On the first day, the Assaults yielded ~5000 visions, but now I’m only able to get 300 per day with the daily quests.
Am I missing something?
On the first day, the Assaults yielded ~5000 visions, but now I’m only able to get 300 per day with the daily quests.
Am I missing something?
This is the Wowhead guide:-
Our biggest income seems to be from weekly things and I’ve not found it anywhere near as fast since. Of course only in the first week do we get so many upgrade quests but I fear I may not actually get enough currency to do all mine in week one (I died in one run experimenting how far I could get).
The upgrade quests will carry over though.
But whats the point of those if you cannot get resources to make the runs to catch up. I think it should only be quest based entry alone.
As of next week we will only get one upgrade quest a week, so theoretically getting more spare currency shouldn’t be as bad.
and get what ? 1 entry as well, if get lucky, then two. Sounds again as thoughtful idea as the one they had with essences.
This week I have been in five times but died once so only have rank 4 cloak. So I amassed enough currency to buy all five of those goes, or got drops of vessels. Next week it’s only one upgrade quest. So if I was up to date I’d only need to go in once.
However if I’m behind I can do the one for that week and any outstanding from the previous week. So if I don’t manage to go in again before reset then I’d need to go in three times next week, twice for catch up and once for the upgrade. Considering, this week, I went in five times and it’s now Friday, that should be more than possible.
and one of my characters did not get any of the bonus vessels. She was able to get R3 because of it bs R5 of one my other characters.
So yes, resources are bad.
I totally agree, I do not understand the need for 10k costs for a vessel when the cloak upgrades are so limited.
My guess is that they either want to create artificial time-gating for the sake of prolonging the content, or they want to limit how much the players can farm high item level gear once they are able to clear the Visions with several masks active.
Either way, I agree that it was a bad idea. I’d personally prefer that we only get one upgrade quest a week, but for the cost to be either halved or even reduced to 1000 coalesced essences.
I understand that the visions are meant to be punishing failure, but this is a bit severe.
They could make them ‘precious ilevels’ be limited behind something. And they can limit cloak upgrades, but let me into that vision… truly today for example my little alt was doing wild stunts… really-really wild stunts - i wanted to test ‘stuff’, and then I landed into ‘combat issue’… with 2 orbs spare and nearly 2 rooms cleared. (mount around -collect mobs, do aoe-type of thing) and then i died… horribly… to nothing.
And if I want to ‘test’ more of that wild pulling without perma combat-… I must do a weekly, 3 mini visions and wait for a week.
Fun ? No. I do not even care about the gear. Just like i didn’t care about it in mage towers (and was super annoyed needing shards for mage towers too). Least with mage towers I was able to spend my night in there if must be. Now I found something I like and Blizzard tells me - F OFF !
I could slap that dev who told me that ‘funniest patch feature - available once a week, best when you fail to combat bug, then not at all’.
They could make it so that we use the vessels to pick up the rewards at the end of the vision. That way we could run them as many times as we want but would only get the rewards when you use up a vessel.
Edit: Though I suppose that could make it so that there is no presure as you couldn’t really fail anymore. I guess just another mode where you can just get in to look around and try stuff out with no rewards would be nice.
If i understand and read everything correctly,
The weekly Nzoth Assault cache will always grant a Vessel (each reset 1 key)
7k Coalascing Visions from the daily minor vision (currently in Vale for horde atleast)
5k or 5,5k from minor assaults (2 per reset basically)
10k from Nzoth Assaults (the weekly one)
Doing the math then:
Weekly assaults: 20 or 21k Coalascing Visions
Daily minor vision: 1k Coalascing Visions per day (7k per reset)
That would make a total of 27 or 28k Coalascing Visions and after wednesday you will only need 1 vessel (if you got rank 6 this reset)
And you only need 2 vessels for the upcoming 2 resets, (if you do some reading up what you need to look for in the Visions / Objectives are to do it in just 1 run.)
Than you can save up your Vessels and do the runs you need per week with also acquiring more keys.
It isnt that hard, but it just is another layer on top of the already ton of gameplay systems to work out.
i would much like this a lot more. Now I use alts to explore. Like today used a DH - who had crazy speed (and messed up because I decided to tets stuff) - just to look around places, see what where and how.
… but I would love to do this with my beloved death knight, but I am limited just with few visits.
… and did Blizzad imagine how does it feel to do the intro 12 times in 2-3 days ? And why i do it ? I want to do Visions
I am like a small child in candy store.
Agreed. Visions are really fun and I’m also getting my alts through it just to get more runs ^^
If Thorghast in Shadowlands is kinda like this but you can indefinetly go in and it changes up every time it will carry the whole expac for me ![]()
This part gets me everytime, all these different decisions.
If you play an alt, you can skip Engine of Nalak’sha, but then i cant help but think: why do i need to go to Halls for 2 times to find out that
A: We can use the Halls
B: Omg, some baddie invaded said halls.
Why cant we ‘‘skip’’ all of this content and just start off @ Wrathion to obtain the cloak.
I mean, we are all aware what is discovered and what we can use those facilities for.
So instead of the skip for Nalak’sha, just accept the quest: The Return of the Black Prince. He then tells you there are some new developments in this World of Timecraft and he sends you off to BWD to fetch a fancy orange cloak.
(he will however have this neat: please show me what happened button like Magni does have)
For all nay-sayers:
Yes, it is a one time ‘‘unlock’’ but a really boring and silly one at that.
Was the same with the Vulpera unlock:
Step 1: Here go meet all these people and learn about their roles in this zone.
Step 2: Here go meet all these people again to tell them they need to do a different job.
In terms of efficiency, i feel that could have been one quest ![]()
I do not know how wow-engine works, but I know bit of some other game engines and quest content. And it may be how quest stages are built internally and so from tracking and least amount of bugs point of view those steps may have been seen good. But i am not Blizzard developer and it may just be laziness too. But quest stages and triggers can be complicated things at times.
For me the need to do invasions is most dreadful part on alts. Uldum just is very slow. And then some furry-mob comes and dots you up and you die.
Yeah, i get that it might have limitations in the things i listed and what is possible.
But i guess you got my point, and it was merely an example and we see a lot of quests like those.
Just move to X to only talk to a dude and move back all the way over to the other side of the map.
About the Uldum assault: yeah it is really slow and they really made sure you cant pull multiple mobs if you cant heal a lot. (holy dmg dot)
Vale looks to be reasonably fast depending on what class / role you play and what mobs are around.
I just feel the whole ‘‘story’’ how to obtain the cloak could have been skippable on alts nad just let us roam through BWD with them and then pick it up from there.
Instead of this Halls stuff.
Vale for me also feels more ‘alive’ - you have interacctivle objects, small mobs, big bad deadly mobs, a lot of different areas, a lot of different ways how to complete the bar. I am not bored of vale yet. I have always changed what-how-where I fill the bar. And if I am very numb, I just go to the … what is it … underground room where quest mob/assault final extra kill boss is and kill around and click on stuff…
But Uldum. Go from one end to other and it is still same. Kill a mob for 1%, click something for 1% and then run because you are doted up.
There’s small corner where you can rescue those kitty-people, and click on stuff. so it is faster somewhat… except when you play at evening and all gets taged, and all gets rescued before you even see them spawn.
Vale is more alive for sure, agreed on that one.
Just have to see if maybe the current Uldum thing is less ‘‘active’’ because it is a minor assault.
yes, you’re missing the point, they are giving you the true free to play experience.