30% and AoE damage by 40%
The reason the percentages above do not add up to 100% for each additional character is because there is synergy between classes that needs to be taken into account, as well as the fact that if one player is dealing with mechanics or the bosses, the other is free to do whatever they like.
The reason the NPC assist character accounts for 80% of the above is to take into account the fact that they are not easy to cooperate with as with humans, but not make it punishing by having one, neither making it a no-brainer to always have one.
This, all of this!
Survivability is a non-issue for tanks in this event, but you simply can’t kill stuff fast enough.
And that’s me pulling every zone in a go and nuking it down with AoE.
Like with the three orbs, I can clear each zone, and get to the last boss, but I simply don’t have enough Sanity left to deal with her on max buff
And how does one do that…
Solo player needs to move and heal = DPS loss… Group tank and healer 3 dps… no DPS loss… 5 players = 5 buffs…
Ofc mobs should have more HP when in party than solo… Delves season 1 was broken that the solo player had more HP than groups lol…
you dont need a tank or healer for visions
5 dps and blast as a group
or just solo it
I remember these being harder lol, Just did all the bosses in one go