How could wow be improved?

How could wow be improved in your opinion?

In my opinion one of the biggest problems is that everything we learned during legion was thrown out of the window, legendaries, artifacts, tier sets, all those things thrown away for no real reason.

Why not just add azerite, why must you take away everything just to replace it with something else, but not really improve the game in any real way, artifacts for one could have stayed there was no real reason to remove them, even when we absorbed the fel essence from sargeras sword it would have made just as much sense if not more that our weapons would have been empowered by it, but instead into the trash they went.

Second point, legendaries could have became essences, that you could have learned and use like a talent, kinda like the new system coming into 8.2, like you disenchant your leggos and learn it’s effect, or just become 2 new rows of talents that we didn’t get in legion and bfa, anyway there was no real reason to remove them completely, yes the grind was awful, but when you got it, the bis leggos pretty much always carried with them some very interesting and cool effect that majorly affected your rotation, that was GOOD.

Third point, tier sets, so, i am actually not that bothered by the loss of tier sets, BUT, there should be some kind of special gear that you should be able to get only in raids, tier sets were that, if you don;t intent to reintroduce them, you should think carefully about it.

Artifact power, i think artifact power should be account wide, make it harder to get if you want, but at least this way, you won;t have to regrind it on every character.

The loss of many abilities is also not appreciated, and by adding these things you would at least reduce this problem.

And that’s all i could think for now, hopefully they will improve it in 8.2 and future expansions.

2 Likes

The artifact system really wasn’t too great in my opinion. it’s kinda weird to see how some people regard it as the magnum opus of character progression. The artifact system at its core really had very similar fundamental game-play flaws to the Azerite system. Artifact weapons had a linear progression system disguised as a skill tree. None of your choices really mattered. They could have just given us the game-play changing traits from the get-go. Instead, they decided to lock them behind a tedious grind until they buffed the AP rates, at which point the whole system felt arbitrary. The best thing about the artifacts were honestly the appearances, quests, and lore behind them.

With Azerite system, you now actually do have a choice. The difference is that all of your choices consist out of passive traits that, with very few exceptions, have 0 impacts on your class gameplay. Inherently, this leads into players picking the trait with the highest dps increase as there no longer are any other factors or trade-offs to consider.

It is quite ironic that Blizzard removed tier sets because they felt like too many gear slots were “restricted”, hindering the player choice. Because of the set bonus, tier sets removed 4 gear slots, which is the exact same number of gear slots restricted with Azerite (counting necklace). The difference is that that Azerite pieces come without sockets, secondary stats, or slot choice. The system was meant to replace the artifacts and legendaries, instead, it barely replaced the tier sets.

So, imo to make BfA better:
-Remove all Azerite gear and move all rings into the necklace itself.
-Reintroduce tier sets and bonuses.
-Reintroduce reforging, allowing more player choice. It also makes it feel less punishing when you get an item with wrong stats.
-Remove titan-forging. There is just too much RNG, gear pieces should be unique and rewarding to get. The least Blizzard can do is to lower the cap, so it doesn’t forge into mythic or heroic difficulty loot.
-Make master looter available for guild groups, this way pug groups are not affected.
-This might be controversial but remove the mythic chest. It’s an awful system, just increase the residuum amount we receive after mythic+ and put all of the gear pieces into the vendor. Again I just hate having to rely on RNG to eventually, maybe, get an upgrade. Sure it’s thrilling for the first two chests, but after a while it just gets tedious.
-Remove random PvP rewards and reintroduce a PvP vendor. This is pretty self-explanatory.

This pretty much sums it up. I’m currently playing pretty casual, thus I want clear goals I can work towards, not some random chest at the end of a week or titan-forged gear that doesn’t even feel well earned.

5 Likes

Wow needs less quests that give higher exp rewards. I remember in wc3 you would have a few quests on every mission and that was fine. I actually bothered to read them. Bit now it takes you 40+ quests just to get through 1 level. Most of them being really tedious and monotonous.

Something that also bothers me is that every enemy chases you for 30 seconds even tho you can kill them in 1 hit. What is the point. Those mobs are just a nuisance that prevent you from gathering/mounting.

The world needs to feel bigger. We have so much unused world right now. So many old raids. Dungeons that are not being used to their full potential.

Less worldquests. Please… having to spend at least 1 to 2 hours of spamming uninteresting world quests just because im in a raiding guild is ridiculous.

