you could give them pitch forks like farmers
problem solved
Stab, slash, Cry for help
easy combat
you could give them pitch forks like farmers
problem solved
Stab, slash, Cry for help
easy combat
paying people pennies to do manual labourâŚthat will get blizzard into lawsuits as well (theres a min wage law in most countries)
lets just agree that non combat classes are a meme in wow universe. it might work in skyrim with followers doing the killing, but not in wow. (we already have pet classes)
And wat you gonna do with all the gold you take from players? Buy some comsetics?
Hand Of Farmaros?
The Goldbringer?
The Farmaggedon?
Farmourne ![]()
We already have a few unofficial non-combat classes. They are Druid multiboxing gatherers, AH bots and boost spammers.
This game just doesnât have the depth for that kind of thing.
It is primarily focused on combat, and almost everything that isnât combat is done to enhance it. Yes, there are mini-games like pet battles but they have nothing to do with classes, and neither do events.
Given that it makes no sense at all to use up resources on such an idea-- it would be a complete waste, as it would add so little and so few would use it outside of just a small distraction.
I would love that. Especially if you can customize your civilian.
I like the idea of having regular chill stuff to do in towns and cities.

I think it might be nice to develop some new stories with town/city npcs using interesting questlines depending on your character race/interests/professions moving in a different way to give new minor insights re: the location /people developing over time. (Updated to keep interest).
(Achievements could be added for fun and to collect).
(Some long story quests in Classic were well liked and made questing/npcs more interesting).
This could offer a fun easy way to encourage RP.

Maybe new mini professions could make items (or quest items) that are needed by others and sold in a shop or npc ?
Carpenter - wagons, mounts, furniture for npcs, barrels.
Fence - shady side of things money to be made - guards chase, fine or jail you if caught though.

Miller - new unique types of flour for speciality bread, pasta and pastries to supply bakeries/players for quests.
Antiques Dealer - Collects resells rare items or restores them. Minor link to shady character quest/prof.
Art Dealer - Collects, restores, resells or exhibit = âcultured buffâ for visitors.
Wainwright - Making parts for wagons/carts/boats. Mount pls
Linked to a new boat/cart race event ?
Brewer - Make specialist beer etc to sell to inns, buy ingredients/barrels from other traders. Linked to Brewfest as a trader questline.
No, thatâs literally, factually, THE main focus of WoW.
Then whereâs my housing?
I want WoW to be a FPS!
Why canât I build my own town?
See how that nonsense doesnât work?
Which is correct, and semantically different from
WoW is about the MMO experience, which mainly is focused on combat. This means there also are non-combat activities available.
Just because WoW have non-combat activities, it doesnât means that there are all possible features yet.
And others prefer WoW to be a TPS. Guess what, you both can have what you want!
Because
also what I wrote above.
Semantics.
Ptewy.
Of course. And I like some of them (I would love housing!).
Still doesnât make me interested in the least in a non-combat class.
And since WoWâs primary focus is combat; I donât see the devs comitting the amount of time and resources needed to develop such a thing. In fact; Iâd MUCH rather want to see them develop housing as a non-combat feature (which would of course still be connected to combat through drops from bosses and such).
You are quite right.
Those ideas would only work as mini-games or some other new system. It makes zero sense to have them as classes and would just be a total mess of functionality and haywired systems.
Classes are for combat, professions are for enhancing it.
It may work in a very very different MMORPG where character advancement isnât so fundamentally tied to combat like it is in WoW. It would basically mean redesigning this game from the ground up, and I think even the OP can see that is a completely unfeasible proposition.
I suppose they could call such an idea something like ânon-combat classâ but it canât work within the system of classes/specs. In other words every player should be able to learn one, as it doesnât actually impact or work with that entirely unrelated system. Classes and specs just by definition are exclusive, and excluding oneself from combat in any kind of way that permantly gimps the player is a ridiculous concept.
It could be called âVocationâ and every player can pick one. Then one could be a Warrior class with the Bard Vocation. It could even have levels and all that class kind of goodness, but it just canât BE a class within the current system.
Oh and as I alluded to before, the argument âWell, it doesnât effect you.â is invalid because using up so much resources on what is a silly idea DOES effect me, and Iâd wager the majority of the playerbase who agree with me.
It would have some simple attacking skills and weapon skills, enough for killing mobs near herbs, not enough for killing raid bosses.
letâs just donât
Many things
Yes, but this can be a start.
Yeah, this could especially work if they are seriously planning player housing for the next expansion.
Explain that to an RP player that never had any max level character, never did any end-game content, but enjoys the game more than you.
Whatever the players want within the fantasy world. You know what he means, but you are purposely exaggerating your examples, to make him look wrong, but you are shooting to your own leg.
Yes, you are right, but we can start building space for other types of players as well, right? Right now itâs too combat-focused, but are we limited to start the change?
Yes, so it wonât.
How exactly? You do your raids or mythics or pvp, and thereâs a random dude somewhere in Mount Hyjal logging some awesome trees. How exactly it effects the other classes?
I still cannot see why.
Itâs a silly idea for you. All your disagreement is a silly idea for me. So whoâs right then? Are you pushing your own opinions here?
Iâd rather if we just added more professions that the existing classes can use to add this sort of functionality. This addition would almost certainly result in most competitive players having to create a civillian alt for their own uses, or at least heavily missing out if they do not do that.
If the reward was any meaningful, you would end up with people using all sorts of tricks to give the quest to themselves and get benefits both on the quest-giving and quest-completing character. This doesnât seem like healthy gameplay.
You are right, but this can be fixed easily. It can be implemented at first, and then check how players abuse it, and start working on the limits that stop abusing.
They had this in early alpha and decided against it because they felt that nobody should level up a character and then find themselves unable to participate in raids, PvP, etc.
And then we got professions as they are today.
I agree with them.
If you want a non-combat âclassâ, simply make a character of any class and then go all out on professions.
Which reminds me - there isnât much to go all out on regarding professions these days. Blizzard could do a lot more there.
I can just imagine the community response to Blizzard unveiling the new Class and itâs a non combat civilian class where you do the Warchiefâs paperwork. The problem with this idea is that itâs super niche, and would require a massive amount of work to somehow fit into the game with any sort of meaningful role.
Itâd be hilarious though, just the level of time wasted to create something like this in a game purely revolving around murder and pillaging.
You are basically talking about an enormous amount of Dev work to merely replicate what Professions and Bank/AH Alts already do, with a few bells and whistles.
Therefore pointless, because the uptake would need to be very low⌠otherwise the more peeps who played one of your proposed Trader characters, the faster it would become an economic race to the bottom, because of competition.
You can already see this as current patches and an Xpac progressâŚboth for mats and Profession goods.