Bull.
A game doesn’t have a soul. It’s a game. So stop being weird.
I’m asking WHAT is wrong. You at least gave me concrete examples and I appreciate that. And I hope my replies reflected that.
Well, if I know nothing about it I can’t really provide any meaningful takes, right?
I wish streaming games didn’t exist. I think it’s just about the dumbest thing. If I’m interested in a game; I’ll go and play it.
And if I really don’t want to play it for whatever reason, but want to see it for the story and whatnot (like I did for God of War, for example), I’ll watch a playthrough of the game without any irritating person blabbing over it. If I watch something like that, I want to see the story, the cutscenes, the dialogue.
And no, I won’t do research on who quit for what, because I don’t care.
So there’s that.
And for those reasons: I won’t participate in such a discussion.
That’s arguing ad absurdum.
No one in this thread has simply said that they don’t like the game so figure it out Blizzard.
Everyone here have elaborated on their thoughts and feelings to the degree they’re able to and capable of.
You’re arguing in bad faith by suggesting otherwise.
But I don’t know if they should make that a focus.
There are lots of other things that could also be focus areas.
I’m not really sure what I think is most important for Blizzard to focus on, so I’m not going to give feedback that I’m not certain about. That’s not really feedback, that’s just saying something.
And?
I mean, this is a forum that exists primarily for players to discuss World of Warcraft with each other. The purpose isn’t really to have an online meeting in which we all agree upon a 10 point plan for Blizzard on how to fix World of Warcraft.
I don’t know if you’ve noticed it, but Blizzard aren’t really here. The day they do start showing up, then we can talk about emphasizing the need for concise feedback. Until then I think discussions just need to convey points to other players that are understandable in the context of the discourse taking place.
That seems perfectly reasonable.
If you’re playing The Maw today and you think The Maw sucks, then that’s surely valid feedback even if Shadowlands isn’t the current expansion.
I mean, what you’re saying is that any newbie’s thoughts and feelings on the game don’t matter until they’re partaking in the endgame, and then only the endgame matters.
That’s silly. The game is everything in its entirety, regardless of whether something was added a week or a decade ago.
Well, yeah. But they have lots of people.
No single thing would be their single focus.
I would have thought that would be clear.
Besides, it’s just an example.
And that’s useless and just leads to a toxic mess.
As, again, can be seen in this very thread.
Well: They’re not.
That was my point.
Oh come on. You can’t be serious.
I think you’re just trolling, honestly.
You can’t seriously be that out of tune with things that you wouldn’t even be able to say ‘what things you do and don’t like’ about a game.
I find your replies weird and they feel off. And I just explained to you why.
That’s how things generally work.
I’m getting annoyed at you continuously insulting me.
So I guess your trolling is working as intended. I hope you get silenced for it though.
That would be justice.
I am responding. Not blabbering. And I respond because I want to talk about actual interesting stuff.
Like the inability of some people here to explain ‘why’ WoW ‘has lost its soul’.
Maybe if I trigger you, we can start to see eye to eye? Just stirring up the engine to get the oil going. If it’s any consolation, you trigger us as well.
Ok, let’s talk about streamers, that’s interesting to me. Unless, of course, you only care about what’s interesting to you. Go do some research, get back to me and we’ll have a chat.
Since you can’t do a simple Google search, here, I’ve done one for you.
Soul in Gaming
A game’s “soul” is generally described as a cohesive, passionate design philosophy where all elements—mechanics, theme, art, and narrative—work together to create a unified and immersive experience that feels authentic and intentional.
It is often characterized by a clear vision from the developers, a sense of genuine care and individuality, and a focus on expressing a specific idea or emotion rather than simply chasing commercial success or broad appeal.
This can manifest as a unique “game feel,” where the responsiveness of controls, the atmosphere, and the overall design convey a distinct personality and emotional impact.
Games with soul are often seen as having a personal touch, where the creator’s individuality shines through, even if the game has rough edges or is not perfectly polished.
Conversely, a game is often perceived as “soulless” when its mechanics clash with its core theme, when it feels generic, overly optimized for metrics, or designed by committee to appeal to the widest audience, resulting in a sense of emptiness or artificiality.
Surely you speak for only you and tbh i thought you were above acting like you are, shame you make some valid points but all you have done is insult Pip no need for it attack there views not the player.
I have a long history with him, trust me, this isn’t the first time we’ve argued. I’ve tried and tried and tried to be gentle with him. He doesn’t care, he always argues in bad faith. It gets extremely annoying after a while.
