Everytime you land an attack a % of it (mastery% at each tick) is added as a 9sec damage over time debuff on the target. Its not other dots in that its kinda layered, each attack has its on 9sec dot but its all added into one.
The only thing that effects it are the dmg that hit the target and your mastery %.
Opener is Lucid, Rune, Meteor, combustion (with trinket) then start attacks.
Combustion is active before meteor hits so it gets 100% crit chance then when you start fireblasting you mastery% goes up to increase ignite dmg from it.
Ignite is one of the more complicated passives in the game to wrap your head around, but here is essentially how it works.
Everytime you hit an enemy with an ability, your mastery % of that ability is put on the target as a dot that lasts for 9 seconds. The total ignite on the target is essentially the dots from all spells from the last 9 seconds stacked on top of eachother.
Now that total ignite has a chance to spread to nearby enemies, meaning that if you have a say 60k per tick ignite on a target, then that can spread so you do 60k per second on every target nearby, and the spread ignite can also spread.
Keep in mind tho, it’s not like 60k ignite means it does that much for 9 seconds. A 60k ignite tick is usually after combust, so it starts to drop and all the layers of dots stored before spreading is duplicated when it spreads, so it doesn’t snapshot.
Speaking of which, ignite is dynamic. This means that even when applied it is still increased by RoP, or any stat buffs, which is also why mages rune of power immediately after combust, to buff the combust ignite.
You might wonder how haste affects ignite, if the 9 seconds are set in stone.
Essentially ignite has 2 timers or clocks you can imagine it as. It has a clock that makes a full rotation every 9 seconds and represents how long any given ignite has left, and this one is unaffected by haste. It can be further split into seperate clocks for all abilities that have hit in the last 9 seconds, where when they make a full rotation (in 1 sec) then the % damage from that ability is taken out of the ignite. These are also unaffected by haste.
Lastly there is the tick rate of ignite. Everytime this clock makes a full rotation the total ignite dot ticks (meaning all the damage stored over the last 9 seconds does damage once). This clock rotates faster with haste, so with a lot of haste you can get maybe 2-3 ticks per second instead of 1. This is the analogy my mage theorycrafter friend used, and also that every second it gives you a “free tick” or rather it finishes the current tick, so that if you tick 2.1 times a second, then it ticks 3 times.
Hope this helped. The last part of the explanation is not really something important to how you play, but thought you might be interested so left it there.
See I was told the other day that RoP does not increase already active ignite? You seem to know more than most though. Your saying that RoP after combustion increases the dmg of the ignite ticks on the target from hits before rune?
okay i just went at tested it, and yea it doesn’t update dynamically even though it should.
So ignore that part, rest should hold tho, but i am unsure of why top mages rune of power right after combust now if it doesn’t buff the combust.
Will have to ask my friend again whenever i have time to talk with him and will try and get back to you on it.
The answer you get is for the few seconds of trinket and lucid but you can get a max of 3 secs out of them. I’ve started saving second rune for adds spawns or if I end up capped on FB.
It’s a lot of things i guess, but it can be cut down to pretty much just that you have a lot of things going at that point, usually pot + BL + 3x BM stacks and stuff like that, but yea RoP is dynamic, but it doesn’t double dip, which is why ignite is unaffected.
They do it so that they aren’t sitting on 2 RoP charges when their next Meteor comes around, would be a waste of a cooldown to have it charge capped for any amount of time.
Forgot to touch on this. You don’t absolutely need it no.
It is however recommended that when entering combust that you go:
RoP > Meteor > Combust > Pyro > Fireblast, before meteor lands. That way you have 1 more BM stack than if you waited with combust till right before meteor landed.
How it works is when meteor lands, the more BM stacks you have, the bigger a % of that hit is stored in ignite.
I guess his question was not, when to pop combustion. His question was when to cast meteor while combustion.
Before mecha bracer or w/o mecha bracer you wait for 3xBM, but as soon as you play with mecha bracer it’s not worth the gcd anymore while combustion is running and you cast it right after rune before popping combustion.