1 Like

People have written on these forums for years on how to improve all aspects of the game. Blizzard just ignore all of it as they dont give a fk

3 Likes

Reverse back to wotlk, it was not perfect but it sure was much much better than what it is now. Then start developing from that without major chances.

4 Likes

It’s a shame a lot of cool things got made redundant.

Artifacts & Legendaries really enhanced WW playstyle (can’t speak for other specs). Tier Sets & daily buffs added a good dynamic to gameplay. I thought class halls were cool & the followers/companions were nifty. The pruning of classes was depressing. I feel so generic & shallow compared to the complexity & depth I had.
Reviving / evolving old zones would be good.
Bring back & improve Class Halls.
wPvP objectives / wPvP buffs.
I get it’s an MMO, but some solo content was cool. Artifact quests / class journey / Mage Tower… Maybe some gauntlet type soloable dungeon?
More than anything else I’d like to see more depth in class design. All the content in Azeroth is pointless if my class is dull.

3 Likes

Biggest thing for me is classes, they do not feel different enough anymore in BFA. Without Artifacts and tiersets to actually set them apart it all feels very much like I am playing the same thing I just get slightly different numbers and spellnames.

They did say that they want to change their policy and stop giving classes rental stuff and start adding to them again which is nice but I will believe it when I see it and gladly take it, until then there is just so little reason to play an alt.

In Legion I had many alts not even because I wanted to play them all at a serious level but to see their class campaigns, legendaries, artifacts and tierset boni at work. BFA has none of that the only thing are the azerite traits half of which will not even be different unless I play a different role.

2 Likes

The questlines for the artifact weapons in Legion were great, but the grind to get artifact power in my opinion was just a grind and unnecessary.

The same goes for the heart of azeroth. The questline could have been a bit more epic but the real issue I have is with the grind to get azerite power.

WOW needs to focus on interesting and epic questlines, stop this unnecessary and needless grind that is tied to every thing in the game.

There are other ways to keep players playing than adding a grind to every single thing. Focus on engaging and worthwhile content.

World quests would not be so bad if they were not the same rotation of emissaries and the exact same quests every couple of days. Add some variety, do a weekly quest chain that changes instead of here are a few quests in this zone, go out and do the 4 then turn it in and get a nice prize.

2 Likes

How to improve WoW imho:

  • Make proffesions fun again and not this silly 3 rank recipe stuff also bring it back to the days when you could choose a proffesion path.
  • Make it possible to really grind again, be it rep or tokens or anything. Not just from a few dailies each day, but if you want you could go on grinding for hours or weeks. Stuff like rep from tabards or mobs, tokens like mark of Sargeras etc.
  • No more timegating, i really dislike this system where every week you get a new quest leading up to something. Just put it out there to enjoy.
  • Create some new talents and spells, for example like you did in WoD where every two levels you got a nice spell (for the new 10 levels to max.). Also more non combat spells could be a lot of fun to have, like Eyes of the Beast used to be
  • Don’t timegate flying, just give us the possibility to unlock it at max. lvl.
  • Make the UI more customizable, let us move the Map on screen around and make it resizeable and implement coordinates.
  • A revamp of the talentsystem to have chars earn a talentpoint every 10/15 levels they can freely spend on any talent in the tree.
  • Make levelling more fun by making each level feel like you gained something, either a talent, a spell, a spell improvement, a quest like monks get for a buff, anything really.
  • Make “special” crafting mats BoA.

These are a few things that would improve the game massively for me at least :slight_smile:

6 Likes

Imo this could help :

  • in the future reduce the amount of raw power boost like most of the 8.2 essence and rather focus on how the class kit works. For example rather than a +20% dmg, Crit chance or damage procs, i’d rather have some cd like MM hunter prĂ©cision which reduce CD and cast time of your main spells. You still deal more damage but it feels better imo.

  • Add a different kind of talent, where you could get 2~3 different upgrades for the same spell for some of your rotation spells.

This would influence the gameplay for a specific situation, like adding the option to cast in movement, add a slow, deal a third of the dmg in AoE ect. This could lead to very interesting combo and allow you to adapt to current content and meta.

  • make raid/mythic+ crafting materials tradable to give more ressources to raiders and offer non raiders the ability to learn all their recipes. This could happen either for past content (like breath of bwonsambdi next patch) or also for current raid tier.

