How do "shared health" mobs work in WoW?

Hi,

So say there is a boss fight which consists of two boss minions: boss A and boo B, and they share HP, and let them have 1000 HP, for the sake of topic.

That means if I hit boss A for 50 damage, HP bar for both of them will be reduced to 950.

What happens if I hit both fo them for 50 damage? Will their HP bar be reduced to 900? If so, that means AOE damage desirable in “shared health” encounters, but I thought in WoW the whole point of “shared health” was that AOE has no additional benefit.

Can someone please clarify?

Thanks,
Imm

Imagine this like single health bar even if there are 2 enemies, if they have 1000hp and you hit them both for 50 then you will cut 100 hp from their pool, that’s why Blizzard is putting deadly mechanics as when bosses are too close to each other then they have op abilities and it’s not possible to kill them like that, to avoid cleave.

Xitro, thanks for your reply, but I don’t understand. Why in raids whenever mobs share HP, they say it doesn’t matter which one you damage, since they all take shared damage? You know “don’t aoe, they share HP”.

Am I missing something?

Thanks,
Imm

Because usualy constant ST dmg of class is higher than AoE dmg on 2 target. Usualy aoe is worth on 3-5+ targets depends on class. Thus when shared HP ST>>>>AoE.

There is AoE, and then there is multi(dot).

U have AoE explained above, if u take class like aff lock or spriest ( more classes benefit from this, some less some more) they can perform their ST rotation on 2 targets.

So if ST>>>aoe on shared health, then u can imagine that 2xST>>>>>>AoE.

Hope u get my point, aoe isnt desirable, its the multitarget ST rotation that is OP during those encounters, where especialy DoT oriented classes shine

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.