How To Fix Gearing And PvP? ⚔

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I think one of the reasons pvp has gone down a bit is because of the gearing system, is that there are way to many tiers of gear.

I HAVENT played vanilla, but from all the stories ive read and heard, is that there was just that piece of loot, that you can aim for , with a SET LEVEL.

So the point im trying to make, is that no one will trully feel that there will be some sort of leveled playing field when it comes to PvP.

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Thank you all for letting me waste your time reading this, Happy weekend yall :wave:

In previous expansions we had vendors, they had seasonal gear on them and we could even buy the old sets for transmog etc. In Shadowlands the vendor will be making a return.

We also have the changes to the weekly chest giving a choice of up to three times depending on how much content you do.

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I don’t neccesarily think that it’s the fault of how many tiers of gear there are, because for the most part, PvP used to have 3 (crafted, honor, arena/conquest), but rather the fact that PvPers have to bust their balls to get to 2400 to get the exact same ilvl gear you can get from doing a +14/15.

If the gear you got didn’t depend on CR, and instead, you could just buy 445ilvl gear with Honor, and then upgrade that with Warlord’s Trophies bought from Conquest - up to 475 - and your Conquest cap depended on your current rating (so say 2k people can upgrade like weekly 1 item to 475 after cap), the PvP gearing in BfA would actually be amazing.

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Daily reminder that in any previous expansion we had a pvp Stat.
Don’t know if you forgot that on purpose or not but it’s why pvp gear was good in the first place VS Pve gear.

Resillience was a bandaid stat because PvP was way too oneshotty / critty / manaburny, so it was implemented. PvP Power just made it mandatory to wear PvP gear, essentially doing a complete seperation between PvP and PvE. Nowadays, we have seperate PvP balancing, so we don’t need a PvP stat.

I would prefer to see it return but PvP players seem to be split on it.

I really hope they don’t make any changes to the weekly chest, so when people like you say it’s more efficient to gear up by earning 250 conquest than doing a m+ I can just be as condescending as you just been.

We need a pvp Stat otherwise Pve gearing for pvp content will still be the best way to invest your time.
If pvp gear is too good force’s pvers, like you, to do pvp to pve.

Split?
I don’t see any split.
I would say 99% want it, but that would be taking numbers without any proof… Like you just did by saying split.

Edit: would love a forum pool tool for this.

In the last thread about it, there was mixed feedback. Not that the forums is necessarily a good cross section of the player base to get an informed feel.

You mean mine with 100+ up votes where the great majority (99%) says we need a pvp Stat?
Twitter where people say the same?
Mmo champ forums where the same happens?
Or pvers talking about pvp?

Edit:
The only reason pvp gear worked before is because we had it.

Not strictly true, the biggest reason to equip PvP gear in instanced PvP content during MoP (which is when PvP Power existed) was the downscaling imposed on PvE gear.
In wpvp PvE gear was superior, PvP power was underpowered in comparison to normal stats.
Nobody gemmed PvP power in favor of STR/AGI/INT, even for their purely PvP intended gear.

We clearly read that thread differently.

Like I said in that discussion personally I prefer the stat and totally separate gear for PvE vs PvP and it doesn’t work in the other.

Everyone should have the exact same gear for arena only imo or at least help new/late joiners to the party have a chance.

It’s like playing OW but the enemy team has double your health and damage.

And what about this?

It’s equally difficult, and takes equal amount of time to cap pvp or to do a weekly 15. So with my suggestion on the PvP vendor, you’d have dedicated players doing both, but it is possible to choose to gear up only doing one of them, without feeling like one is better than the other.

And instanced PvP is what most PvPers do, WPvP (for the better or worse depending on perspective) is just a gimmick. Although my bigger point was while Resillience allowed you a bit of flexibility by dropping some resill for more damage, PvP Power didn’t do that - it was no better than Legion’s templates, you just had to grind for it.

Hope they never re add a pvp stat again.

Imo its the main reason why the pvp and pve communitys are so split right now

Yeah and the lack of it doesn’t split it even further or anything right?
Pvpers don’t resent being forced to pve at all.
Cool logic.

That I do agree at least to an extent, it was a pretty boring stat, but it wasn’t a desirable/mandatory one, and wasn’t the driving factor in the PvE-PvP gear disparity in instanced PvP.

Also wouldn’t compare it to Legion templates per se either, since all that gear did also come with other secondary stats, and you also had reforging to play with. Which was, imo, the crux of the issue with Legion templates, you could not do anything to alter your stat allocation.

I wouldn’t want PvP Power to be the defining trait of PvP gear anyway though, I think resilience and/or WoD-esque upscaling gear would be better.

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Again, you can also just make general PvP gearing better, instead of adding a bandaid stat.

My question then would be, would we have all Stat combinations?
When Pve and pvp items have the same ilvl and when is possible to target stats in one and you ain’t on the other its always bad for the pvp player.
If you add all stats in a pvp vendor then pvers need or feel forced to pvp in order to pve.

Just add a pvp Stat… That’s it.
I don’t get how hard it is to understand, like holy crap…

What band aid Stat?
It worked and it was a thing for 5 expansions.
We had more years with a PvP stat than years without.