How Modern WoW Killed Its Own Legacy

That just comes back to what Pippy said about people being sheeple.

If some sweaty loser is enough to make people want to play WoW then Blizzard don’t need to make WoW good or do anything except pay streamers to play it and say it’s amazing. Which they will do if Blizzard pays them enough money.

Most people are sheeple yes, they need “Thought Leaders”. But I’m not one of them. I’ve already stated that I disagree with what you and Pippy said. So I’m clearly thinking on my own.

That’s how they get you. Marketing 101 is also getting the consumer to buy the same useless garbage as everyone else while also getting the same consumer to believe they are unique and better than the sheeple who are brainwashed into buying useless garbage.

Who is out to get me? Are you saying wow is garbage? I don’t think I’m unique. Did you just call wow players sheeple that buy garbage?

No I’m saying you’re one. It wasn’t obvious?

How did you come to that conclusion if I may ask?

From our interaction and stuff you said prior to it.

Can you be more specific?

A popular and a marginal opinion are equally valid, and merit is hardly dictated by popularity.

It silly to suggest otherwise.

3 Likes

So, if 1 out of 100 says murder is ok, does his opinion have merit? Where do we draw the line?

Heck, let me elaborate further. Say 2 people have 2 differing opinions. Only 1 of them can be right (for argument sake). By which criteria/merit do we judge that?

No, I think stupid opinions exist, but it’s not decided by popularity alone, and also not by Blizzard’s authority or whatever.

Also, some people think, that an opinion was stupid, only because they disagree. In the end, whether what you say about wow for example makes sense depends on what thoughts caused you to arrive at that conclusion.

1 Like

You are wellcome to try yet, you cannot come there and than try to convert it to retail.

Classic is not orginal vanila, its merely shadow of former experience, its nerfed version of vanilla with easier content and accesible drop rates

Because retail is transformed into circus which not work ! Game completly loses its magic from lore to gameplay… lore wise from grim war it turned into rainbow and unicorns… gameplay wise it go toward this direction: " players are walking gods, and anything must die before their mindless left click, lets offer tham fake feeling that they doing well, shower them with rewards for doing stupid things, allow them to obtain and kill anything" As gamer i disrespect such a approach with all my being.

1 Like

Oh no, I have zero interest in Classic. I tried it and very quickly discovered it’s not for me.
I have my original vanilla memories, and they’re fond memories for the most part, so those will have to do.

I meant I’m willing to try some hybrid version on special servers. If the game uses modern graphics and such, but uses the old school sensibilities and systems; I’m willing to try THAT.

I doubt I’d be there for long though, honestly - I simply like retail WoW, despite its flaws: It’s ‘home’.

In YOUR OPINION. That’s not a fact. Lots of players don’t view the game like that.
I don’t, for instance.

It hasn’t lost it for me. If it did, I wouldn’t be subbed.

I always find arguments like this laughable. It’s such hyperbolic nonsense.
Yes, there’s some more optimistic and also cute themes in the game now, but WoW was NEVER all doom and gloom. There was always sillyness and jokes. So don’t act as if WoW was ever this grim dark story without any fun or cuteness, because that is a blatant lie.

Yes, those themes have become more prevalent. But did you ever stop to think why that is? Blizzard doesn’t do these things without thought. They want to make money, so they give players what they want.

Does everyone want these things? No.
Do enough players want these things that it obviously makes it a profitable thing for Blizzard. Yes.

And just because you belong to the first group of players I described, doesn’t give you the right to try and take away those things from the other group of players.

There’s still plenty of war and violence in the game.

I like it. I enjoy it. I think its fun. For me that’s all that matters: A game giving you fun. If it doesn’t: Move on. It’s really as simple as that.

2 Likes

But thats exactly what you want now.You want to change retail for you.

But you are still playing it.

can tell that just by your guild name, does not come across as very friendly at all.

3 Likes

Well after 20 years everyone is tired and want something else :+1:
It works fine for the first 4 expansion you have played in the game, but after that many people get tired and see it losing purpose

I was told that this was the right place to post my thoughts on WoWs current Development seen from a long term players perspective, so I hope its alright I add my 2 cents to the thread.

I started playing WoW when I was 10 — now 18 years ago. I grew up with WoW. I built friendships through it, and I even learned English by playing it. World of Warcraft was never just a game to me. It was my connection to a world full of adventure, exploration, and friendship. It was everything I loved to do — and I couldn’t get enough.

What I couldn’t get enough of was that sense of something big, yet still relatable. I was part of a faction — for me, mostly the Alliance. I was a dwarf Hunter, and I loved exploring the snowy lands of Dun Morogh, killing troggs and frostmane trolls, and daring to tame Bjarn, that mighty polar bear, as soon as I felt brave enough. Every step — every little zone I progressed through — felt like a true adventure. I was captivated. I was immersed. I felt as if I was there myself.

Describing it now, the emotions I feel are no doubt nostalgia — but back then, WoW had a way of capturing players that, sadly, it doesn’t anymore. While I understand the need for constant development and pushing the storyline forward, I feel that what once made WoW so magical has been lost.

Time well spent immersing yourself in the story of each zone has been replaced by short leveling sprees that rush you from one place to the next before you’ve ever had the chance to develop a real connection to the people or the nature within them. You move at such a fast pace now, gaining XP like never before, collecting mounts as if they grow on trees, going from A to B to C without ever knowing why you’re there in the first place.

The sense of immersion and connection has been lost. For what? Instant gratification? Fast levels? Quick dungeon queues with strangers or NPCs where no words are exchanged? Tokens for money? The soul of the game feels lost. The connections we once made are gone, replaced by shortcuts requiring no effort.

In almost every sense, the game has shifted into low-effort gameplay that offers only short-term gratification — instead of the long-term relationships with zones, characters, and people we once had.

