How many players actually started playing WOW after WOTLK?

In particular they added specialisations and changed the talent system entirely.

previously you would get a large number of points which you would slot into new capabilities for your character however you wanted and this included multi-speccing.

So you as a hunter could essentially be a marksman/beast master rather than a marksman OR beastmaster.

pair that with spell ranks and one of these talent points every time you levelled and you have a much better levelling experience overall and a nicer feel to max level play on top of it.

If you were not there then i pity you, because the game was on a whole other level. what I said here is just the tip of the iceberg.

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I played before TBC release. So no worry’s I played all expansions. And that is exactly why i don’t understand.

Woltk made the game casual as hell and made dungeons useless aeo grinds.
Than comes cata with :

  1. really hard dungeons
  2. three opening raids + hidden endboss who was really hard.
    3.a whole new world to explore and the old one to explore again
  3. we Finaly fight Deathwing who is teased for almost a decade

And than people explain the sub drop with the low level expirience got bad because of talents ?

Started playing in late MoP, very late, only saw end game in WoD. Still got the Deathwheel though :grin:

Ive started in cata…on retail servers that is…and since its almost a new game comming from private to offic i would still call it start.

Ofc u are going to meet more players that are here from vanila, not because there is more of them but because they are so loud about it and using it as an argument in every discussion possible. You would have to go and ask everyone personaly one by one.

If I recall it as cataclysm that started the road to cross servers and LFR.

and quite frankly the dungeons were not that difficult because the game went further into your character having idiotic levels of power, BFA is the end result of the cataclysm path Topped off with healers having basically infinite mana.

and dont even get people started on the original dark succor glyph and blood dks

It is also why it won’t die as quickly as some people think, I have left twice and still came back to buy the Xpac. With real life getting in the way I can see the same thing happening again.

Lots of those 100m come in and out of the game, meaning that these days subs are almost a bonus on top of xpac sales. Remember it only takes 5m in xpac sales to make a minimum of US$300m.

Healers have infinite mana ? Not in cata. Not at all.

And yes the dungeons got easier with gear. But as fresh level 85 they were hell.

And cross Server started in vanilla with bgs if we are honest.

And since when is cross server something bad ?

They played Warriors or Rogues :rofl::rofl::rofl::rofl:

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Loads of people say this and i disagree, the dungeons just needed CC but people werent willing or capable after zerg runs during Wrath.

My first account was created on september first at 07:35 .You might guess that i didn’t go to univercity that day :slight_smile:

Oh silly me it was 2005 year

WOTLK dungeons were no zerg runs either until people got gear’d. I remember jumping straight into heroics in mostly green levelling gear and you had to think about what you were doing. It is the same for all heroic level dungeons, they get out-gear’d once the first raid it out, or in BFAs case M+.

Pre ICC dungeons were no walk in the park either, HoR for instance.

I think people forget that it is just a matter of gearing to out play most content in wow.

Started at 7.2. Dinged 110 a week before antorus tier.

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Started classic day 1 it was released. Played the game an absolute insane amount as a kid. Got every class max level for horde and alliance in TBC. Then took a good 10 year break, dont even remember why, i loved TBC.

A big group of us played until BFA landed, about 30 of us. All from early days of wow, dont think any of them started later in the game. Now none of the play lol, all on ESO and ff14 and having a brill time (same for me, not playing wow without any mates).

played in vanilla for a while then my parents had issues and quit and came back near the end of Pandaria when i could pay for it myself

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Started half-way cata. A few weeks before that fire patch. Didn’t understand much from the stories. The cata zones didn’t make much sense (no connection to deathwing) and ofcourse knowing nothing about the lore didn’t help much either.

I skipped through most content; After all this time, I still haven’t finished a lot of zones like the underwater one and several MoP zones. Currently doing old content to correct that. Not a fan of end-game content as you constantly have to wait for new stuff.

started 2 months or so into TBC. quit in MoP prepatch and came back just in time at end of MoP to get the lego cloak 30 minutes before it was removed. also took breaks for the whole FL and ToS tiers.

i would guess a lot of players are wotlk-mop players now tbh. except maybe on the “alive” servers more vanilla and tbc players stayed about.

very true. if it wasn’t for nostalgia, (and 1 specific friend) i might never have come back in WoD.
i dont think classic will save bfa or 9.0 and i dont understand why people think it will be the saviour. it will be fun, and a fair few will play it, but it wont have the pull it did in 2004.
i agree fully. i think at this point, it is mostly (lets say up to 80%~) nostalgia and loyalty that is keeping wow going.

again, this. and blizz knows this in not a nice way.

I started in Legion. :slight_smile:

Started very late legion, didnt cap untill Bfa :slight_smile:

I am staying cautiously optimistic about Classic. No doubt that it won’t have the same pull as 14 years ago, by now we all know Azeroth, the dungeons, the mechanics of the classes. Some of the magic will be gone for sure.

But if the implementation is done right, and it stays popular after the first couple of years, I hope they will begin to reintroduce RPG elements and challenge to BFA servers. It could be good for the game. Sort of competing against themselves.

And yeah, Blizzard knows how to keep people hooked, even if the numbers are a lot smaller than before.

I think people become so invested in their characters, it’s difficult to give it up, even if they aren’t enjoying the game.

I know I have felt like that since Legion. Played this very Rogue since Vanilla, even though I’m just a dirty casual in BFA, I have achieved a lot in the past. Got titles that less than 0.5% of the playerbase has. Got mounts that sell for hundreds or even thousands of £ on eBay.

In the past I’ve thought “no way I can give this up”, after the nostalgia of all I have done, but recently I’ve come to accept that’s irrational thinking. You can’t keep going on if it’s not worthwhile.

I still log on from time to time to do the occasional BG with my friends, while waiting for Classic. And I do enjoy that. But that’s not new content, I bought BFA for the price of a brand new game, to play old content I’ve been playing since Vanilla & TBC.

As a friend of mine says “BFA is basically just for gamblers and mount collectors”. That about sums it up.

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I started playing in 2016 on a (MoP) place that should not be named here. Bought Legion in 2017, and I’m here since then.