Theyre mostly passives and i dont think thats too exciting tbh
People whined that using more than 2 buttons was âstressingâ⌠so thatâs what we gotâŚ
Too bad they did not think about the consequences of their demandsâŚ
I like them personally.
Thatâs most talents in general, TBH.
Thatâs the problem, Blizz canât make every talent exciting or different, then youâd need a PhD just to figure out what your skills do, but getting something every level helps to counter the âIâm just getting weaker as i level up!â-issue.
Oh hey a button fetihsistsâŚ
Itâs not âmore than 2 buttonsâ. Itâs when the amount of buttons exceed what is comfortable to use for a keyboard. As well as having no satisfying flow in their usage.
We only got 5 fingers on our hands, with one hand already used to control the camera and 4 of them managing movement as well as skills.
The game has also gotten more fast paced so again, a satisfying rotational flow is much more important.
You got 5 fingers, but you dont need to use each finger for 1 button all the time. That is why some keys have a 1s CD and others a 20s CD. And others are procs.
Also, the mouse exists. So itâs 5x2 = 10. Plus long CDs, which have minutes and you can literally click them.
Claiming âyou only have 5 fingersâ just indicates that you want things to adapt to you rather than you to things.
Satisfying rotational flow dosent mean less buttons. I dont know who or how people reach that conclusion.
It does mean that there is a limit to how many buttons there should be for the core rotations. Before the entire flow starts falling apart in the heat of action. And no, that limit isnât up in the tens of buttons.
Which class used that many buttons in their core rotation? Feral definitely did not and it was, for some reason, considered a hard spec to play.
But even so, Blizz could have simply added more choice nodes, letting players decide if they want more or fewer active abilities and thus keybinds.Feral, e.g., had this already. But for whatever reason, this was not enough. The option to have a somewhat more complex rotation had to get nuked.
/E: Oh, on topic: Hero talents staying = very good. Not that they are super exciting but had they also removed those ⌠well, do not give them ideas.
Put that in context.
Is the rotation hard for a bad player? Maybe. Is it hard for a good player? No. Is it âaverageâ for the average player? Yes.
A rotation has to accommodate all player skills. And its perfectly normal if you donât execute everything perfectly. In fact, its better for the game if thatâs the case.
So yeah⌠A race to the bottom, with 2 button rotations and a whole talent tree full of passives⌠Is a moronic idea.
10 buttons is not that bad. And its better for the game, and its players.
The thing is⌠we are not button fetishists⌠in fact, scientifically speaking, your brain is simply more engaged and stimulated if you have a decent amount of buttons to press with both hands. Especially when it feels as smooth as it does in WoW.
Engaging both hands to perform varied, coordinated actions increases activation across motor, sensory, and executive brain networks, leading to higher cognitive load and neural engagement than repetitive single-action tasks, which is associated with greater perceived stimulation and task satisfaction.
And this is not the case in TWW. Itâs actually almost perfect while it offers you specs with a few more buttons but also with less buttons than your âaverage button specâ.
Meanwhile in Midnight they try to put every spec on the same level in terms of buttons, which is creating a lot of issue. While⌠for whatever reason the easiest tank to play, Guardian Druid, is so far the hardest one to play.
This is not how you move in WoW⌠maybe they should make a proper movement guide for some people.
Yes it is and itâs almost perfect in TWW. The direction they go in Midnight is 100% wrong in this regard.
They ignore the rotational flow, they ignore player skill level, they ignore synergies, they simply reduce amount of buttons to press. Thatâs it.
Feral did in WotLk with terrible exact timing to be done. And still today you need more buttons than you normally have key binds. Not having to use them every time doesnât mean you donât have to bind them.
And more buttons doesnât equal more skill. Iâd rate every Elementalist player in GW2 raids that does damage effectively higher than any WoW player with 4-5 times the buttons.
Today it does not, I have bound all the keys that I do need to use during combat. The only ones I have not bound are e.g. Hearthstone, Buff, etc, all the stuff that can be clicked.
That might well be, but how is this relevant? The point is that Blizz has nuked lots of buttons but in many cases totally failed to add anything to keep the rotation interesting. That is what is important, fun to play - I donât particularly care where on some cosmic scale of skill I land.
Because it isnât about the number of buttons as the Orc Woman said. Itâs a about a rotation or priority of keys you use to play âfluentâ which makes it effective. WoW could do this with 5 buttons easily but they completely fail to balance it.
If you are talking about buttons in the core rotation of a spec, I totally agree that 5 is absolutely enough to build a good and engaging rotation. Alas, for many (or at least some) specs, it seems Blizz has not done so (Feral being one of them).
Also, the pruning went far beyond reducing the number of buttons in the core rotation. It also removed lots of fun or useful utility.
I mostly agree, but this is a typical WoW problem. Every expansion WoW gets new talents (which I think is not great) and they need to be used because they are new and players ofc want to use them.
WoW (retail) is at a point where it has (again since Cata) way too many skills, too many talents while only some are âworth itâ. Most of them are passive improvements to your rotation or core skills. And at that point it becomes terribly to balance, because Blizzard wants to achieve âbring the player, not the classâ - which means everyone based on their skill level should be viable in M+, Mythic Raids, PvP. This is a goal they cannot ever achieve with this much to balance.
Classic on the other hand is kitten boring. You have no meaningful rotation, the resource management is terrible and wonât really get exciting.
Thatâs why I really think they should prune more (again) and completely rework combat but most likely a majority of players wonât agree with me here.
Rest in peace, Paladin blessings. ![]()
They shouldâve been completely cosmetic and optional.
Less headache and more room to create cool stuff.
I like the fantasy they can give for a class.
I donât need different gameplay, I love BM as it is. So, Iâm fine with it being passive.
The issue with that would have been: Thatâs not a reason for us to put a talent point into then.
So what to do with those? More talents in the trees? Same trees but just more points? Neither is a really great solution.
I share this sentiment.
I donât mind talents being passive.
I rather have them rework the Talent Trees and turn them less into trapsâŚ
Right now you can only select a few abilities, anything else in the tree is just utterly useless, some things actually even being dentrimental when chose.
A talent tree shouldnât feel like navigating a minefield.
I just love how in the War Within -Retribution talent tree, thereâs talent called âDivine Wrathâ, which increases the duration of your wings by 3 seconds.
But the catch here being - if you opt to take last row talent called âRadiant Gloryâ, it changes your wings from cooldown to proc based, while also adjusting the duration of said ability.
Nowhere in game is it mentioned that Divine Wrath turns into dead talent if you take Radiant Glory as well. Itâs not an âChoose one or anotherâ node, thereâs 3 rows of talents between those two.