How i would tune feral druid and fix some problems it has

Hey everyone i would like to give an idea how it would make feral more enjoyable for pvp. I have alot of passion for this spec and ive been playing it since 2009.

So for me i love bleed aspect of feral druid not fan of big bite since i think its really toxic playstyle.

So first what i would do is nerf bite to the ground and make bite refresh duration of our bleeds and more combos you consumed on bite the bigger refresh duration it would be. I don’t like how it ended up being a big energy and combo dump , there also used to be a glyph that whenever you used bite you healed like 3% of your hp per cp spent. Plus increase the speed of bleed ticks whenever bite is used

When it comes to survivability i would like to see Survival instinct duration to be increased from 6 to 12 seconds atleast since its a 3 minute cooldown and feral is really squishy , i would remove all healing increased by % amount talents and flat buff regrowth by 80% on self and leave at that in return for consuming regrowth i would buff the mana cost on it.

another thing that would be good idea is see an extra charge of Wild charge since almost every melee has alooot of mobility now so it wouldnt be bad if we gained a little bit of extra.

PvP talents, well the idea of this is that ive seen alot of classes receive new pvp talents.

For feral i had some ideas Like the 100% dodge for 2 seconds after swaping form and the cd of this passive would be like 30 seconds something similar we had back in legion.

a pvp talent that would give you two charges of Predatory Swiftness which makes your regrowth and roots instant cast . would be cool to embrace that talent we have in our tree to its full potential.

but for pvp talents this is all i could come up with for now, if you have any ideas feel free to post bellow!

also what i would like to see is buff to infected wounds talent so we would have better slow from 20% slow to like 50% or atleast 40% so we can have a proper slow so we can kite melees better to kind of modernize our toolkit and match other classs toolkits abit.

also one thing that kind of bothers me is dead talents like astral influence , if only 2 specs out of 4 can use it why is it in our class tree. i hope they revert the spells only nerf back to all abilites.

Anyways thank you for reading this , if you have ideas how we could make this spec better feel free to coment down bellow :muscle:

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