How many buttons?

Oh god, don’t mention Druids. I have one of those and feel like I need three of four hands to use all the skills in the expected manner and not my hit random buttons and hope to not die method. :slight_smile:

I don’t have a firm number but as a tank player, Prot Warrior feels like a sweet spot for me. Blood DK feels like slightly too many buttons.

Yea, it’s all about being clever with keybinding when it comes to druid. I have every key on my keyboard bound to a spell. That includes all shift modifiers. Everything up to like the Z row. 6 is my farthest number that I use for Renewal. Those far keys are long cds that you press and forget about. Like convoke on Z.

I think if I can play PvE/PvP with around 20-24 (or 2 action bar rows) Keybinds, I’m generally happy. If it’s more, I will be a little bit annoyed, and that’s about it. I’m still okay with 30-40 binds, but it’s just annoying for me and it stops being fun at that point

the moment when 1234
Q R S Z X C F V T G, space, mouse button, roll forward mb, roll backward mb
( all above with alt / shift)
also B and also ~

and somehow I’m getting short on keybinds and I have to introduce very funny keybinds like alt + 5 .

you know this is getting stupid.

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I think they need to implement a hard cap on the number of buttons a spec needs.

Like 2 full bars at an absolute maximum.

Some specs needing 3-4 bars is absolute insanity.

I use QERFCSTGV123456 for main rotation, offensives and defensives, mouse wheel up/down/click for targeting, all with shift modifiers.
Im short on binds for a load of specs.

Its dumb af.

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If there was no button bloat, they would find something else to complain about :stuck_out_tongue:

Personally I used 1 to 0, q, e, r, x, c, g and I even clicked a few abilities. I can’t be bothered with the whole shift + key

Been playing like that since way before WoW was even a thought in the heads of the developers!

I use this and additionally 12 mouse buttons, and I don’t have enough keybinds to play shaman, unless I use modifiers, which feel uncomfortable

Long ago i adapted Y for char panel H for bags and you don’t really need R for reply to whispers,so C,B,R efficient keybinds if you running out of ideas

Eh… Delete all damage buttons and just keep 1 for single target and 1 for cleave?
That’s a fun idea, destroying class identites will make many fun posts on forums, discord and reddit, i’m voting for it.

As long as it’s not warlock or i’ll be writing raging posts too. Will we delete festering strike or scourge strike by the way? I think scourge strike sounds more iconic for dk… Blackout kick also seems redundant, monk will just spin and use rising sun kick.

In all honesty - many buttons exist to create gameplay about fitting in your cds with as minimal downtime as possible, yes you play not only against boss but kinda against class mechanics - so what, it’s engaging.
What is not engaging is literally having one button for st and one for cleave.

I use 1-5, Q E Z X F R T G, M3 M4 and M5 and Shift as a modifier for them with Macros.

MwheelUP for a Target Macro [spam SW:Pain, or cast on a Rare I’m after], MwheelDWN for mount [Random Favourite, Shift for Bruto].

I think the thread has been misdirected from “how many buttons do you enjoy having” to “what keybinds do you use” and I’d like to bring it back to the original meaning.

The most I like how it’s done on demo warlock: 2 abilities for resources, 2 spenders, and 1 major cd, 2 minor cds

I’m 190 and my hands are so small I struggle to reach an octave on a piano, and I can’t hit 5 while keeping my hands on my movement keys, so it’s my mount. :smiley:

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Button “5” is just 2 cm from WASD :smiley: You cant reach it? Its over “R” :stuck_out_tongue:

Correct.

I can reach it, but I wouldn’t want it to be a rotational button.
My core rotational abilities are, by necessity, located at:

Q E F R 1 2 3 S X C TAB MWU MWD M4 M5

M3 is mouseover target focus, by the way.

I can go for a few more if some of the CD’s go away - for example Z is currently alter time 'cause it’s got to be very fast and therefore close.

Buttons like T, G, B, 5, ½ etc. are usable, but not terribly comfortable on a prolonged basis. I’ve put trinket, Cold Snap, potion, and mount, and mass barrier at them, respectively.

My hands are very small. I’m a man using women’s or kid’s gloves - there are typically no sizes small enough to fit me.

My sister’s situation is even worse. Her fingers are shorter than my nephew’s. He’s 6. That’s her own son, by the way. Clearly he inherited his fathers fingers, which are much larger. Lucky kid xD

I do think people like me tend to get forgotten in the “one bajillion button classes are fun” argument people love to throw out there. And we shouldn’t be, because although my fingers are very short for a man, they are average size for women, and we shouldn’t be making their life hell when trying to play the game, either.

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Why does every pve andy have your keybinds xD.

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Heroes of the Storm is the best. 3-4 core abilities, 1 ultimate ability, and sometimes you have an extra consumable. Overwatch is similar. It sounds trivial, but a lot of abilities actually require skill to use by timing or aiming them well. It’s not like in WoW where you just target the enemy and then mash buttons in some convoluted order determined by Simcraft over and over again.

I think the WoW class designers don’t even bother trying to create elegant, purposeful rotations anymore. They just keep adding more and more stuff because they think more is better. They don’t realize that most of the specs are utterly convoluted.

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