Horrific Visions timegate coming

I have some possible concerns about the timegating of cosmetic rewards from Horrific Visions.

Back on the PTR, you weren’t able to purchase any cosmetic rewards (mounts, pets, transmog, etc.) until your research tree was fully completed. On the surface, that’s not a huge issue, but the upgrade tree itself was timegated and took about 3 resets to complete.

That means even if you had enough currency, you’d still be locked out of the cosmetics purely due to a time restriction.

I’m hoping this restriction has been removed or adjusted in the live version of Horrific Visions. If it hasn’t been changed, it’s a bit frustrating for players who want to focus on collecting without unnecessary delays.

when will devs learn that timegated content is bad??? every single time players get pissed and yet they still do it

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Timegating is needed because there needs to be a balance between how quickly content can be created versus how quickly it can be consumed.

Too much and its predatory, too little and people just quit because they reach their goals day 1. It’s a balance.

Like you said, “on the surface its not a big issue”. Is it even a little one?

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I am not against timegating, but I do believe that catch-ups should exist.

For example I have read that the old cosmetics / mounts will not go away and that we will be able to use the new currency to purchase them. But this means that someone who wasn’t there during BFA (or later) will have to spend even more time to purchase both the old rewards and the new.

The old rewards should receive a heavy discount in the order of 70%-80%.

There’s catch up for player power level, there was barely ever if at all a catch up system for cosmetics.

You repeat like a bot what Blizzard says

Nobody likes timegate, let us play as we want

Time gating is anti consumer and shouldn’t exist. It’s fundamentally bad practice. Give us all the patch content up front every time and when we finish, we finish.

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Some people do. Because then they aren’t “forced” to spend ridiculous hours trying to farm stuff like the rest of your unemployed team if you have a job for example.

You whine like a stuck record. We all have our burdens to bear.

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I prefer to give constructive criticism about things that are wrong than to accept something that is fundamentally bad for the game and that no one likes.

You are Blizzard’s volunteer lawyer, but you don’t help /likethe community or the game (that you I’m sure, love just like me/us)

Let people play however they want, this excuse doesn’t work, the timegate is only there to artificially extend (in a bad way) the life of the game.
It’s been implemented by legions and it’s always been bad

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:rofl: Oh lordy, I’ve seen it all now.

I mean I also prefer without timegate and without it being too grindy, though wow is a sub-based game, and that’s why Blizzard has their unique incentives

and then whine because you don’t have anything to do. blizzard cant win on it so its best to time gate it.

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You can unsub, and wait for the end of the patch then do everything. you have a choice.

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It’s a failed balance, timegating content to this extent makes no sense. We’re already knee deep in this season so timegating the .5 content twice makes no sense.

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Be careful don’t u lose the remaining neurons living up there.

How about letting ppl play the pace they want and peace for all?.

Where is the problem having me burning the content to the ashes and doing it again with my alters? So no, timegating is not necessary is boring AF.

It seems from ur pov afking in city is a better option, right?

Be and let be… not that hard mate.

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Lets not play an MMO. Lets just play a SP game with DLCs. Why not.

Its not a bad practice. Its a necessary practice.

Because for most people that pace is 1 day.

So. Blizzard could do what you say. But then 1 reward would cost you 50 or 60 runs worth of currency. To make sure you take ~ a week or so.

But then what happens? Well… those that play less will take months. And they will be back here complaining. Those that take less will complain that its a grind and grinds are boring (even though they played for 48h non-stop)…

I mean… You are very naive if you think blizzard hasent tried this before. And we have seen what the results were.

IMO the best solution is to simply time gate things. Cause otherwise, reward acquisition would depend on how “sweaty” you are at the game. And people hate that much, MUCH more than simply having to wait for 1 week.

i dont give a single F what others do…

i WANT to farm and do content, if others cant handle themselves worse for them, is just that easy, and is blizz problem that cant integrate it properly.

The naive is you, thinking that they want always the best for the players…

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Yeah… but guess what you little snowflake that thinks the universe orbits around him…

This is not a SP game. Its an MMO. And others do MATTER.

In other words… Donorgal would not look the same if it was empty of players… to put it simply.

:slight_smile:

As always missing the point…

This community lol

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Is there anything I said that is not true?

Or will you contribute to posts like these after you realize what the consequences of certain things are?

I can give you a long, really long list of post just like this one. That is just the first one that showed up when I looked for “empty world”.

Im gonna explain despacito to you;

As a player i dont give a F what pace other players take.

Blizzard timegating content is a prove that they cant manage and preserve it over the time, giving the community replayability over it, such as deleted content, dead open world and a more than worse gear scaling issue that get more and more despicable each big patch it drops (see the squishing patches over old exps).

They dev and direction team are in a permanent snowball effect since years, and they cant help themselves from it cas is not worth for them, even it would be a massive win for the players to stop thins nonsense.

More patches more gear hunting and more fomo for the fomo god, that creates in the community a effect and over the years developed a sense of rush; rush the leveling, rush the farm, rush the raid, rush in essential every u see and touch.

If that snowball didnt exist, blizz would need no timegate at all, cas the preserved world and content in it (like challenges and more) would be there for players enjoying at their pace and not rushing hopping to excel to the expectations of a dude timegating aswell the invite a party for a pet combat (insert here whatever).

So yes, i deeply think and feel that we could have a better game if the dev team pushed to preserve more the world and provide a balance in the replayability of it.

The rush and fomo is and always will be a problem that Blizz created.

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Right.

So much bla-bla and no specifics mixing up a ton of philosophy with no practical logic or consequences.

I will not bore you with useless “philosofy” and a glorified POV. I just have to give you ONE example: WOD. It went kind of like this:

MoP: - Wahhh, stuff is time gated. I want to simply “grind stuff” and leave me alone.

Blizzard… OK… here you go:

WoD: - Wahh, I had to do the same task 50 times and its boring. Also, I completed everything in 3 days and there is nothing to do.

Blizzard… dammit !!! They were supposed to finish this in 3 months, not 3 days !!! What are we going to do ??? We cant push content out in 3 days !!!

I witnessed the death of 1 whole expansion because of listening to people like you.

And its not my POV. Or some “theory” or anything along those lines. A simple, basic observation. Like “things fall if you drop them” type of observation.

So… I will do the same:

You play an MMO. NOT a SP game. You cant give a F what others do. What other do, affects YOU, and YOU affect others. Your mere presence, walking around in the game is what keeps WOW alive. Not to mention things like AH prices, or finding a group to do something.

Its in the NAME: MULTIPLAYER. Its the M… in MMO.

And as Dejarous correctly pointed out, there must be a balance. Blizzard cannot time gate things for too much, or too little. It needs to get it “just right”. And that is a monumentally difficult task.

So complaining that gating things for 4 weeks instead of 2 is too much makes sense. But ZERO time gating? NONE at all? Or whining about the concept itself? Makes no sense.

My POV about visions is that double diping on time gating is too much. They could have launched this in 11.1.5 but they decided to wait. And now its also time gated itself.

So I disagree on the “double dip” gating. Either it comes out now with out any gating. OR, it comes out 1 month ago but with gating. That is my POV.