How do you deal with stealth openers?

Sincere question, I’m trying to wrap my head around what I’m really supposed to do against these sorts of things. I’m running disc priest with an arms warrior friend and while neither of us are the best we can still handle teams that don’t have any sort of stealth.

But when stealth gets involved and the enemy team gets to open on us I’m just not quite sure what we’re supposed to do or how to go about fighting it. Rogues and druids can stealth indefinitely, hunters have a minute to prime their positioning for the opener, mages have 20 seconds to invis (and most of the time they’re also running with a rogue). Most of the time I’ll get sapped/poly’d/trapped and they’ll open on my warrior buddy which leads into either him dying to their opening burst (or coming close to it) or my trinket being forced immediately just from the sap (which usually leads straight into a blind or something else)

Any advice would honestly be appreciated.

Try to mind sear your mate while he is running randomly on the map to get them out.
You can also MD randomly but there is nothing much you can do.

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Been trying to do this when we can but we’ve been finding that doing so just leaves me a sitting duck open to sap so they can move to start on him. The only thing I could potentially think of is actually seperating ourselves to opposite ends of the arena so there’s at least some travel time if someone attempts to open after a sap?

This is the issue you’re having. With all of the tools at their disposal Warriors shouldn’t die in the opener of anything.

He can trinket and stun something, disarm the other (if rogue, or hunter), or just stun one and disarm his trinket. He can also stun into fear trinket. He can stop any follow up CC on you by simply pressing Intervene. He has Shout and Ignore Pain plus his Die By The Sword if none of these are enough (but believe me, they are). On top of that he’s opened in Dstance wearing plate. It’s THE class with the most passive damage mitigation.

And I mean in extreme cases where say you get CC’ed and there is, say, a Mage on Combust, he stuns, trinket, he fears, block, then maybe it’s worth for you to trinket and pop a CD while he intervenes you to prevent follow up CC. Since the other guy burned through Block Combust and trinket you just need to survive the opener and you win anyways so it’s worth using your trinket.

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You’ll get sap anyway if you stay far away before he opens on your war and it’s even worse because you’ll have to cross the map to heal him after.

Keep in mind being cc’ed in this situation is inevitable, so your mate needs to peels and use stuff for himself.

Tell your warrior to blamestorm if he sees you in cc, he’s gonna disrupt 80% of the openers lol

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Why do you think so many people are playing paladin right now? A crap tone of people including myself swapped as soon as they seen how stupid the burst is atm. Mind seering is a waste of time imo as rogues can sap you from africa. Maybe stay far apart and have your warrior leap over to you and storm as soon as you get sapped :woman_shrugging:

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I know hes disc, but for all the priests there…as shadow be realy carefull with that. If rogue opens with kick youre dead before disp fade swap. Fiy.

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Your warrior should ALWAYS open by trinketing cheap shot into AoE fear followed by spell reflect.
If rogue trinkets -> Storm bolt his trinket and play defensively during the remaining duration of Combust by using heroic leap onto pillars.
Once combust is down sit on the mage of the rogue is trying to reset or has vanished. Otherwise always hit the rogue if he’s not stealthed.
Make your warrior war banner Kidney -> Poly’s. If it’s a dance CS on your warrior you should trinket kidney and Death the poly.

You shouldn’t lose to Rogue + Mage with a warrior.

Depends if u play witj a mw u die anyways.

Depends always on the healer u play with.
Warrior alone cannot outplay mage and sub cc just sayin. If they are bad u can if They have a lil bit of brain u die anyways cause mage is more op then arms.

Rogue Mage does have alot of outplay potential for sure. I do believe warriors are the best dps class at disrupting their goes in the game though. Maybe rets are on the same level as Warrior, I’m not sure.
A good rogue + mage will have a far easier time vs WW + Healer et.c. than vs Warrior + Healer.

MW is trash tier healer right now and borderline useless unfortunately.

I plas witj a mw and i cannot let hin hanging but hopefully they get some buffs soon

Well, when a speccs strongest defensive cooldown is an absorb shield on a 3min cooldown that instantly can be removed by a random 15k attack the specc is in for some trouble.
An absorb as your big defensive cooldown doesn’t work well in this meta where you need mitigations and immunities to stop big burst windows.
MW throughput is also pretty laughable.

He dies tru cocon and wall btw vs ret for example

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