How long does it actually take before groups are delisted?

Like, this group has been up for 31 minutes without inviting anyone, at all.

Can we just stop these insanely long listings filling up the list when the party leader is clearly AFK?

How about, no? Group finder is the main way for people to find others to play with in PvP, and groups can be listed for a really long time before people they want to invite are found. It doesn’t have to do with AFK, it has to do with how the social design sucks and punishes you for giving people a chance. So people grow more and more picky, because they don’t want to be punished for picking poorly. The design is purely amateurish. They’re supposed to be educated player psychology, and that includes social psychology. Yet they’re failing at something so simple.

For example, a key depleting when failed in PvE is a huge motivator why people don’t want to give others a try, and teaches them the habit to become more picky.
People losing rating in PvP when the person they’ve invited turns out to be a very poor match for their way of playing for various reasons, is another huge motivator why people don’t want to give others a try and teaches them the habit to become more picky.

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How about yes?

If they want to keep it up, they can just delist and relist.

Someone that has it up for 30+ minutes is clearly AFK.

I’ve had group listings up for hours when I was pushing for rating, not once did I afk. So that’s pure prejudice on your part.

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in most pve situations you don’t lose anything though. only time. you don’t lose tons of gold or gear like in other games (which btw are less toxic and elitist than wow)

^ that’s how.

these are a million times more casual than the risk and loss in other games. there’s games where you lose stuff worth several monthly tokens.
the issue is people just like to cry. even if nothing is lost, even if your group is oneshotting bosses, people still pick on each other.

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Not for people with a lot of emotional investment. As explained already.

Right… Of course it’s the players who are at fault, it has nothing to do with the psychology behind game design as explained already. Don’t forget to tip that cow on your way out, hillbilly.

that sounds like a “you” problem. to bring a lesson from another game: only risk what you’re willing to lose.
if you don’t wanna risk depleting your key or losing your rating, only play with people you trust. it’s not the dev’s job to create a safety bubble around each player

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Oh wow… How someone can be so small-minded. Bellular has even talked about it a lot, you know? And he’s educated in this stuff, as an actual game developer. But yeah sure, you know better. Of course.

Except it is their job, to achieve a proper social design as part of the overarching game design.

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some guy on youtube talked about something? :smiley: stop the presses

contrary to popular belief developers are not idiots. they know very well how to design working content, but with all the restrictions imposed on them by upper management it’s a miracle the game even boots up.
if they wanted to truly fix the game they’d have to sacrifice a significant portion of the playerbase so the game only has to cater to 10 different types of people, not 10’000

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You should ask him what his job is, beyond the youtube side-gig. Seems you’re unaware.

And how did you reach that assumption, when removing the punishment part of the reward design with keys depleted, and redesigning the rating loss to reduce the punishment for giving people a try (which I know how to do, but you don’t seem like the type to read much when presented with text)?

How is that “only catering to 10 different types of people”?

but what is exactly the problem? if the party leader is truly afk they log out eventually. i usually dont apply to groups which are longer than 4-5 min in the tool without accepting anyone.

That they’re there, filling the list up with a key that people won’t ever get any invite to. It’s just a generic +15. You have to constantly check if it’s actually that group or not when you refresh to see if any new keys have come up, every time.

because clearing a dungeon loses it’s prestige if you can just keep resetting it without penalty. the right thing to do would be to keep the system as it is for +15 and higher but give no penalty for lower stones.
plus if you think having no penalty would make people less picky and elitist, heroic raid pugs says hi!

a large part of the playerbase abhors risk and loss, which makes it impossible to fix things like WoW’s economy, build diversity etc. over the years things only got worse and people became softer and softer to the point where they cry about every miniscule “penalty” the game imposes on them.

anyway, I’m done, not gonna keep bumping your post :slight_smile:

Except the level of investment is fundamentally different between organizing a heroic pug, compared to organizing a 5-man group. :man_facepalming:

In other words, just for the sake of clarity because it seems like you need it, it means the loss of that investment is on a very different scale in heroic pugs, compared to a 5-man. So by removing that key depletion, it makes it much less risky thus would slowly incentivize reducing how picky people have grown used to being.

Now THAT truly does seem like a “you”-problem.

Im i only one who cares why does this bother anyone? Sure if that “afk group” is new and u que u sit there for 5 mins . But if its exist longer, lets say 10+ ( or 30) why do you even join it ? Ofc times may vary based on content, but ecenif its raid and there is one person after 17 mins u know something isnt right…

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Ignore it, move on and let people play the game how they want to play it.

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Lmao, imagine thinking they actually play.

They could just have another column in LFG listing the time since creation… easy fix.