Like, do warlocks have to use Soul Shards every time to summon Demons?
Or, if they summon a Demon for the first time, don’t they need to do some kind of ritual and then make a bond with the Demon? How does that work?
What is involved with the summoning of Demons? Which details are important?
As detailed in old quests now removed, you bind the demon after summoning to have a long term connection by which you sommon them from the Nether.
Further explored in Jubeka’s journal are the means by which you bind individual creatures, demon or otherwise. Imps are easily suckered with a contract, voidwalkers are victims of void politics where you have one give you the name of a rival to control it and others can be convinced by other means.
Also sometimes you’d undergo trials, if only to demonstrate to your trainer that you’re capable of surviving a summoning if things go awry – which they very often do.
To elaborate further on this:
Observers
Observers can’t be summoned without their consent. They’re not even demons, really - they’re aliens native to the Great Dark Beyond (physical Space) instead of the Twisting Nether (magic Space). To summon one, you need to promise it a source of magic to compensate for the trouble as a two way transaction. Observer gets magic or knowledge, you get to enjoy their services for the duration of the contract.
There is a demonic version of the Observers called Darkglare but we have no lore on it since they were invented as a cop out in Legion to save face after a dev accidentally called Observers demons and they were promptly corrected on it, but the dungeon encounter had already been designed.
Wrathguards
Wrathguards are incredibly easy to summon according to Jubeka’s Journal. The trick is that they’re immune to compulsion and enslavement due to the intense conditioning the Legion puts their Wrathguards through. You need to earn their respect if you want them to work for you. The upside is that they respond incredibly well to displays of strength. The downside is that their respect lasts for as long as you keep displaying your strength, so don’t let it catch you slipping.
Fel Imps
Incredibly easy to contract like Levey said, and summoning them is even easier. The hardest part of the whole process is learning their names, which Jubeka notes is practically child’s play. An individual imp may not do much, but their strength lies in numbers. A swarm of them can quickly overwhelm even the most powerful of fighters because of how difficult an entire swarm is to kill. Imps are slippery to catch and you’re not safe until all of them are dead.
Shivarra
Shivarra are so dangerous that even Kanrethad and Jubeka - two of the most powerful demonologists of our time - don’t see any viable reasons to ever attempt summoning one. The moment they summoned one, it nearly decapitated Kanrethad before they could even react with an attempt to enslave it. The only reason Kanrethad didn’t lose his head in the blink of an eye is because of his partial metamorphosis (which later resulted in full metamorphosis and corrupting him into becoming partially demon).
Suppose the only practical reason for summoning a Shivarra is to let it loose on your enemy. If you can’t control it, they can’t control it either.
Most importantly, don’t summon one in a city. The devs have said time and time again that the only reason you’re allowed to summon demons, pets, and minions in cities is because of gameplay reasons. If a guard sees a ghoul or a demon on the street, they’ll kill them.
Yes, there’s a succubus in Silvermoon. One in the Murder Row, the most crime-ridden alley of the entire city where guards don’t patrol frequently. And even then it only comes out after the dark. The other one is locked in the basement of a sweatshop full of (implied illegal) gnomish slaves.
Additionally, we know from WoD that some of Gul’dan’s lesser warlocks needed to use soul shards to summon their demons (for every summon) so it’s safe to assume the game mechanic is pretty accurate here, at least if you’re dealing with a less powerful warlock. It stands to reason a more powerful one could summon them regardless with a combination of shadow/fel magic or by contracting a demon with a contract that specifically says the demon needs to be at your beck and call.
Otherwise, the vanilla quests Levey mentioned are a good (and my preferred) resource when it comes to summoning and binding demons for the first time. They also suggest a way one could realistically use an infernal construct in RP even if you can’t just snap your fingers and spawn one out of thin air. Get a core, make 'fernal. It’s cool.
I have read somewhere that you summon the demon, with or without a soul shard, make a pact with it, and some even say you ‘brain wash’ it to do as you please, and when the task is complete, you kill it before it kills you for manipulation it?
And, it’s all about making deals right? - What example would entice a demon to accept the deal and help you?
Yeah, I left out the observer in want of time and wasn’t 100% on wrathguards. Chances were strong that I had headcanon’d the display of strength part of their loyalty.
Consider also that contracted imps are one thing, summoned swarms of expendable wild ones are another. Unless you do in fact have to do the paperwork for every single imp you tear from the nether to throw at the enemy like live fel grenades…
gonna need a team of lawyers to write up contracts that every party involved finds mutually agreeable if you want a swarm of them at your beck and call. New concept: warlock contract lawyers!
A contracted imp companion can be a sneaky ally who goes unnoticed, but if you really want the firepower, you want a swarm