How to bring back the sacrificial magic fantasy back to warlock

The warlock class tree is currently one of the most boring class trees, with its utilities only being defensive and/or mandatory stuff, and almost nothing for offense, outside of simple damage increases to dots and filler spells and with midnight being on the horizon, I really want blizzard to read this post.

But what if I told you that I have an extremely cool mechanic that used to be unique for warlock, and one of it’s class defining abilities in classic and even in hearthstone, I am of course talking about the warlock ability life tap, but more generally, the act of warlocks sacrificing their own life points for more power.

Life tap was an ability that warlocks had up until Battle For Azeroth (2018), and it used to convert some of the warlock’s health into mana, back when managing mana used to be something all casters needed to care about, not only healers.

To understand how can we return the mechanic in a healthy way, we need to understand why was life tap removed to begin with: there was no need for it anymore.

In Battle For Azeroth, blizzard decided to let go of casters needing mana except for healers, so pretty much every caster DPS had no need for mana managing abilities anymore, therefore life tap had no purpose and got removed.

But what if it gave us something else other than mana?

Blizzard has shown some interest in bringing this ability back from the grave more than once, notable examples are soul tap, an ability that sacrifices your soul leech to gain a soul shard:

But also what I think is cooler than that and much more manageable: Tainted Blood Vial

Tainted Blood Vial was a torghast anima trait during shadowlands, and it basically allowed you to cast chaos bolt, malefic rapture, or hand of gul’dan for health instead of soul shards, and I want to add rain of fire to that, so it’s relevant for destro in AoE, obviously this was not intended for it to be used in raiding or mythic plus or even in the open world, so we have to adjust this a little bit.

Now the first issue with this is that it makes our soul shards useless which is not what I want to do, I want soul shards to be relevant because in the end they are our main resource.

But it would be really cool and a unique mechanic, if once every 30 seconds, you can cast an extra chaos bolt at the cost of 25% your own hp as an act of greed for burst damage and don’t have enough soul shards we can definitely adjust the cooldown and numbers here, but the point being, this is really cool and no other class has this, this is what I expect to be a capstone talent in our class tree.

So much class fantasy can be harnessed here, warlocks use life essence to cast dark magic, but they prefer to use other people’s souls, unless times are tough.

No. There’s no way of finding a healthy balance here.

1 Like

There are already abilities that require sacrificing health to gain something in return, like Dark Pact and Burning Rush. And they have certain problems (Dark Pact is inconvenient to use below a certain health percentage, and Burning Rush, if deactivated a fraction of a second later, gives you no advantage but burns 4% of your health).

Given the current game style, especially in PvP, I hope they never give you more abilities or a system for empowering spells by sacrificing health unless there’s much more effective health regeneration than there is now (Fel Synergy is laughable, especially for two talent points). Also, drain life no more channeled but istant and with a CD, deal X damage and heal the warlock over time

1 Like

PvP is dead, and blizzard stopped caring about it a long time ago

Dead or not, there are still people like me who play PvP. If they put empowered spells with health use, you can throw the warlock in the trash

It’s supposed to be a talent you don’t have to take it

People are right you cant have sacrifice magic , without self regeneration magic .

But because of this thread it just came to me lol .
Who knew that the removal of Life Tap would destroy warlock survivability .
Because Life Tap existed we always had better self sustain than everyone else , to compensate the health loss . Which meant that as long as you did not life tap , you could survive longer .

But people cried about it , and we lost Life Tap .
And than we lost healing from damage ,
Nerf to health stones ( took them what 3 expansions to give us back the ability to use it more than once in combat ?)
Nerf to defensives .
Nerf to Drain life .
It is actually pathetic that right now a hunter has pretty much the same self healing as a warlock . And we are not even gonna mention stuff like fury warriors or dh’s .

1 Like

What they could do give us a choice node for amplify curse where you either amp 1 curse or you sac 5% hp to have your next single target ability to curse your targetet npc and everything 10 yards around it with a curse of your choosing.
This way we would be able to put exhaustion, weakness and biggest one curse of tongues on multiple targets at once. Giving us very much needed utility.

1 Like