when new content released via patch or new expansion game presents interest to all players to see new areas, quests, raids and get some new gear.
What is the point after which you consider game is exploiting player or gets boring doing the same things every week resulting poor result ? (no drop, or same drop all time or long queue to participate or disband in middle etc)
About:
a) 10 weeks?
b) 20 weeks?
c) half a year?
d) a whole year?
Should blizz make some smart code to keep interest like random low drop chance high ilvl loot ( 1 item per class) just killing world mobs? or game droping same item again next week to add a gem slot or an ilvl more to the same item you had last week (only once per same item). or what would you like to see?
Repetition can be fun and the grind enjoyable if it feels rewarding. If it’s not rewarding then it feels like a chore.
For instance, in Guild Wars 2 there are a lot of repetitive things to do in the open world, but the rewards make them very much worth doing at any time, and the social aspect is strong due to how the grind is structured.
World of Warcraft has no such activities, and the rewards are being time-gated and drip-fed in disappointingly small amounts each day, on top of there not really being much variety in the activities offered.
Depends on what it consists of. Dungeons? I can play that a lot. I probably have close to 1000 dungeons done this season.
Dailies? No, I can’t do it. I can’t do even a week of them. I get really bored of them long before that.
World quests? Same as dailies.
Rares? Hell no.
Covenant campaign? Only one I can stand doing more than once is the Kyrian one. The rest? Nope, not ever doing them again. If they pull a similar thing to what they did in Korthia, so you have to complete the covenant campaign quest to do Zereth Mortis stuff for the belt, I’d likely just straight up quit the game.
Any and all ways for power gains should be obtainable from dungeons.
Old Dungeons and Raids for mogs and mounts I can generally do those forever. Some are just too annoying though, SoO for example.
I’m fine with a rep grind if it’s a month or so of four or five dailies a day. You can see the goal in sight and work towards it.
I hate repeating long quest lines. So far I’ve only done the full campaign once. Generally there would be areas I like and don’t mind doing again, but not entire campaigns. I wish they had skip chapters or skip individual quests when already done on a different character.
I hate paragon boxes, a rep grind for an RNG chance? that’s just a blight on the game.
I hate camping rare spawns like Sha or TLPD but they’re ignorable.
So I have Invincible, Ashes and even got the love rocket this year. Don’t have TLPD or Sha mount or any similar.
If you mean pve content, back in classic you would run deadmines a couple of times, even though the whole thing could take two hours, coz it was a challenging fun activity. Probably not more than 4-5 runs on your current char of this dungeon, which levelling considering, would be 4-5 times per 6 months. Now, this is an attempt at average numbers.
Now I think you run one given dungeon more in one week, don’t do it for fun and don’t get all the loot you need either.
So yeah, I would say we shifted from fun-based 10runs/year model, which is reasonably attractive, to need-based 10 runs/week model, which you can expect only 2-4 percent of wow player base to be attracted by.
So answering your question, tolerance of repetitiveness is uneven among player base, but the current repetitiveness is many times over the treshold for general public which you see in subscriptions decreasement
On the one hand, this is the first expansion I got within a week of doing the end game content. On the other hand, I level alts that never see end game like no tomorrow.
If I get too bored there are other games to play, I’m just addicted.
It mainly depends on how fun and/or rewarding the repetitive content is for me.
But for anything to still be fun after doing it half a year or longer, it would have to be incredibly awesome content.