Not sure if I am the only one who feels this way but I am quite disappointed with the update to Quel’Thalas now that more info about Midnight is out.
Given the new footage and now that the working map is out, it seems like it’s largely the same size as before (maybe 5% bigger) just with a fresh coat of paint. What happened to 'giving our world builders some free rein to expand’ ?
The entirety of the kingdom is one single zone and biome now, with a small corner maintaining some of the Ghostlands aesthetics. In comparison, Kul Tiras, one of the smaller human kingdoms, is made up of 3 different zones and biomes with specific storylines, several towns and smaller villages. Don’t get me wrong, I’m not saying Kul Tiras did not deserve it, quite contrary I think that’s one of the best things areas they’ve done in the game. But that should be the standard to what all future areas are created.
Quel’Thalas should’ve been at least 2 different separate zones. Eversong woods greatly enlarged to reflect bigger distances between points of interest while still keeping the old layout and familiarity of the zone and Ghostlands also enlarged and revamped into something else, perhaps a mix of the former Ghostlands aesthetics, the new lightbloom whatever and some void stuff. And most importantly, other proper Sin’Dorei settlements besides SMC. They literally just added 1-2 buildings to Fairbreeze and Tranquillien. These are not towns/villages, they are merely outposts. Tranquillien should’ve been at least the size of Merendar.
So much wasted opportunity at the cost of what? Harandar which could’ve been a patch zone and especially Voidstorm which feels so incredibly redundant right after the K’aresh patch. This could’ve easily been just the raid environment for the main raid. Not to mention how disjointed the whole thing feels, with 2 of the zones next to eachother, one in outer space and Harandar which is also God knows where.
Also, while the new high rez assets are beautifully done, the architecture seems rather think and bulky. It lost some of the elegance of the original Blood Elf assests. Not to mention everything looks a bit too large and disproportionate to the Bloood Elf character model? It works for important buildings and landmarks but when everything is that large it just looks odd and unlike something those people would build to live in. It’s strange because Suramar did not suffer from this. It was grandiose, but also felt like a proper space. Makes me wonder if that’s because everything is designed with dynamic flying in mind. It worked for Dragonflight because the dragonkin are quite large, but not for Silvermoon.
I was so excited for this revamp but the more we see of it kinda makes me think that it missed the mark big time.