Sorry for the long reply, but wanted to give some context to it.
This was very dependent on what class/spec you played. For some, BM hunter as an example, for a large portion of Legion the BiS lego was the waist called Roar of the Seven Lions. What did it do?
“Bestial Wrath reduces the Focus cost of all your abilities by 15%.”
This effect was very useful at the time, but I wouldn’t call it particularly interesting.
BM did have a few lego’s that had some impact on your rotation.
“The Mantle of Command” - shoulders that were introduced in Nighthold, they gave us 1 more stack of Dire Beast/Dire Frenzy. The actual impact on your rotation wasn’t huge, however the effect really made your gameplay much more enjoyable. We later got this as a baseline effect. Why we did not get it from the start I cannot tell. A lot of feedback given as far back as in alpha testing requested a change like this one. But anyway…
I guess it depends on your class/spec. For BM, none of the spec-specific Legendary items carried effects that were significant enough to be considered Talent-worthy. But many of them would’ve worked as traits available in Azerite-armor considering what traits we have gotten so far.
If you play a lot of alts, I can certainly see how this would save you a lot of work/time. If you don’t then this wouldn’t really be a particularly good change, would it?
Besides, as far as the game is concerned, how can you justify AP being account-wide? Sure, we can play on multiple characters, but as far as the game goes, you are 1 individual. Your character in-game have no connection to any other characters you have on your account when it comes to this, thus how would it make sense for AP to be account-wide?
This would be the result: You play on your Shaman and collect AP for your Doomhammer, then you log on to your Paladin and suddenly your Ashbringer has increased in power?
Would not oppose this. However, as it is now, this change wouldn’t really work out considering how the trait-system have been built.
If set bonuses would once again do something more meaningful, then yes.
(Best set bonuss I’ve seen in a long time was the ones BM hunters got with Nighthold and T19. 1 bonus effect caused Dire Beast/Dire Frenzy to reduce the remaining CD on Bestial Wrath by quite a lot more, to the point where with a bit of luck on RNG, you could have Bestial Wrath up for entire fights. I was lucky enough to have this during Nighthold, it felt so good! The other bonus made it so Bestial Wrath affected Dire Beast/Dire Frenzy as well.).
Agreed, at least to the point where if you do the hardest difficulty(Mythic), the items that can be acquired in there, will as a base have the highest ilvl possible for the current tier(the cap should be what drops in mythic difficulty).
Anything above this is essentially a waste as it will be replaced with the next tier anyway.
Gem slots should NOT be RNG-based. Rings + trinkets + necks should always have one/several gem slots. In general, any other items should NOT. But if they do, then that should always be a guarantee on that specific item(no matter the difficulty).
If titanforging existed where items obtained from other sources could forge up to mythic difficulty of a current tier, I would be okay with this. As long as that was the ilvl cap.
The Artifact-trait system was not meant to be a “talent-tree” with lots of options. It was meant as an end-game character progression system. Any choices you made were in the beginning where you chose what path you wanted(what traits you wanted to go for first).
But in the end, you were meant to obtain all of them.
If you compare that system to what we have now in BfA, I would much rather have kept the previous one. Despite many of the traits available per spec weren’t exactly interesting, at least it always felt like you worked for something that once you got it, you had it. Which so far, certainly hasn’t been the case in BfA.
As far as appearances goes for BM, I wasn’t impressed. I never used any of them.
Story wise, I loved the BM-artifact. It had one of the strongest stories tied to it. As far as spec-fantasy goes. This ofc, is just my opinion.
Agreed. I here refer to my reply in this topic. I remain hopeful!
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Yes.
Here is my topic in regards to this. Examples are specific to BM but can be applied to all classes. But yes, would not mind more options there.
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This! The game does not need a constant(at the level it is on now at least) supply of bigger numbers. It needs to have all it’s system to have more depth. More meaning.