Yeah but the infinitely-long wish-list that players could whip up in no time, is annoyingly countered by Ion Hazzikostas’ old but true proclamation: It’ll cost a raid tier.
Blizzard have finite resources, so everything is a matter of priority. Doing one thing means omitting another. Doing A for the next expansion means B will be postponed to the one after.
That’s probably the hardest job for the developers; to prioritize the myriad of things they want to do – and that players ask them to do – well-knowing that they can only do a very limited amount of those things for any given patch or expansion.
And as a player it’s easy to just write a list of changes you’d like to see for the game, because you can just go nuts and not really give careful consideration to anything your brain comes up with. Where it gets hard is if you’re asked to pick your two most important changes.
And like I said before, simply being confident in any of your thoughts is challenging enough. You’re ultimately asking a lot from your own gut reaction. Simple Socratic questioning usually demolishes most people’s confidence around here by simply asking why they want a given change, and then upon giving a reasoning, asking why that reasoning, and then why again, and again, and eventually the realization comes that they don’t really know for sure…
That’s perhaps overthinking it all a bit too much, but on a forum where everyone spits out ideas and suggestions like they’re the world’s greatest armchair designers, I think those who hesitate to do so show a degree of deeper contemplation and reflection – and that’s not a bad thing.
It leads to forum discussions about World of Warcraft, which is what the forum is for.
If that’s not to your liking, then you’re free to go elsewhere. No one forces you to partake in something you consider to be useless.
But after the OP has written 122 posts in this thread, it’s unreasonable to suggest that it’s them who haven’t made an effort to explain, elaborate, or convey their thoughts to others.
If after reading that many posts you’re still bewildered as to what the OP means, I think it’s maybe just as much you who struggle to comprehend what they’re saying as they struggle to convey it to you. And given that, maybe you should just consider your conversation with the OP at an end? Seems a bit unreasonable to pester the guy for being unable to explain something to you that you seem incapable of understanding.
I am perfectly serious and you’re again being disrespectful to the discussion, now by trying to discredit what I’m saying by suggesting I troll.
Please don’t do that.
I shared my thoughts and feelings on the game (on different aspects) in this thread, and will simply refer back to any of those. I don’t see why I have oblige a specific kind of list of likes and dislikes that I have already explained is difficult to formulate for various reasons. Such a list of likes and dislikes may be convenient to you and the kind of point you want to make, but it is not convenient to me as I can’t really deconstruct my thoughts on the game in such a manner.
That’s just a silly reason.
We’re getting housing, aren’t we?
They listened. And we’re still getting raids.
So, assume they can do it. Just don’t assume they will do it.
Well, then some self awareness and control would be good.
Focus on the biggest issues, for instance. Better to get those fixed, right?
I can’t relate to that, honestly.
I’m not asking for ideas and suggestions.
I’m asking to put into actual workable terms what is wrong with the game, according to you.
I really don’t understand why someone wouldn’t be able to name things they dislike about the game.
It’s really easy. Want me to name a few?
I was just asking for some examples of what they’d want changed or removed to ‘give WoW its soul back’. And they flat out refused. Fine. Their loss.
Oh I definitely did not read all of them.
‘Aint nobody got time for that’, as they say.
Well, I explained why I think so.
You sound off. You don’t sound like your regular self.
And I believe you to be more capable than ‘not understanding why you don’t like something’. Which is a compliment, by the way.
The point is, to see if there’s some common ground to be had.
Just like when Strength gave their list. There was stuff I understood and agreed with and stuff I disagreed with. Understanding often leads to better results.
But not in Strength’s case I suppose, because for some reason or another he’s become openly insulting, after our exchange this afternoon which was perfectly fine. Maybe he’s had a bad day, I don’t know.
I won’t accept you speaking for anyone else. So there’s that.
Why are you personally so vehemently against wow reaching a bit of a compromise between old school classic players and “modern” wow players? Especially after MoP classic it could bring a lot of people back into retail too.
I think shadowlands for example sold really well, because many people liked the premise of going with oldschool design philosophy, though Blizzard’s implementation was really a skill issue, because what happened was just BFA-systems with extreme grinds on top of new systems in the same spirit
There is no collective though in regards to retail wow. Retail has changed dramatically every 2-3 expansions. It’s not like every retail wow player has the same opinion and wants the game to be like a ubisoft open world game. Because that’s how the world content for example feels like atm. While in older versions of wow it was definitely more RPG-y. And seeing the success of games like Baldurs Gate 3, Elden Ring, Expedition 33, and so on, RPG-genre is booming.
Many wow players have many opinions. I don’t think that many people wanna play vanilla again necessarily. Players want new experiences.