Since a lot of you dont understand how new professions work Im here to give a few explantions and tips about it.
Personally, I think system is not perfect, but its definitely very good and with a bit of improvement this could be a very good system in a long run and I hope it’s here to stay for tiers and expansions to come.
I made a few millions just in this first month with professions alone, and my starting budget was around 60-120k.
Few key points now!
- “crafting items for myself with my profession is more expensive than just buying them from AH”
there’re 2 main reasons for this. First is pretty obvious, constant undercutters on AH (we love those people, dont we?) drop the price to very low for any item really, and over time prices go down enough where profit is minimal, but that’s nothing new. What’s new however is the profession stats such as multicraft, inspiration and resourcefullness.
what this means is that if you have those stats high enough, you save enough resources where you could sell crafted item for less than what it cost you to make and still make profit.
example with a bit of maths - you bought materials for 100 blacksmithing alloys and materials for each alloy cost you 1000g. in the past, without profession stats you could sell those alloys at around 1050 gold for no profit at all (because auction cut), and 1100 for approximately 50g profit per alloy. now however, with 20% resourcefullness and 20% multiecraft, statistically and with probability you’d end up with around 140 alloys. if you sell them at 1000g each, which is the crafting cost, you’d still get around 40% profit, if you sell them at 800g you’d still get profit of around 12%.
- “There’re never any public orders”
That’s correct, and its very easy to see why. because it takes 2-3 clicks to fulfil a crafting order, so whenever someone makes a public crafting order, for any profession it’d take around 12 people just sitting and crafting table and fulfiling those. on top of that pricing for public orders is very bad, and for a good reason too, people order things for 50 gold, 100 gold comissions, and you’re stuck between refusing to make those for nonexistant comissions, or clicking your mouse 2-3 times because 50 gold is better than nothing, and because if you dont do it, someone with 0 shame will do it instead.
and on top of that public orders are very limiting, you are unable to set minimum quality for a lot of “good” items, hence people prefer having items crafted by personal orders where you can set minimum quality and get the result you want. I think this is one big improvement we could see - letting us set min. quality to public orders. another big improvement I think we could see is, just letting us place orders for items from any expansion, and I really hope we’ll see this someday.
- “I cant level my professions to 100”
now Im not sure about every profession here ill be honest, but with blacksmithing and jewelcrafting I had 0 issues getting to 100 with old ways of “just craft for 5 minutes and you’ll be there”. so do correct me if im wrong but getting 100 is easily possible. aside from that, getting to 100 isnt as important in a lot of cases, sometimes 80 is as good for most if not all crafts. your skill doesnt define what you can craft, it only contributes to quality of the item. and I think having to think about what to craft and what you can craft is much more engaging than what we had in the past - getting to 100 and never touching the professions again.
all in all, while Im here I think couple of improvements we could see should include -
- min. quality set up for public orders
- make it possible to see other peoples profession stats
- include old expansion items into crafting orders
could think of more but Im sure blizzard couldnt care less about EU forums and im not being invited to council so that’s enough of suggestions LOL.
All that aside, game is social yet again, most high end orders require human interaction, and trade chat is being used for trading once again, that’s what everyone wanted, “social game hurdur” and now you have it.
a lot more to say but that for some other time.