Except the problem is not that there is no pvp stat. Its that pvp gearing has been extremely undertuned for the entirety of bfa. Which forces every pvper to pve for their majority of playtime to be anywhere close to competitive.
The problem is they CAN’T tune it properly else pvers will feel forced to do pvp to gear up faster and easily target pvp gear.
Am I speaking demonic or something?
How hard is to understand that if you don’t tune it properly you make it useless, if you tune it properly pvers WILL Have to do pvp.
It’s not rocket science bros…

My question then would be, would we have all Stat combinations?
When Pve and pvp items have the same ilvl and when is possible to target stats in one and you ain’t on the other its always bad for the pvp player.
If you add all stats in a pvp vendor then pvers need or feel forced to pvp in order to pve.
We already have, just different statweighs. Most PvP gear is 66/33 or 75/25. The overall goal is to allow people to gear up by only doing one of them, strong gear at that. The BiS should be a mix of both for both PvP and PvE, the most dedicated players should be the best geared.

Just add a pvp Stat… That’s it.
I don’t get how hard it is to understand, like holy crap…
I understand where you are coming from, I just think that there is a better solution.

What band aid Stat?
It worked and it was a thing for 5 expansions.
We had more years with a PvP stat than years without.
Yep, it did, and now we have seperate PvP balancing instead of PvP stats. If you make PvP gearing better, say make it equal in terms of how long it takes and how much effort it takes to gear up compared to M+ or raiding - so one isn’t better than the other, but you can do it all -, you’d have the dedicated players doing both, and MMORPGs should reward the dedicated, people who invested a lot of time into the game. It also gets rid of the artifical barrier of having to regrind different sets of gear, just because it has a PvP stat on it.

The problem is they CAN’T tune it properly else pvers will feel forced to do pvp to gear up faster and easily target pvp gear.
Am I speaking demonic or something?
How hard is to understand that if you don’t tune it properly you make it useless, if you tune it properly pvers WILL Have to do pvp.It’s not rocket science bros…
Whats the problem with pvers having to pvp and pvpers having to pve? I dont see any problem in that as long as a pvper can only do pvp and be almost at the same strenght (90-95%) as someone who does both to min max their character and vice versa.

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I think one of the reasons pvp has gone down a bit is because of the gearing system, is that there are way to many tiers of gear.I HAVENT played vanilla, but from all the stories ive read and heard, is that there was just that piece of loot, that you can aim for , with a SET LEVEL.
So the point im trying to make, is that no one will trully feel that there will be some sort of leveled playing field when it comes to PvP.
Thank you all for letting me waste your time reading this, Happy weekend yall
In Vanila best gear for pvp was from Naxx raid and these 1% who was raiding there was on the whole next level from others.
Saw the first line sir, we do have all combinations of stats. And I wouldn’t say I don’t PvP, as I’ve been playing the game for 12 years, and I am also 2.5k this season.
Simplest fix:
- Make pvp gear scale above pve gear in pvp
- Make pvp trinkets provide some bonus making it mandatory to use without sacrificing something important
- Make all stat combinations available in the pvp vendor
Now pvp gear isn’t busted in pve and pve gear isn’t busted in pvp. Joy.
yes “oh no you cant just jump into pvp” but I mean, you cant just jump into any content in this game. I feel this stupid excuse is used by people who don’t even pvp in the first place. The only reason people want pve gear to be best is because they want some kind of advantage for their troubles.
My quote fd up, on a phone.
OK screen shot me haste versa cloth shoes, wrists and belt. (what I can remember on top of my head)
Somehow this is extremely difficult to understand for some people.
Can’t, not playing cloth classes, but I’m pretty sure I’ve seen Gladiator items with lots of different stat combinations. If we truly don’t have all stat combinations, then my bad, but to me, it seems like we have all of em.

Somehow this is extremely difficult to understand for some people.
Definetly not because we have different arguments

Can’t, not playing cloth classes, but I’m pretty sure I’ve seen Gladiator items with lots of different stat combinations. If we truly don’t have all stat combinations, then my bad, but to me, it seems like we have all of em.
Well I have 2 cloth classes, but on your warrior then.
Screenshot haste/versa, also your bis stats, on all pieces.
They don’t exist… Hence why players say they have to pve.
Don’t talk about stuff you don’t know please. Just looks bad.

Definetly not because we have different arguments
Yeah the problem is yours comes from a place where you don’t even have the knowledge of current pieces.
You can talk about it but after someone who actually understands the problem says “na it doesn’t work like that” you either take that as gospel or do a more in depth research, which you clearly didn’t.

They don’t exist… Hence why players say they have to pve.
Don’t talk about stuff you don’t know please. Just looks bad.
I can, I will, but if I have wrong information, and if someone clears that up, then that’s good. Other than that, I thought the baseline of the argument of PvPers having to PvE is the fact that there isn’t a PvP vendor. Then again, it is hard to nail down the fact that PvP gear doesn’t come with all stat combinations, because unless you get lucky with it, there is no way to research it ingame.