  • more PvP talents or more balance among them. This is a great system imo but only a few are really usefull or interesting. It could also be an opportunity to help the specs struggling in PvP or deal with the Time to kill issue.

  • Bring more sets to the game. I like the decision to go for armor type sets, but it feels lacking compared to one per spec. This could be an opportunity to make mythic+ seasonal rewards through New sets.

  • make an outdoor difficulty mode which could be activated like warmode (Can turn it on/off but not on a whim). It would make the outdoor content harder but with matching rewards to make it slightly slower than without. It might cause issues with max level farm like azerite so it could maybe be limited to lvling.

1 Like

Those are some very nice suggestion in my opinion.

This thread so far has had some pretty interesting suggestions.

To further add on to this:

  • Remove level scaling
  • Bring back class halls
  • Reintroduce the artefact system (say what you will about the artefacts but I really liked them, it filled a gap that I feel the game had been struggling to fill for a while
  • Make classes unique and fun to play again
  • Greater focus on story content and singleplayer activities (they were on to something with the artefacts)
  • Make rare crafting mats BoA
  • Revert the XP gain nerf (if people want to power level through the game then let them power level through the game, don’t take choices away from the players)
  • MLGA (make levelling great again, talent points, spell upgrades, show us what increased, show us that we’re actually getting stronger)
  • Don’t timegate flying, either give it to us or don’t give it to us, simple as
  • Reintroduce PvP armour and vendors
  • More class flexibility, give the different specs different ways to play instead of linear rotations and identities
  • Stop reinventing the wheel every expansion, it’s okay to carry on certain things from the previous expansion, you don’t have to sweep it all under the rug and pretend that it didn’t happen
  • More open world activities that aren’t just treasure chests that are common as dirt, “rare” mobs that respawn every 30 seconds and world bosses that are dumbed down loot pinatas.
4 Likes

Make the old world Relevant, stuff to do
Make Capital Cities Relevant stuff to do
Level Squish Or start all new chars at lvl 100 in Legion and make it fun!
Make Crafting professions relevant. There is no shame in having to ask a Blacksmith to make you a BIS Armor Piece.

2 Likes

How? By bringing back RPG elements to this MMORPG, and removing the candy crush meachanics out.

2 Likes

Yea, content being outdated each expansion is also not great, there is so much content that you don;t really have any incentive to do, yea there is timewalking, but it doesn;t award good gear, so you just do it for the weekly, and even then, the weekly is not that great.

I really loved legion dungeon, and to see them go just like that is not that great, if they somehow made old content more relevant, i think it would be good for the game overall.

Now i am not asking to make all the dungeons relevant, but i feel like at least legion ones should be an option when it comes to m+.

And overall, it would be cool to see old content, like vanilla, tbc wrath etc being used in a way to make them relevant again, at least the zones, not the raids or dungeons, but at least the zones.

Which candy crush mechanics do we have now? Could you list them?

1 Like

I feel like wow should finally take a stance and stop being a limbo mid ground for all types of players out there.

I think if blizzard just went with the casual route, while focusing on the fun and not having to make everything so tight knit and started flooding the game with fun activities and interactions Wow would be a much healthier game.

Or if they went the opposite and started insanely tuning it and making it an actually RPG with actual strengths and weaknesses for everyone and actually class feel it would be awesome too.

Take a look at MoP, it was fairly easy, yet at the same time deep enough, casual and engaging and it was a blast.

Then you can take a look at classic-wotlk, they weren’t insanely hard, but they were tight knit and classes had defined strengths and weaknesses, and it worked out greatly.

For me BFA is a great expansion if we disregard these points :-

1- Class design is trash.
2- Insane amount of bugs everywhere.
3- Game is in limbo, it punishes you if you try too hard, and leaves you behind if you don’t.
4- Progression rewards are dead, the only reward you get is fun and sense of achievement and pug life has become a Hell or Heaven theme, you literally roll the dice on every pug group nowadays and the run is either amazing or trash, with the odds being against rather for a good a run being good. But this point can be remedied by having a team to play with.

1 Like

Bring back tier and get rid of AP farm and don’t replace it with anything like it. Remove Titanforging and Warforging.

5 Likes

What annoys me the most: rng-loot & ap-grind.

So, basically I agree with puny.

I feel like the class design is just bad in bfa. They feel slow and don’t feel satisfying to play as they used to.

2 Likes