How I think frost talents should go

Now that 2-handers are back, we are once again presented with all the old issues, however I believe there may be a way to fix this, not getting into too much detail mind you.

First Tier options

Dual wield specialization
Two-handed spcialization
Magic spcialization

As simple as improving what you want the main style of your build to be, this makes it so that dualweild vs 2h is not just a baseline component but something you build into specifically.

Second Tier options:

Obliterate improvement
Frost strike improvement
Howling blast improvement

A basic choice to improve on what you want your main attack to be, mainly single target components.

Third Tier Options:

Grip of th dead
Asphyxiate
Blinding Sleet

Similar to live but with grip of the dead replacing the rather redudant death’s reach now that frost can use death and decay, this makes the tier Alot more competetive between itself.

Fourth tier Options:

Avalanche
Glacial Advance
Frostscythe

A choice of where you want your main AoE to come from

Fifth Tier Options:

Permafrost
Lichborne/icebound Fortitude improvement
Death pact

Permafrost and deathpact were always a nice choice both with their own advantages but wraithwalk was always increadibly weird and not really fitting in this tier.

6th Tier Options:

Powerful Rune spender to go alongside obliterate
Powerful Runic Power Spender to go alongside Frost strike
Powerful general spell, maybe chill streak

7th Tier Options

Potency improvement for Pillar of frost
Breath of Sindragosa
Talent that disables pillar of frost, placing it onto the frostwyrm with a much longer duration, perhaps more static than pillar’s stacking effect.

They may have to look at the resource economy for frost too, It isn’t exactly ideal all things considered.
Just some thoughts on what could improve the state of frost, put your own thoughts in here too.

2 Likes

Im a pretty big fan of… theorycrafting class changes? I have no idea what it would be called. But making my own class changes. So i took the ideas of OP and put my own spin on them.


First tier - Playstyle

  • Threat of Thassarian: While dual weilding your maximum runic power is increased by 30 and your auto attacks generate X runic power.
  • Might of the Frozen Wastes: While weiding a 2-handed weapon, your melee damage done is increased by X%.
  • Master of Ice: Increases the range of all your frost spells by X% and their damage dealt by Y%. Your Runes recharges Z% faster.

MotFW intentionally doesn’t boost resource generation to give DK’s the option to play slow but hard hitting. “Melee damage” include all abilities that use your weapon, including auto attacks. Master of Ice is a call back to the old “MasterFrost” spec from Cata. It also only affects spells, and thus no melee abilties. So frost strike isn’t boosted


Second Tier - Main Spell Improvement

  • Obliteration: Killing Machine occurs X% more often and causes Obliterate to deal Y% damage and additional Z% damage based off of your mastery procentage.
  • Icy Talons: Using Frost Strike increases your attack speed by X% for Y seconds. Stacking up to 3 times.
  • Glacier Rot: Frost Fevers damage over time effect is increased by 25% and has a chance (PPM based) to activate Rime.

Note: Killing Machine rank 2 no longer exist. The Obliteration talent gives Obliterate mastery scaling without making it do frost damage.


Third Tier - Crowd Crontrol

  • Grip of the dead: Death and Decay reduces the movement speed of enemies within the its area by 90%, decaying by 10% every second.

  • Asphyxiate: Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 seconds. 45 second cooldown. 20y range.

  • Blinding Sheet: Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 seconds. Damage may cancel the effect. 1 Minute cooldown.

No comment.


Fourth Tier - AoE damage

  • Avalanche: Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing X frost damage.

  • Glacial Advance: Summons glacial spikes from the ground that advances forward, each dealing X frost damage and applying Razorice to enemies near their eruption point. 30 runic power. 6 second cooldown

  • Frost Scythe: A sweeping attack that strikes up to 5 enemies in front of you for X frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe will deal 4 times normal damage. 1 Rune. 8y range.

No comment.


Fifth Tier - Personal Defence

  • Permafrost: Your auto attacks grants you an absorb shield equal to X% of the damage done

  • Ice in your Veins: Death Strike heals for X% more while Icebound Fortitude is active.

  • Death Pact: Create a death pact that heals you for X% of your maximum health, but absorbs incoming healing equal to Y% of your maximum health for 15 seconds.

Brought back the old frost artifact trait “ice in your veins” from Legion.


Sixth Tier - Spells that makes you go “Whoa…”

  • Annihilation: Perform a devastating blow, causing a critical strike for X physical damage (very high) and Y frost damage (medium), and activates Killing Machine. 3 Runes. 15 seconds Cooldown. Melee range.

  • Thronebreaker: Impale your target with several ice spikes (6), each causing X frost damage (Low-ish). Frost Strike will deal an additional Y% damage against targets afflicted by the Ice spikes and shatter 2 spikes to deal additional Z frost damage (low). 50 Runic Power. No cooldown. 12y range.

  • Hungering Cold: Purges the targeted area of heat, causing X frost damage (very high) and afflicts enemies with frost burn, causing Y frost damage (very high) and freezing (roots) them in place for 4 seconds. No cost. 25 second cooldown. 25y range.

Annihilation’s damage should be roughly twice that of a base Obliterate before accounting for the guaranteed crit. The frost damage part is there to give it some mastery scaling. Hungering Cold is a ground targeted spell similar to Blizzard or Rain of Fire. The dot and freeze effect of Hungering Cold are seperate. So it still works mobs immune to roots.


Seventh Tier - The Finaly

  • Icecap: Reduces the cooldown of Pillar of Frost by 25% and Obliterate and Frost Strike reduces the remaining cooldown of Pillar of Frost by 3 seconds.

  • Breath of Sindragosa: Everyones favorite talent. Performs much better than the other two options in this tier. 2 minute cooldown.

  • Dragon borne: Damaging an enemy with Frostwyrm’s Fury increases your damage and movement speed by X% for 2 minutes and causes your attacks to radiate intense cold, dealing Y frost damage (very low) to nearby enemies. Replaces Pillar of Frost.

I couldn’t help but to make a dragonborn pun there, sorry.


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