I think the times, where people were playing only the same game for months or years are over. I think WoW’s sub-model might be financially stupid in these times
For example many bought a switch 2 now, and AAA games release almost monthly at this point. Who is planning to play wow for 12 months straight? That’s so 2020
I bet that’s why they increased their frequency so much of adding store items.
Here an idea: What if Blizzard started selling seasons for 25 bucks instead of subscriptions. That’d be financially way smarter
And i tell you AGAIN, i dont give a single F what pace other players take.
WoD was dead at day 1, they even said didnt hav time to finish the expansion and great part of the content was cut in process… i guess community fault or ppl like me.
Idk you but i play aswell gw2 and ff14 and a long list of mmos, wow is not not my 1st mmo and here and there i play without giving a F what other players do, and those games do a better job in the matter of keeping content alive without timegating and having it replayable for each player no matter new or veteran
Because thats they way the devs want it, not having it here is just a probe that is not in the best interests of blizz.
Again, timegating is the probe that blizzard cant manage the content, period.
I mean those horrific visions are a rwgular part of patch not timelimited event so you can always do it later or even come back next expansion and demolish them for mogs.
You have liekly 3 more months to farm them till next season and nothing else to do so no need to rush on day 1
That would be ideal, but the irony is that the “best” system from a point of view of how many people are logged in over the course of a patch is one that has both timegates and is grindy as hell: Make it excessively grindy for people who rush it and want to always be ahead of the curve, and when the next content is about to arrive, reduce the grind so that people who do it then earn the rewards at a significantly accelerated rate.
Now there are two: Those who buy Switch 2 and those who do not (who play WOW). If you turn WOW into a lousy half-baked version of Switch 2 (because wow has a 20 year old baggage to carry) then why should I play wow? Why not play the superior, modern version of Switch 2?
You are right. But the logical conclusion is the inverse of what you suggest.
WOW is specifically made for those that dont buy Switch 2 and play it as their main game.
In 2004, there was (1) few people that actually played games. And (2) they were all the same “type” of person that did.
The 2020 scene in gaming is much more diverse than it was in 2004. As you pointed out. But diverse dosent mean that those “type of people” changed or diapered. They are still there ! All that changed is that now they are surrounded by other people, with other tastes. For example those that simply play games on the phone.
But that last demographic, the last thing they want to do is play WOW. “GRIND” some pixel pony for X hours. They dont want that. They dont pay for that.
And changing wow, against your core player in favour creating a half-baked version of a game WOW is never made to be… just to cater to different people… its like shooting yourself in the foot. From a business perspective.
Its like Mc. Donalds. Why is it going bankrupt? Because it used to be the “budjet meal” for many people. They tried to go “gourmet” to appease a different demographic and failed horribly.
Because you cannot compare a Mc. Donalds hamburger, no matter how “gourmet” you make it look like, to a professionally hand made from scratch with fresh ingredients hamburger. Which is what this “gourmet” demographic ate, and wanted to eat. And now Mc. Donalds is stuck because nobody buys their burgers and their profits go down.
That is what happens if you go too far to appease a demographic that did not want your product to begin with.
Nah, I think it’s pretty commonly known that most wow players just play on launch and then drop off quickly. That’s why Blizzard’s monetization method of subcription seems a bit outdated, because people are jumping between so many different videogames nowadays. That’s also why they try to get people to 6-12 month sub so much and have so many store mounts, etc. This idea of only playing 1 game was a relict of a time, where wow was THE game I think
It is commonly known. Since 2004. So what is your point about “modern audiences” then?
That it happens more often now than it did in 2004? OK. Prove it.
Fixed it for you.
And when they released things like Call of Duty (for example) it did not “steal” gamers from WOW. It simply made people that did not game at all, play CoD.
And now, you have people that play wow, and CoD.
The inverse is also true. If you make WOW look like CoD then WOW players wont simply play CoD. They would stop playing. And you would be left with only CoD players.
Hmm, I do think many wow players nowadays have various games they play though, but I agree with you that wow still needs to be fun for wow players, if that makes sense. I think the main reason for time gating is not wow specifically, it’s the monetization method of the game with subscription
It’s like 2 different types of players: 1 type wants to log in for updates, do them, then play other games, other type of player wants to play wow forever and only wow
I can’t speak for GW2 as I haven’t touched it in years but FFXIV is notorious for having very little meaningful content for players who are all caught up with the latest story content as well as having a very brutal and limited housing system that takes a player’s house away if they take a break for more than 45 days at a time.
A lot of FFXIV’s content is also timegated - in the early expansions a new patch generally offered everything immediately. Now it is stretched increasingly thin.
Lets do this they DONT TIMEGATE lets say this revisited horrific event, u play non stop u collected everything in one week, wanna bet u whine because there is no content in this game? And for the record u can always unsub and go cry somewhere else wjere they also TIMEGATE CONTENT.