Right.
So much bla-bla and no specifics mixing up a ton of philosophy with no practical logic or consequences.
I will not bore you with useless “philosofy” and a glorified POV. I just have to give you ONE example: WOD. It went kind of like this:
MoP: - Wahhh, stuff is time gated. I want to simply “grind stuff” and leave me alone.
Blizzard… OK… here you go:
WoD: - Wahh, I had to do the same task 50 times and its boring. Also, I completed everything in 3 days and there is nothing to do.
Blizzard… dammit !!! They were supposed to finish this in 3 months, not 3 days !!! What are we going to do ??? We cant push content out in 3 days !!!
I witnessed the death of 1 whole expansion because of listening to people like you.
And its not my POV. Or some “theory” or anything along those lines. A simple, basic observation. Like “things fall if you drop them” type of observation.
So… I will do the same:
You play an MMO. NOT a SP game. You cant give a F what others do. What other do, affects YOU, and YOU affect others. Your mere presence, walking around in the game is what keeps WOW alive. Not to mention things like AH prices, or finding a group to do something.
Its in the NAME: MULTIPLAYER. Its the M… in MMO.
And as Dejarous correctly pointed out, there must be a balance. Blizzard cannot time gate things for too much, or too little. It needs to get it “just right”. And that is a monumentally difficult task.
So complaining that gating things for 4 weeks instead of 2 is too much makes sense. But ZERO time gating? NONE at all? Or whining about the concept itself? Makes no sense.
My POV about visions is that double diping on time gating is too much. They could have launched this in 11.1.5 but they decided to wait. And now its also time gated itself.
So I disagree on the “double dip” gating. Either it comes out now with out any gating. OR, it comes out 1 month ago but with gating. That is my POV.