Hi all,
I did the other day a run with my holy priest and I did at the end of the dungeon 4.3% damage.
Then I did a run with my disc priest and the damage I did was 8%.
From your experience how much more is the damage of the disc priest important for m+? It is just 4% more
How much dps do you do as healer in m+ runs? Overall total damage as percemntage at the end of the run
I don’t think there’s any ‘set’ amount or %. Primary focus is to keep people alive, and then do as much damage as you can beside of that.
I mained Rdruid in BFA, sometimes my dmg would be VERY little, sometimes I topped the tank.
Every bit helps, but a lot helps nothing if your team dies
It all depends on the group, dungeon and affixes imo. Also what healer u are playing. I never looked at what % i’ve done, but i’m usually around same level or a bit above the tank.
Completely depends on the group. If you have a good group of people, actually playing their chara fully (interupts on CD, stuns, damage mitigation, self heals etc). Then you can do some good damage, most runs on my disc I beat the tank on damage over all. How ever if you get a bad group that does nothing but damage… then you won’t do that much DPS, will be incredibly stressfull, and more risk of not timing.
Right now you can do 0 - about half the damage of a DPS, depending how good they are.
If people stand in poo your damage will suffer. If the affixes are hard your dps will suffer. Aiming for a percentage and expecting that to be the standard is pointless.
If your group is not good at avoiding damage then you’re not going to have as much chance to dps as someone who has an efficient team that avoids stuff.
I rarely ever EVER do any extra DPS than needed, why? Because it would be just be my luck that someone does something wrong and my Penance has been used to DPS. If I am seen to be concentrating on DPSing and there is a slipup in healing, it makes the others on my team nervous.
Honestly I’ve got by as disc all right, even in real bad groups. Not pushed 16+ keys on him though, so only mid level keys. Holy would be easier for sure with more spamable AoE heals. But the trade off is 0 damage.
The way I see it… if you have 3x DPS doing 3k damage, and a tank doing 1.5k DPS average for a run. You doing 1.5k DPS as a healer, can knock up to 5 mins off the timer. Obviously the more damage you do, the less people need healing too per pack. And at the end of the day you can’t save dumb. If someones gets one shot it’s down to them lol.
If People that you play with are not some moron and stay in the fire or Aoe mechanics, Its ok.
You can dish some damage, but the thing with disco priests is that they heal with their damage.
Disc is harder in PUGs for sure, but I wouldn’t be put off playing it if you prefer it.
Just for another figure for you, I am doing 5.5-6% on my Holy Priest with PUGs with people standing in stuff etc. But I am by no means a super competitive player.
Surely Disc is the one healer you absolutely SHOULD be concentrating on DPSing with if you’re playing it correctly?
Also as far as I know Shadow Mend does more healing than Penance direct heal unless you have the proc? Or if you need to move obvs
Well I made the point of doing any EXTRA dps than needed and an example, it is best to have penance ready and not need it, than need it and have it on CD.
Fair point. Obviously you don’t want to be casting Smite when you should be popping Rapture or something!
But I still feel focus on doing lots of DPS to do lots of healing is probably good overall advice for a Disc player? As opposed to spamming Shadowmend unnecessarily or something