I wouldn’t mind it. Under the circumstance that it is part of the world. In another game I played there was a system in place where people could buy flats and houses. One house could have several flats and rooms. The players had legit keys to their rooms, flats and houses. If they forgot to lock them, other players could just wander in. Otherwise other players could knock or ring the bell before entering. The flat / interior of the house was phased. This would be limited however, so not everyone would get a spot. Perhaps Blizzard could create an entire landscape for player housing. Would be pretty funny. But if it is phased then it’s a huge no from me since that will just create huge problems of bubble roleplay on every corner.
I feel like that would be content I would check out once and then be unlikely to return to again, even then as has already been stated I would also rather not see it phased, at the same time I don’t see it working without phasing
It’s a no for me for the current state of the game, I’d rather they focus on class design for the forseeable future.
Specifically, I want specs to be balanced before the external power system, through which you can deliver additional complexity (ideally I want no external power sources but I think that ship has long sailed)
To take up what I have already said in this thread
I am not against the concept of a player house, however I don’t think wow as a game can support a system, wow isn’t X other game you played, the world is small and densely packed, any housing will be within an instance and be located in the same exact location with a limited selection of options, no doubt if they tried to double down on such a feature it would be tied to the expansion it was added in, not left behind as well, likewise unless it added any form of benfits for non rp, such as the ability to build a smith or garden, I doubt blizzard would spend any amount of time working on a house system.
regardless of how I try to turn this logically it always comes back to a garrison 2.0
perhaps if instead of housing they made a guild hall, a place where guilds have access to crafting stations, displays of achievements and collections.
I imagine a bragging hall for your guild to display how awesome they are is a feature all kinds of players could enjoy, from rp to pvp.
This is admittedly the crux of it, but who knows? We know a few side features are added and somewhat supported as side projects (Pet battles, selfie cam, etc) that the devs do when they have time to spare. Them doing purely fluff housing is perfectly plausible, but I concede it is unlikely given their current trend.
I suspect with how Order Halls turned out, they did learn lessons from Garrisons. As they were lucky to have a portal to Dalaran or a mailbox, never mind an auction house and an endless supply of ore and herbs and ways to turn those into items without needing the profession in question.
I don’t think the guys working on hypothetical housing systems also do balancing and class design. But it would be a question of time and budget. Frankly they could cobble something basic together using the same tech and systems as Garrisons and then re-use existing assets for the most part.
Exactly. I don’t get the doomsaying, if people want to bubble they’re already doing it. And unless housing was expansive as Wildstar (Which is unlikely, no other MMO besides maybe Star Wars Galaxies got anywhere near that) there’d be no reason to RP exclusively in your instance forever…
Out of interest, how do people feel about neighborhoods? So rather than an isolated instance, your house or apartment is in the same mini-zone instance as a bunch of other people? So you at least see people running around and get to physically walk over and visit instead of teleporting between phases. LOTRO has something like this, as does XIV.
Guild halls are neat, but they don’t really appeal to me. It usually results in a situation similar to the old perks system, everyone piles into the ones with the super maxed out pads and won’t join one that’s got near nothing. Guild Wars 2 comes to mind.
Housing to me feels like something that would be cool if they worked on it after they fixed some of the mechanical issues I have with this game (can claim that these are general issues but it’s just my opinion in the end) such as mandatory grinds and baseline (without the external powersources) unplayable specs.
So I guess a better way to say how I look at it is that; as long as these above mentioned things aren’t fixed, it’s a waste of resources to invest in player housing. If above things are fixed, then why not sink resources into player housing
As for using the garrison mechanics, I think that’d be better then having it locked behind a portal or loading screen.
Naturally. I suspect right now they’re all hands on deck on un-f****** the game regardless.
What I envision is you’ll have a private apartment instance still, with a specific number or floor (Literally just say there’s a new ‘infinite tower’ in Dalaran where transmuters make more floors as needed, lore explanation done). People can punch in the room and floor number to visit if yours is open to public, guild mates, party members, etc.
Within your apartment you have designated slots for furnishings and displays, similar to the ‘slots’ used for Garrison buildings. And a few options for bits and pieces like the music, for example. You can unlock new furnishings via professions, achievements or even loot drops. The vulpera racial suggests they’re not adverse to adding cosmetic rewards to older content for the hell of it. I’d kill Raggy for his sofa!
It wouldn’t be ideal and would be very limited in scope, but it wouldn’t be as much of an undertaking as building a whole new system from scratch, and could add incentive to explore and visit older content.
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