Yeah the problem is yours comes from a place where you don’t even have the knowledge of current pieces.
Me not having known that current PvP gear doesn’t come with all stat combos has no relevance to the fact that we don’t really need to have a PvP stat in order to fix up PvP gearing. If anything, it would still be bad, or even worse, as you’d be stuck with bottom of the barrel gear, unless you can somehow climb up to 2400.
Guess I can add all stat combos to my original suggestion list.

Guess I can add all stat combos to my original suggestion list.
Then pvers will be forced to pvp, which I don’t agree they should have too.
You can come up with Wtv you want, I’ll tell you the problem.
If it doesn’t affect pvp gear (resilience, power, scaling up) it will have a problem.

Then pvers will be forced to pvp, which I don’t agree they should have too.
You can come up with Wtv you want, I’ll tell you the problem.
I mean, if you can get comparable gear from both with the same time and effort invested, wouldn’t it be healthy for the MMORPG genre overall to reward those who are dedicated enough to do both? I’m genuinely asking here.
You are taking a pvp Stat as a “pve gear wont be viable” which it simply ain’t true.
Using resilience which is my favorite stat, you could mix and match Pve and pvp gear if you wanted to gain an edge offensively but lose tankyness.
There was a risk VS reward for using Pve gear.
Im 100% for that, but in order to achieve that then we need, once again, a pvp Stat.

You are taking a pvp Stat as a “pve gear wont be viable” which it simply ain’t true.
Using resilience which is my favorite stat, you could mix and match Pve and pvp gear if you wanted to gain an edge offensively but lose tankyness.
There was a risk VS reward for using Pve gear.
I’m not, I literally made the same point in this thread.

Although my bigger point was while Resillience allowed you a bit of flexibility by dropping some resill for more damage, PvP Power didn’t do that - it was no better than Legion’s templates, you just had to grind for it.

Im 100% for that, but in order to achieve that then we need, once again, a pvp Stat.
But with old school resillience, we are still left with PvPers having to PvE for some BiS items. So which is it then? Complete seperation, partial seperation, or no separation, but people are able to gear up by only doing one, while having the chance to get more by doing the other?
You even said

Then pvers will be forced to pvp, which I don’t agree they should have too.
So who’s going to be the sacrifical lamb?
Complete seperation comes with less customization, and with an artifical barrier of having to regrind for PvP (more than one set if you play multispec), and regarding the fact that we’re playing an MMORPG here, it wouldn’t be the best choice.
Partial seperation still leaves PvPers with doing PvE for BiS pieces, but you have a lot more customization, and an active risk and reward gamestyle - which is present again nowadays with corruptions funnily enough.
No seperation gets rid of the artifical barrier, you get to gear up by only doing one, but your gear is going to be super good in both, and your true BiS lies in doing the other form of content, which an MMORPG should reward - investment and dedication, however, if you want true BiS, you of course have to do PvP as a PvEer, or PvE as a PvPer.
You say that we need a PvP stat so that PvEers won’t complain about having to PvP, and also the fact that PvPers won’t have to PvE, but then you also talked about Resillience allowing you to be flexible in your customization, which is good. Super contradictory stuff.
PvP gearing is basically like playing M+ except you need to reach the top 1% to get gear equivalent to a M+ 15, and also the gear at the end of runs won’t come from the dungeon you’re running, but will instead pick a random item from every slot and every item for said slot.
Furthermore there’s no way to disenchant them and get residuum for specific PvP items or anything like that.
And the one reliable source of gear provides you with 460 gear now at the end of the season.
Of course PvP gear is useless. It’s an absurd system.
And then there’s the PvP Power malarky.
PvP Power is not necessary provided that PvE items don’t come with extra bonus effect that are far more powerful than their item level suggests. Alternatively, PvP could provide some of those same bonuses.
Trinkets are another area where things can go badly wrong. In this case half of the problem has been dealt with by giving PvP’ers a trinket that 99% of them can’t do without: The PvP CC breaking trinket.
The second slot is still dangerous, but more than likely a PvE trinket being out of whack is also out of whack in PvE. If not, provide the same trinket to PvP’ers or just nerf it in arenas idc.
Other than that things should be pretty straight forward. There is no need to put in PvP Power, and the only thing it serves to do then is make your PvP rewards less useful in the rest of the game.
Vendors work fine. Or that weekly PvP chest - that works, too. And mythic level items should drop at 2.1k.
I haven’t really played pvp in WoW, but SWTOR had a stat very similar system to pvp power, and in world pvp players with raid gear had no chance.
Wasn’t the case in WoW, not when PvP Power was a thing anyway.
Like I said, it was a pretty underpowered stat in comparison to it’s contemporaries. You really got more bang for your buck when getting any other stat, the only benefit was that it wasn’t taken into account in the gear’s ilevel, so a 450 PvP item was better than a 450 PvE item, In theory at least.
Set bonuses muddied that a bit more, and in some cases the PvE sets were so much more desirable setbonus-wise that it more than made up for the extra damage/healing that pvp power provided, even if they were of equal ilevel.
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