Thanks!
I heard about Necrolord being a thing people use for the shield. It just feels weird having to rely on borrowed power to survive, when almost every other class doesn’t.
I have also found that fighting multiple “normal” enemies is easy enough with the orbs that spawn when they die.
I think the real issue I’m concerned about, is with fighting stronger single target enemies, like rares or players. Havoc DH kind of feels like a glass canon, where all the enemy needs to do, is to survive long enough… Then they win.
I’m not sure if this is a “WW Monk situation”… Where most people complain about Monks “lack of healing”, but then find out that it’s because Monks utility is incredible strong and is supposed to help them survive…
I just can’t see if that’s the case with DH, since unlike Monk we need to “attack to heal”.
I met a highly geared DH 30min ago in-game, who gave me a bunch of advice on ‘surviving as Havoc’. Most of it I already knew about such as picking the right talents and Covenants… The only “new advice” he gave was “to use Blur on CD”. But since it’s a 1 min CD, I’m wondering about what to do during the other 50 sec once it runs out???
I don’t know… I really enjoy DHs playstyle… But I just find it EXTREMELY odd, that Havoc is considered godlike when it comes to PvP or ST fights, when its survivability feels worse than a Warrior. People literally love using it for WPvP, but I just can’t see why.
EDIT:
Ah… Just looked up a guide that specifically takes a look at DHs 1v1 ability, and apparently they DO have bad survivability against single target melee targets. So those “WPvPers” must just love it for it’s playstyle, even if it is currently not considered the best for it.
So I guess I have no more questions about DH. The thing that was bugging me was to hear about “how awesome DH is in PvP”… But not seeing it… So what I heard about DH PvP must have been anything that included a healer.