What really happened to the Warcraft in World of Warcraft? How did it all suddenly become so “cutesy”? Yes, diversity and new themes are good — but please, keep the WAR in WARcraft. Where is the foundation on which the Horde was built? The “Zug Zug,” the “Blood and Honor,” the harsh, rugged characters of the Horde? I miss the days when factions mattered. When the game felt relatable — not when I, as a small dwarf hunter, was suddenly tasked with saving the entire world from the Void.

Growing stronger with your character is great, of course. But what about saving our kingdoms from war? Fighting the other faction? Preventing invasions of our homelands? I miss the Warcraft that was my Warcraft — not a world stretched so thin with plots so absurdly intricate that it’s hard to even remember where it all began. That, my friends, is not Warcraft. That is a world where nobody feels at home.

I know many of my friends feel the same. Friends who had played for years, who grew up like I did with WoW — and yet, despite being older now, they all wish they could return to that Azeroth.

Because Azeroth — World of Warcraft — isn’t under threat from the Void, or some endless magical beast. It’s under threat from the direction it has been taking for many years.

Classic is fine, but it’s a dead-end loop. Expansions are what excite us! But if expansions don’t connect us to the zones we’re in, if they don’t build lasting connections with the people we meet and play with, then how do you expect players to keep coming back?

WoW was never about quick levels, instant queues, or fancy transmogs. It was about the journey — the effort we put in, and the big rewards we earned in return: friendships, immersion, and deep connections to the world we were a part of.

I also understand that many hard decisions have to be made from a business standpoint — and often those affect the game for better or worse, probably more often for worse. And I know that most of the time this is not the fault of the WoW dev team, but of the corporate teams at the helm of the company. WoW was, and still is in many ways, a wonderful game. But let’s bring the soul back — an Azeroth that feels like home to us all again. Let’s give something back to the players who have supported the game for 10+ years. We still look back to those early days, and they still put a smile on our faces. I just wish the game still did that too.

That’s what kept us coming back — and that’s what could keep us coming back again. If only Azeroth could feel like home once more.

I know feedback like this may not be read, but I wish that for once, it would be listened to — not by AI, not by outsourced support, but by the real people who care deeply for this game and for the players who still wish Azeroth was as magical as it used to be.

2 Likes

Lets just hope they make a classic+, new expansions based on the classic framework. Think that would be the best option really.

3 Likes

and that wanst the case in classic, go wild triugh the zine and have multiple way, often for the same questing areas onkly going back and forth and one your finsh another quest send ou the long way back? :face_with_monocle:

the questing expirience ist more now organized, less wasy and muliple obkjetv coud be fullfiled at one befor you move to the next hub which donst send you back agin to the other one .

because people liked lebeling faster because its more a chore?

lfr is in game since wotlk, aka the peak, and its only in wowo peole cry mimimi, yes, teh are less socialicing becausae in realkty why soud it because your here fo teh dugon, anst not a tea party- and befor you came with but in classic was it better, partly, but in reelay, you sear for 2 hors a group, and have a little bit talk but In the end, you go your separate ways and never see that person again…

because it was soooooo funny walk the whole time througn the land, f until you reach level 40, specasly with mobs at all way and the zone vere bit large (barrens), must be fun in teh past wlk all the way from undercity to booty bay or as nightelf the wetland run. :clown_face:

sighn here we go again, we had that muliple times, warctaft inst just allaince vs horde, its one aspect, bu isnt THE aspect, also r times past and times changes, and even the faction, that called pogesiin or develompent, because it wok for some time but at some point it lose it appeal and make story wise no sense.

Even the whole conflic, donst make sense any mare after 20 year, both side are ehaused and fight external thread who threten both sides that tehy neededs work together, and tehy didi it even back in classic, even in warrcaft 3.

the faction war is boring and dead horde and narativ dead end, because neither side will win or lose, it woud be the end fo the other and make the side unpalyable and you dont need to be a genius to understand thats a bad idea.
we saw in in SoO, and again in bfa and that show why the faction war stoy wont work.
abd uit because because of this boring and predicable.
and agin, we face now other, more concerning thread and must stand togther, you defend your home now from teh horde, but the void.

The whole morls moves on, alliances shifitng, and we move on, that how the wolrd wokr, we cant be stuck in 1994- with the same olf topic of "muh alliance vs horde

1 Like

You’re right that many aspects of classic weren’t perfect. Long travel times, slower leveling, and searching hours for dungeon groups definitely had their downsides. I don’t deny that. But what I’m pointing out isn’t that inconvenience was better, it’s that those slower, less “efficient” systems created opportunities for immersion and connection.

As for the faction conflict: I get your point that it can’t go on forever in the same way. But my argument isn’t that the story should stay frozen in 1994, it’s that faction identity, rivalry, and a sense of belonging are core pillars that made Warcraft special. When everything shifts toward cosmic threats and the factions are constantly forced to cooperate, the world starts to feel less grounded. The smaller stories like defending your home, batteling the opposite faction, or simply surviving in Azeroth are what made the world feel real and relatable.

Yeah, that’s true, but you can still create those moments.
Just because you can go fast, doesn’t mean you have to.

I definitely think many players in retail WoW are ‘in a bad way’ when it comes to this game with their ‘rush, rush, rush mentality’ and ‘performance over everything mindset’, but I simply try to not let those people ruin my gaming experience.

It’s one of the reasons I don’t do stuff like M+, raiding (except LFR) or rated PvP. The ‘drive’ that people in that content have, is not something I enjoy being around.

I like to take it at my own pace, do content when I want to do it and when it comes to questing and such (especially when we’re leveling up in a new expansion), just taking it easy and soaking it all in. :blush:

3 Likes