yeah the issue is the game but if some people can get 100 so can he
How is getting 45 fps in Valdrakken on a high end system acceptable in 2023, 7 months after release?
Only thing that comes to my mind that would probably allow that many FPS is disabling V-Sync since that holds frames back to make sure they are all displayed in the correct order at a defined speed, while without the system also throws away frames for the sake of quantity.
Edit: Testing that theory quickly ingame.
Edit 2: Nope. No difference. Still 47FPS for me on average
Edit 3: Changing the DirectX Version makes it actually worse for me.
Example Image: https://imgur.com/i1Q31yn
Edit 4: For reference, I have the following system…
- Windows 11 OS
- AMD Ryzen 5700G 3.8GHz (up to 4.8)
- 2 SSD M.2 Drives
- 128GB RAM (not just for gaming)
- RTX 3060 OC 12GB Gigabyte
I have a 12th gen i9 and a 3080ti and it runs fine with everything up to 11
have the ryzen 5600X and an old gtx 1660 phoenix oc.
Has never been below 60 fps, neither in raids nor at gobling events
Could be wow is not really optimized for the big graphics cards ???
You’re right, I’m on a 12700 i7, 3060 12GB, 16GB RAM, SSD. And the CPU (intel stock, loud anyway yes, but much louder in Valdrakken) heatsink would ramp up very loudly when entering Valdrakken. And went quiet when in waking shores etc.
It took a while for WoW to get optimised for quad cores. God knows where it’s at for modern CPUs with 6-12 cores.
Going on the CPU heatsink loudness, and WoW’s historical lag with modernising the engine, your title probably is correct; 2023 and modern CPU’s aren’t taken full advantage of?
Gigabyte OC edition?
MSI NVIDIA GeForce RTX 3060 GAMING X 12GB GDDR6 Ray-Tracing Graphics Card, 3584 Core, 1320MHz GPU, 1837MHz Boost
Ah. Didn’t know there are different editions for the 12GB one.
Me:
It doesn’t work like that, hardware linearly scales in every 3D application unless there is a very specific problem with the game not being able to take advantage of certain hardware features, like Intel’s E cores for example.
This also doesn’t apply to performance linearly scaling with the number of CPU cores/threads because most games can’t fully use them, but it definitely does scale with single-core power.
At this point, I can’t believe anyone claiming they’re getting 60+ on lower end/mid range CPUs in Valdrakken and during world boss fights etc, without screenshots for proof.
I mean its not really our issue if you believe it or not. My PC runs the game fine at max settings. The only time i see any stutter is occasionally in raids such as Raza. And my whole guild had the same issue on pull.
If every wow player had performance issues from their PC then there would be a shedload of complaints about it.
getting 100 fps on a 20 years old game with high end pc that can render 4k games with UE5 is also an issue tho, we just don’t care until our eyes can detect the fps drop.
There were, there were threads about stuttering and poor performance around beta and the first few months literally with thousands of comments, but they stopped because people gave up, not because much was changed.
I’m not trying to doubt people or claim anyone is lying intentionally, it’s just that people objectively have varying sensitivity to performance issues.
Almost every Triple A PC port in the last year or 2 has had stuttering issues of one type or another, CPU utilization issues and so on, that were documented by Digital Foundry and a few other sources that actually investigate performance, but there are still just as many people claiming things “run fine for them”, and they don’t in 90% of the cases.
Poor CPU thread utilization in WoW plagues every single PC and it’s been an issue with the game since forever, but a game running fine to one person can be 30-40 fps with constant drops and poor frame pacing, while for another it can mean a locked 120fps with GPU and monitor being the only bottlenecks like they should for well-optimized titles.
Thats because the basic engine in wow is nearly 25 years old and they are squeezing it for all its worth.
No reasonable person is going to expect wow to run like a game made and released in 2023 when the core of the game is nearly a quarter of a century old!
If you cannot live with it its probably best to move onto another game.
I mean unless i can detect the drops they dont matter. If i get 180fp s out in the open world and 100FPS in vald it literally does not matter, if i get 60FPS in a raid it does not matter…
And yet Classic Wrath runs much faster, cooler, and smoother, even comparing unchanged Northrend zones on both, even though the Classic client was cloned from the modern one.
I really would like to understand that.
Its new code designed to run on the current setups.
Retail engine is still a mish mash of old and new code.
Its new code for the new architecture, which is why they needed beta instead of just flicking the switch on the old code.
No, They made Classic work within the modern client.
https://worldofwarcraft.blizzard.com/en-us/news/21881587/dev-watercooler-world-of-warcraft-classic
So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.
And many more articles and interviews. I was interested, at the time, and followed it, because I had faced many similar situations myself.
There is your answer, they are running the old code on the more modern code but with half of the stuff that is in retail. Thats why classic runs better.
Not to mention a PC half as powerful as mine used to run classic raids at 60FPS. The insane visual bloat (and whatever they did to combat events) is now obliterating my FPS. DF is not as bad as SL but it’s still not as smooth as I’d like.
I wish blizz would realize not everyone is playing on a NASA supercomputer.
Thanks, thats what I was trying to convey, be it badly.
I knew that there was some conflict and that the original code couldn’t just be switched on